MapleStory/Monsters/Level 101-110

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Name Monster Info Notes
Guerrilla Specter
A specter found in Heliseum's Nameless Forest and near the Downtown Black Market. Attacks by swinging its sword at you three times.

Auto-aggressive

  • Level: 101
  • HP: 273,360
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Guerrilla Specter (Quest)
Must be killed for several Heliseum quests.

Auto-aggressive

  • Level: 101
  • HP: 1,366,800
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Urban Fungus
A purple Mushroom of the jumping variety that lives on the outskirts of New Leaf City. Found in the Krakian Jungle of Masteria.
  • Level: 101
  • HP: 67,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 121
1,300


Killa Bee
A bee monster. Its appearance is based off of a cash shop effect. Found in Bigger Ben's MesoGears area near New Leaf City.
  • Level: 101
  • HP: 67,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 144
1,300


Blue Wyvern
A flying Blue Wyvern summoned by Horntail.

Auto-aggressive
Boss

  • Level: 101
  • HP: 85,500
  • MP: 250
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
5,000


Chaos Blue Wyvern
A flying Blue Wyvern summoned by Chaos Horntail.

Auto-aggressive
Boss

  • Level: 101
  • HP: 171,000
  • MP: 500
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
5,000


Fire Tusk
An elephant with fiery abilities. Its main attack is to breathe fire from its trunk. Its high tech appearance might hint a relation to the lost city of Krakia. Found in Bigger Ben's MesoGears area near New Leaf City.
  • Level: 102
  • HP: 69,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 196
1,300


Specter Engineer
A specter found near Heliseum's Downtown Black Market. It attacks by swinging its club at you.

Auto-aggressive

  • Level: 102
  • HP: 287,040
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Specter Engineer (Quest)
Must be killed for several Heliseum quests.

Auto-aggressive

  • Level: 102
  • HP: 1,435,200
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Ephenia
The final boss of the Ellin Forest quest line. It possesses various skills, such as seduce, teleport, tornado, and poison. When defeated, it may drop Ephenia's Ring.

Auto-aggressive
Boss

  • Level: 102
  • HP: 9,500,000
  • MP: 3,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 80
999,999


Beetle
A strange beetle monster. It can slow you, and has a short ranged attack similar to Hectors in El Nath. Found east of Leafre.
  • Level: 103
  • HP: 150,520
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Rash
A furry creature found west of Leafre. It can spit a projectile at you, and occasionally weaken you, preventing you from jumping.
  • Level: 103
  • HP: 150,520
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Electrophant
An elephant monster with electric based attacks. Its high tech appearance may imply a relationship with the lost city of Krakia. Spawns in both in the Krakian Jungle and the MesoGears of Bigger Ben in New Leaf City.
  • Level: 103
  • HP: 71,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 225
1,300


Gryphon
A legendary bird-like monster found in the Krakian Jungle of New Leaf City. In the latest iTCG update, Gryphons drop the rare Jungle Lily, used to upgrade the jungle weapons into their Suma and Magna forms.
  • Level: 103
  • HP: 71,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 256
1,300


Wolf Spider
A powerful mechanical spider monster that roams the deepest parts of Bigger Ben in New Leaf City. These ran Jack Masque out of Amoria, causing him to have a vendetta towards them.
  • Level: 103
  • HP: 71,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 289
1,300


Power Specter
A specter found near Heliseum's Downtown Black Market. It can't attack, but it turns angry and charges at you when you come in range.

Auto-aggressive

  • Level: 103
  • HP: 301,040
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Power Specter (Quest)
Must be killed for several Heliseum quests.

Auto-aggressive

  • Level: 103
  • HP: 1,505,200
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Dark Wyvern
A flying Dark Wyvern summoned by Horntail. It can dispel with its wind gust attack, and it can heal nearby allies by 300,000.

