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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Dawn Warrior}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Dawn Warrior}}}}


==AP build==
==AP Build==
Put all of your AP into STR. Get equipment to boost your DEX and Accuracy so you can hit higher level monsters.
It is best to add all your points into STR. Luckily, the Auto-Assign can do that. At late 19x, when you have 999 STR, you can choose to add the rest of your AP into DEX (slightly higher damage) or HP.


==Skill build==
==Skill Build==
===First job===
===First Job===
With this build you will maximize your HP.  Soul attacks multiple enemies and has high damage for only one point.  Soul is completely useless at higher levels due to it's very low damage compared to 2nd and 3rd job skills; Iron Body is almost as useless since Dawn Warriors have a lot of HP.  If you are low on money, you can put the 10 points into Iron Body or Soul before Power Strike since they have a set MP cost and a long duration. 
*Skills:
**Triple Slash (20)
**Hand of Light (15)
**Soul Element (10)
**Inner Voice (20)
;Optimal build


* 10 Max HP Enhancement (Max)
===Second Job===
* 1 Soul Sprite (1)
*Skills:
* 20 Power Strike (Max)
**Flicker/Buster (20)
* 20 Slash Blast (MAX)
**Trace Cut/Shadow Tackle (20)
* 10 Iron Body (MAX) or 10 Soul Sprite (11)
**Falling Moon (20)
**Divine Hand (10)
**Sword Mastery (10)
**Soul Speed (10)
**Inner Harmony (5)
;Optimal build


===Second job===
===Third Job===
There are 121 SP available during 2nd Job, and it would require 130 points to max everything.  Since adding SP to Booster only increases the duration, rather than effect, it is best not to max that skill and just leave it at 11.  The Dawn Warrior has a fairly flexible build, since all the skills help increase damage depending on where you are training.  For example, when training on a larger map with spread out enemies, you can get Soul Runner sooner to travel around the map quickly.  If you can get consistent parties, maxing Rage earlier will also help your group kill faster, though the NLC potions are better.
*Skills:
**Moon Shadow/Light Merger (20)
**Moon Cross/Sun Cross (20)
**Rising Sun (20)
**True Sight (10)
**Soul of the Guardian (20)
**Will of Steel (20)
**Inner Voice (20)
;Optimal build


* 1 Soul Blade (1)
===Fourth Job===
* 5 Mastery (5)
*Skills:
* 4 Booster (4)
**Call of Cygnus (30) ('''UNLOCKED AT LEVEL 120 VIA QUEST''')
* 15 Mastery (MAX)
**Speeding Sunset/Moon Dancer (30)
* 29 Soul Blade (MAX)
**Solar Pierce/Crescent Divide (30)
* 10 Soul Runner (MAX)
**Impaling Rays (30)
* 30 Final Attack (MAX)
**Equinox Cycle (20)
* 7 Booster (11)
**Soul Pledge (30)
* 20 Rage (MAX)
**Student of the Blade (30)
**Unpredictable (10)
**Master of the Sword (30)
;Optimal build


;Alternatives
===Hyper Skills===
Since the difference between 19 Mastery and 20 Mastery is only 1 Accuracy, you can sacrifice one point to increase the duration of your booster.  However, if you are No/Low DEX, every point of accuracy helps. Another option is to move 9 points from Rage to Booster, which would essentially make Rage useless.
When you unlock Hyper Skills, you gain new skill points every 10 levels, varying based on what level it is that you hit. You get 6 total points in Stat Enhancers (henceforth referred to as S), 5 points in Skill Enhancers (P), and 3 points in Active Skills (A).


===Third job===
{{Footer Nav|game=MapleStory|prevpage=Dawn Warrior/Skills|nextpage=Dawn Warrior/Equipment}}
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Latest revision as of 15:21, 15 April 2016

AP Build[edit]

It is best to add all your points into STR. Luckily, the Auto-Assign can do that. At late 19x, when you have 999 STR, you can choose to add the rest of your AP into DEX (slightly higher damage) or HP.

Skill Build[edit]

First Job[edit]

  • Skills:
    • Triple Slash (20)
    • Hand of Light (15)
    • Soul Element (10)
    • Inner Voice (20)
Optimal build

Second Job[edit]

  • Skills:
    • Flicker/Buster (20)
    • Trace Cut/Shadow Tackle (20)
    • Falling Moon (20)
    • Divine Hand (10)
    • Sword Mastery (10)
    • Soul Speed (10)
    • Inner Harmony (5)
Optimal build

Third Job[edit]

  • Skills:
    • Moon Shadow/Light Merger (20)
    • Moon Cross/Sun Cross (20)
    • Rising Sun (20)
    • True Sight (10)
    • Soul of the Guardian (20)
    • Will of Steel (20)
    • Inner Voice (20)
Optimal build

Fourth Job[edit]

  • Skills:
    • Call of Cygnus (30) (UNLOCKED AT LEVEL 120 VIA QUEST)
    • Speeding Sunset/Moon Dancer (30)
    • Solar Pierce/Crescent Divide (30)
    • Impaling Rays (30)
    • Equinox Cycle (20)
    • Soul Pledge (30)
    • Student of the Blade (30)
    • Unpredictable (10)
    • Master of the Sword (30)
Optimal build

Hyper Skills[edit]

When you unlock Hyper Skills, you gain new skill points every 10 levels, varying based on what level it is that you hit. You get 6 total points in Stat Enhancers (henceforth referred to as S), 5 points in Skill Enhancers (P), and 3 points in Active Skills (A).