Auto-aggressive
Boss

  • Level: 103
  • HP: 120,000
  • MP: 1,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
5,000


Chaos Dark Wyvern
A flying Dark Wyvern summoned by Chaos Horntail. It can dispel with its wind gust attack, and it can heal nearby allies by 3,000,000.

Auto-aggressive
Boss

  • Level: 103
  • HP: 240,000
  • MP: 2,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
5,000


Dual Beetle
The Beetle's exoskeleton is now made of steel, making it stronger. It uses weaken, making it annoying for people to kill. But other than that it's just an ordinary Beetle. Found east of Leafre.
  • Level: 104
  • HP: 157,680
  • MP: 3,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 80
1,300


Dark Rash
A dark counterpart to Rash found west of Leafre. It can spit a projectile at you, and occasionally curse you, cutting the EXP you'll gain in half.
  • Level: 104
  • HP: 157,680
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Hobi
A monster found west of Leafre, relatively weak. Looks similar to an NPC in the 3rd Job Instructor's home, named Shammos. Humans who use too much dark magic are doomed to turn into Hobi eventually, and that's what happened to Shammos.
  • Level: 104
  • HP: 157,680
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


I.AM.ROBOT
This is a robot that was created by Professor Foxwit. After performing its first task, it went haywire and ran off with a map of the MesoGears. It now roams the Krakian Jungle outside of New Leaf City, attacking by shocking you with its wires.
  • Level: 104
  • HP: 73,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 324
1,300


Boomer
This is an animated bomb monster found in the Krakian Jungle of New Leaf City. They cause a lot of trouble for the city's residents by blowing up construction equipment. Originally, these monsters would infinitely duplicate if hit but not killed, but this was nerfed quickly due to abuse. Thieves can purchase a throwing star from the Cash Shop which resembles a Boomer.
  • Level: 104
  • HP: 73,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 361
1,300


Mighty Maple Eater
A Nependeath-like flower that grows in Krakian Jungle and MesoGears. It can't move, but it can fire its tongue out of the mouth-like petals. This magic attack is unavoidable and quick. Low level adventurers may want to be careful when around these, as these monsters attack without warning. In the set 3 iTCG update, Mighty Maple Eaters began to drop the rare Jungle Lilies, which are used in the ritual to upgrade Taru weapons. Gryphons are a better hunting option, however, as their pure, high rate spawn raises the odds of finding one.

Auto-aggressive

  • Level: 104
  • HP: 73,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 361
1,300


Warrior Specter
A specter found in the Tyrant's Castle of Heliseum. It attacks by shoving its sword arm into you.
  • Level: 104
  • HP: 315,360
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Warrior Specter (Quest)
Must be killed for several Heliseum quests.
  • Level: 104
  • HP: 1,576,800
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Green Hobi
Another monster found near Leafre. This version of the Hobi can summon Thorny Vines when provoked. Looks similar to Shammos, the NPC in charge of the Hoblin King PQ. Humans who use too much dark magic are doomed to turn into Hobis eventually, and that's what happened to Shammos.
  • Level: 105
  • HP: 165,750
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Hankie
A furry human-like creature found near Leafre. Its magic attack can cause stun, so they might not be a good monster to train on if you can't kill them quickly.
  • Level: 105
  • HP: 165,750
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Alien Cog
These have invaded NLC recently, leading to the destruction of it. It attacks by launching its arm at you. Even after the restoration of NLC, these are still lingering around the Krakian Jungle.
  • Level: 105
  • HP: 75,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 361
1,300


Alien Miner
These have invaded NLC recently, leading to the destruction of it. It attacks by launching its arm at you. Another version is in the Escape Route, and launches an arm shaped like a drill. Even after the restoration of NLC, these are still lingering around the Krakian Jungle.
  • Level: 105
  • HP: 75,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 361
1,300


Magician Specter
A specter found in the Tyrant's Castle of Heliseum. It can weaken you, making you unable to jump. It can also toss a magic spell at you.

Auto-aggressive

  • Level: 105
  • HP: 331,500
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Magician Specter (Quest)
Must be killed for several Heliseum quests.

Auto-aggressive

  • Level: 105
  • HP: 1,657,500
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,300


Hidden Grave Robber
A robber found in Ellin Forest while doing Chapter 1 of the Grand Athenaeum, The White Mage. He can hit you with his pickaxe.

Auto-aggressive

  • Level: 105
  • HP: 331,500
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Sparker
Found in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Sparker.
  • Level: 105
  • HP: 497,250
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,300


Dark Cornian
A Dark Cornian summoned by Horntail's Wings.

Auto-aggressive
Boss

  • Level: 105
  • HP: 67,000
  • MP: 200
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
5,000


Chaos Dark Cornian
A Dark Cornian summoned by Chaos Horntail's Wings.

Auto-aggressive
Boss

  • Level: 105
  • HP: 201,000
  • MP: 400
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
5,000


Bombing Fish House
An immobile rock house. Don't mistake it for a part of the background. When threatened, the Gobies inside can attack with a long-ranged spell. The Gobies can also cast a protective Weapon Cancel barrier on the house, rendering Physical attacks useless. When the house takes enough damage, it explodes and summons 6 angry Gobies. Found in west and east Aqua Dungeon.
  • Level: 106
  • HP: 173,250
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Goby
Emerges after their house is destroyed.

Auto-aggressive

  • Level: 106
  • HP: 173,250
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Harp
A blue bird found east of Leafre. It possesses a magic attack that can sometimes cause darkness, so non-magicians MIGHT have some trouble with them if they don't kill them quickly.
  • Level: 106
  • HP: 173,250
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Purple Reagent Rock
Found in the Tyrant's Castle of Heliseum, on the way to Treglow. Treglow was attempting to create an artificial creature when Magnus sabotaged the experiment causing this monster to be created.

Auto-aggressive

  • Level: 106
  • HP: 346,500
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,400


Red Totem Staff
Found in the Tyrant's Castle of Heliseum, on the way to Victor. Victor creates these minions by drawing them on a magical canvas that he's trapped inside of.

Auto-aggressive

  • Level: 106
  • HP: 346,500
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,400


Grave Robber's Hunting Dog
A dog found in Ellin Forest while doing Chapter 1 of the Grand Athenaeum, The White Mage. It can bark at you.

Auto-aggressive

  • Level: 106
  • HP: 346,500
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Freezer
Found in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Freezer.
  • Level: 105
  • HP: 519,750
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Master Hoblin
The boss of the Hobis, located in a Mystic Gate at Cranky Forest. It has the same abilities as Rex the Hoblin King.

Auto-aggressive
Boss

  • Level: 106
  • HP: 5,197,500
  • MP: 150,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
4,200


Bone Fish
A skeleton fish that has a ranged attack by stretching its body and using its head to damage players. It has the ability to reduce Physical and Magic attacks to 1, but cannot do both at once. Found in the two Aqua Dungeon Maps on the western side of Aquarium.

Undead

  • Level: 107
  • HP: 180,910
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Blood Harp
A red bird found east of Leafre. Its magic attack can cause weakness at times, making you unable to jump
  • Level: 107
  • HP: 180,910
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Red Reagent Rock
Found in the Tyrant's Castle of Heliseum, on the way to Treglow. Treglow was attempting to create an artificial creature when Magnus sabotaged the experiment causing this monster to be created.

Auto-aggressive

  • Level: 107
  • HP: 361,820
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,400


Blue Totem Staff
Found in the Tyrant's Castle of Heliseum, on the way to Victor. Victor creates these minions by drawing them on a magical canvas that he's trapped inside of.

Auto-aggressive

  • Level: 107
  • HP: 361,820
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,400


Evil Poacher
A poacher found in Ellin Forest while doing Chapter 1 of the Grand Athenaeum, The White Mage. He can fire his rifle at you.

Auto-aggressive

  • Level: 107
  • HP: 361,820
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Seacle
Found in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Seacle.
  • Level: 107
  • HP: 542,730
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Squid
A dark squid found on the eastern side of Aquarium, in the two dungeon maps. This squid has a black smokescreen attack in which it spits out ink, that causes any players that are in its radius to lose 150 HP per 5 seconds. It also spits black ink at your face.
  • Level: 108
  • HP: 188,730
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Birk
A sheep-like creature that resides in the crossroads of Leafre. They are strong to holy so Priests will have much trouble against these monsters. However, they are weak to Ice. It's said that when a Birk cries out, a baby dragon will be hatching soon.
  • Level: 108
  • HP: 188,730
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Leprechaun
Found in Phantom Forest and has the form of Moneybag.
  • Level: 108
  • HP: 81,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 16
1,400


Leprechaun (2)
An evil leprechaun monster that spawns in the Phantom Forest of Masteria. It spawns when you defeat the moneybag laying around. These are often hunted for the mesos they drop once its moneybag is defeated and once it is killed, and the amount of mesos is usually around 1,000. One of these can be seen tricking the Bigfoot boss into attacking players. Watch out for the fire breath, which can stun, and lollipop attack, where its lollipop grows larger and it smashes it on you.
  • Level: 108
  • HP: 81,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Poacher's Hawk
A hawk found in Ellin Forest while doing Chapter 1 of the Grand Athenaeum, The White Mage. It can launch feathers at you.

Auto-aggressive

  • Level: 108
  • HP: 377,460
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Cico
Found in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Cico.
  • Level: 108
  • HP: 566,190
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Risell Squid
A poisonous squid with a special attack. It can strike you with its tentacles and it can electrocute you. Spawns with black Squids on the Eastern side of Aqua Dungeon.
  • Level: 109
  • HP: 197,540
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Dual Birk
Another sheep-like creature that resides in Leafre, near the Explorer Fourth Job instructors' home. It possesses a magic attack that rains spears. Dual Birks also retain the ranged magic attack that ordinary Birks have. They are also strong against holy with additional resistance to poison. Their defense buff is so powerful, expect your damage to be decreased by about 40% if you don't kill it quickly.
  • Level: 109
  • HP: 197,540
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Glowing Primary Rock
A rock encountered while doing Chapter 1 of the Grand Athenaeum, The White Mage. When defeated, it summons 3 Peace Spirits.
  • Level: 109
  • HP: 395,080
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Peace Spirit
Emerges after their house is destroyed.

Auto-aggressive

  • Level: 109
  • HP: 395,080
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Bone Fish 2
Found in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Bone Fish.
  • Level: 109
  • HP: 566,190
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Shark
A shark found at the end of the Aqua Road Dungeon with its brother, Cold Shark. It can cancel out your skills and launch a teeth-biting attack at you.
  • Level: 110
  • HP: 308,550
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Cold Shark
Another shark found at the end of the Aqua Road Dungeon. It can slow your movement and cast an icy magic attack on you.
  • Level: 110
  • HP: 308,550
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Red Kentaurus
One of the three Centaurs you will find in Leafre. They all have the same skills, such as throwing their spear at you or stomping the ground. In addition, if provoked, their speed is increased a bit. However, they all have different weaknesses. This one is weak to ice and resistant to fire, and uses a Serpent's Tongue. Found in Leafre.
  • Level: 110
  • HP: 308,550
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Blue Kentaurus
Same as above, but weak to fire and resistant to ice, and uses a Fairfrozen. Found in Leafre.
  • Level: 110
  • HP: 308,550
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Black Kentaurus
Same as the other two but is weak to holy, affected by heal, and resistant to dark. It also sports a dark Fairfrozen. Found outside of Leafre.

Undead

  • Level: 110
  • HP: 308,550
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Phantom Tree
A living, moving tree that grows amongst the other stationary trees in the Phantom Forest. You can't tell it apart from the background trees until it launches an attack by growing branches out of the ground. When approached, it makes a sound before using it's attack which causes a black root to grow onto the player.

Auto-aggressive

  • Level: 110
  • HP: 85,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 16
1,400


Phantom Tree 2
A living, moving tree that grows amongst the other stationary trees in the Phantom Forest. You can't tell it apart from the background trees until it launches an attack by growing branches out of the ground. When approached, it makes a sound before using it's attack which causes a black root to grow onto the player.

Auto-aggressive

  • Level: 110
  • HP: 85,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 16
1,400


Blazing Imp
A monster found at the entrances of Normal Mode Von Bon, Pierre, and Crimson Queen. It uses a slash attack when provoked.
  • Level: 110
  • HP: 1,700,000
  • MP: 60,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 80
1,400


Neon Bat
A bat encountered while doing Chapter 1 of the Grand Athenaeum, The White Mage. It can screech at you.

Auto-aggressive

  • Level: 110
  • HP: 411,400
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,500


Bombing Fish House 2
Found in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Bombing Fish House.
  • Level: 110
  • HP: 617,100
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,400


Goby 2
Emerges after their house is destroyed in Aqua Road while doing Chapter 2 of the Grand Athenaeum, Empress In Training. The same as a real Bombing Fish House.

Auto-aggressive

  • Level: 110
  • HP: 617,100
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,100


Ore Muncher
Found in Edelstein while doing Chapter 3 of the Grand Athenaeum, The Black Witch. The same as a real Bone Fish.
  • Level: 110
  • HP: 617,100
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,500


AF Android
Found in Edelstein while doing Chapter 3 of the Grand Athenaeum, The Black Witch. The same as a real AF Android.
  • Level: 110
  • HP: 617,100
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,500


Broken DF Android
Found in Edelstein while doing Chapter 3 of the Grand Athenaeum, The Black Witch. The same as a real Bone Fish.
  • Level: 110
  • HP: 617,100
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 80
1,500


Elite Pikeman Skeleknight
A blue skeleton soldier found at the entrance to Normal Hilla. Attacks by shocking you with its weapon, though it has a short range.

Mini-Boss

  • Level: 110
  • HP: 285,000
  • MP: 6,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,500


Elite Pikeman Skeleknight 2
A red skeleton soldier found at the entrance to Normal Hilla. Uses the same attack as its blue counterpart.

Mini-Boss

  • Level: 110
  • HP: 315,000
  • MP: 6,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,500


Galacto-Drill
The boss of the Alien Base. It has the same skills as Pianus, and can deal very high damage for its level, reaching around 10,000.

Auto-aggressive
Boss

  • Level: 110
  • HP: 800,000
  • MP: 5,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 115
10,000


Lapis
The spirit of Beta's weapon, the Heavy Sword. Must be defeated by Beta as a test of strength. He can use Seal.

Boss

  • Level: 110
  • HP: 2,125,000
  • MP: 75,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,400


Lazuli
The spirit of Alpha's weapon, the Long Sword. Must be defeated by Alpha as a test of strength. She can use Weapon Cancel, which lasts 10 seconds.

Boss

  • Level: 110
  • HP: 2,125,000
  • MP: 75,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 80
1,400


Pianus (Left Side)
A huge fish that is immobile. Rumor has it that the reason it doesn't move is because the rest of its body is stuck in a hole in the side of the cave, but it is certain that there's more of Pianus' body that remains unseen. Summons Bloody Booms from time to time, causes rocks to rain on you from the ceiling, can shoot a beam from it's mouth, and has an attack that can bring your HP and MP to 1. This boss is weak to fire so if you're a White Knight or Paladin, try using fire charge for massive damage. Also, this is the weaker Pianus because it has 6,000,000 less HP than the right side. This Pianus spawns every 36 hours after being killed and is found in a room off the bottom room of Aqua dungeon.

Auto-aggressive
Boss

  • Level: 110
  • HP: 24,000,000
  • MP: 3,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 80
10,000


Pianus (Right Side)
A huge fish that is immobile. Rumor has it that the reason it doesn't move is because the rest of its body is stuck in a hole in the side of the cave, but it is certain that there's more of Pianus' body that remains unseen. Summons Bloody Booms from time to time, causes rocks to rain on you from the ceiling, can shoot a beam from it's mouth, and has an attack that can bring your HP and MP to 1. This boss is weak to fire, so if you're a White Knight, try using fire charge for massive damage. Also this is the stronger Pianus, with glitched dispel and lock. If you stand on top of it or both Pianus are spawned, the right side Pianus's dispel and lock will work. If you attack it without taking touch damage and while the left side Pianus is not spawned, the right side cannot dispel or lock. Spawns every 24 hours after being killed and is found in a room off the last map of Aqua Dungeon.

Auto-aggressive
Boss

  • Level: 110
  • HP: 30,000,000
  • MP: 3,500,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 80
20,000


Grosso Polpo (Quest)
Appears after you defeat Captain Blood the Pirate King during the Commerci quest line. Must be defeated, and it actually takes damage unlike the tentacles during Commerci voyages

Auto-aggressive
Boss

  • Level: 110
  • HP: 15,500,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
50,000


Zakum's Arm 1
This arm is capable of draining your MP.

Auto-aggressive
Boss

  • Level: 110
  • HP: 8,250,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 2
This is also known as Drain Arm, drains both HP and MP.

Auto-aggressive
Boss

  • Level: 110
  • HP: 8,250,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 3
This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians.

Auto-aggressive
Boss

  • Level: 110
  • HP: 5,500,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 4
This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians.

Auto-aggressive
Boss

  • Level: 110
  • HP: 5,500,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 5
Recommended to take this arm out as soon as possible because this arm causes status inflictions. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6.

Auto-aggressive
Boss

  • Level: 110
  • HP: 6,875,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 6
Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears.

Auto-aggressive
Boss

  • Level: 110
  • HP: 7,500,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 7
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.

Auto-aggressive
Boss

  • Level: 110
  • HP: 6,325,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum's Arm 8
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.

Auto-aggressive
Boss

  • Level: 110
  • HP: 6,325,000
  • MP: 18,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
3,000


Zakum 1
Automatically becomes a target once the arms are defeated. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body. Can be fought twice a day. (Only once in a few versions)

Auto-aggressive
Boss

  • Level: 110
  • HP: 16,500,000
  • MP: 30,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 100
50,000


Zakum 2
Replaces the first form once its HP is eliminated.

Auto-aggressive
Boss

  • Level: 110
  • HP: 22,000,000
  • MP: 35,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
50,000


Zakum 3
Replaces the second form once its HP is eliminated.

Auto-aggressive
Boss

  • Level: 110
  • HP: 27,500,000
  • MP: 40,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 144
50,000


Magnus
The traitor to the Nova people, and a minion of Darmoor and the Black Mage, in easy mode. The battle against him can be tough, due to his abilities and surroundings. The map he resides in has a 5 second potion cooldown. There are also Meteors that fall to the ground, green ones taking away 40% of your HP, and the blue and purple meteors deal 90% of your HP. Green meteors are always seen throughout the battle, blue meteors start to rain down at 50% HP, and purple meteors start to rain down at 20% HP. As for Magnus's skills, he can Slow, with the added effect of restricting you from using movement skills such as flash jump and teleport. One attack includes him rushing at you, knocking you back with him. He can also spin around, knocking you back. He has 3 attacks that can 1hko, he can summon green shadows of himself that can descend onto certain spots, he can leap into the air with the Kaiserium and inflame it, dropping directly down, and he can leap into the air and prepare a blast of pink flames that fire diagonally downwards on both sides, forcing you to stay either under him or farther away. When he dies, he burns up.

Auto-aggressive
Boss

  • Level: 110
  • HP: 2,000,000,000
  • MP: 100,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 144
100,000,000