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(→‎Dawn Warrior: added build)
(something seems off about some of these SP reqs)
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==Noblesse==
==Noblesse==
;Maximum Melee Damage AP Allocation
===AP Distribution===
Put all of your AP into STR.
Since all your AP are reset to the proper requirements once you make your first job change, your AP distribution should be optimized to get through the first 10 levels the quickest.  There are two possibilities as a Noblesse.


;Maximum Mana AP Allocation
;All AP in STR
Put all of your AP into INT. The mana you gain from leveling up will permanently enhance your character. You can also use the extra mana when using Three Snails to help training.
This increases your melee attack, with a fairly large damage range.


;Optimal Build
;All AP in INT
The mana you gain from leveling up will permanently enhance your character. You can also use the extra mana when using Three Snails to help training.
 
===Skill Build===
Considering Recovery only heals about 2HP/second when fully leveled, and that a First Job Cygnus Knight can deal about 50-100 damage, the best build is to quickly level Three Snails to maximum, and then put your remaining 3 points into Nimble Feet (this skill can be used effectively until 3rd Job).
Considering Recovery only heals about 2HP/second when fully leveled, and that a First Job Cygnus Knight can deal about 50-100 damage, the best build is to quickly level Three Snails to maximum, and then put your remaining 3 points into Nimble Feet (this skill can be used effectively until 3rd Job).
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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|7||Nimble Feet||1||3 (Max)
|7||Nimble Feet||1||3 (Max)
|}
|}


==First Job Skill Build==
==First Job Skill Build==
===Blaze Wizard===
===Blaze Wizard===
1 Flame
====AP Distribution====
 
10 Magic Claw
 
10 Flame
 
20(Max) Magic Claw
 
20(Max) Flame


20(Max) Magic Guard
====Skill Build====
Maxing MaxMP Increase first will maximize the amount of MP you have in the long term.  For these first few levels, you will be able to use Three Snails to attack, and the quests help you level without a new attack fairly quickly. Both Magic Armor and Flame Sprite become useless at higher levels, so it is up to you which one you get.  Although they both add Weapon DEF, the effects will not stack. 


Rest of points into MaxMP increase
* 10 MaxMP Increase (MAX)
* 2 Flame Sprite
* 20 Magic Claw (10)
* 19 Flame Sprite (MAX)
* 10 Magic Guard (MAX)
* 1 Magic Armor (1)


===Night Walker===
===Night Walker===


===Dawn Warrior===
===Dawn Warrior===
;AP
====AP Distribution====
Put all of your AP into STR. Get equipment to boost your DEX and Accuracy so you can hit higher level monsters.
Put all of your AP into STR. Get equipment to boost your DEX and Accuracy so you can hit higher level monsters.


;Optimal Build (HP and skill wise)
====Skill Build====
With this build you will maximize your HP and not waste SP on Soul. You may want to put the 1 point in Soul at level 14, because by the time you max out Power Strike, the damage Soul does (1-50 Area Effect) will be negligible.
With this build you will maximize your HP.  Soul attacks multiple enemies and has high damage for only one point.  If you are low on money, you can get Iron Body after Power Strike, which will reduce damage by up to 20 HP when maxed.


{|{{prettytable|notwide=1}}
* 10 Max HP Enhancement (Max)
!Level!!Skill!!New SP!!Total SP
* 1 Soul Sprite (1)
|-
* 20 Power Strike (Max)
|10||Max HP Enhancement||1||1
* 20 Slash Blast (MAX)
|-
* 10 Iron Body (MAX)
|11||Max HP Enhancement||3||4
|-
|12||Max HP Enhancement||3||7
|-
|13||Max HP Enhancement||3||10 (Max)
|-
|14||Power Strike||3||3
|-
|15||Power Strike||3||6
|-
|16||Power Strike||3||9
|-
|17||Power Strike||3||12
|-
|18||Power Strike||3||15
|-
|19||Power Strike||3||18
|-
|20||Power Strike||2||20 (Max)
|-
|20||Iron Body||1||1
|-
|21||Iron Body||3||4
|-
|22||Iron Body||3||7
|-
|23||Iron Body||3||10 (Max)
|-
|24||Slash Blast||3||3
|-
|25||Slash Blast||3||6
|-
|26||Slash Blast||3||9
|-
|27||Slash Blast||3||12
|-
|28||Slash Blast||3||15
|-
|29||Slash Blast||3||18
|-
|30||Slash Blast||2||20 (Max)
|-
|30||Soul||1||1
|}


===Thunder Breaker===
===Thunder Breaker===

Revision as of 17:32, 8 August 2009

Noblesse

AP Distribution

Since all your AP are reset to the proper requirements once you make your first job change, your AP distribution should be optimized to get through the first 10 levels the quickest. There are two possibilities as a Noblesse.

All AP in STR

This increases your melee attack, with a fairly large damage range.

All AP in INT

The mana you gain from leveling up will permanently enhance your character. You can also use the extra mana when using Three Snails to help training.

Skill Build

Considering Recovery only heals about 2HP/second when fully leveled, and that a First Job Cygnus Knight can deal about 50-100 damage, the best build is to quickly level Three Snails to maximum, and then put your remaining 3 points into Nimble Feet (this skill can be used effectively until 3rd Job).

Level Skill New SP Total SP
2 Three Snails 1 1
3 Three Snails 1 2
4 Three Snails 1 3 (Max)
5 Nimble Feet 1 1
6 Nimble Feet 1 2
7 Nimble Feet 1 3 (Max)

First Job Skill Build

Blaze Wizard

AP Distribution

Skill Build

Maxing MaxMP Increase first will maximize the amount of MP you have in the long term. For these first few levels, you will be able to use Three Snails to attack, and the quests help you level without a new attack fairly quickly. Both Magic Armor and Flame Sprite become useless at higher levels, so it is up to you which one you get. Although they both add Weapon DEF, the effects will not stack.

  • 10 MaxMP Increase (MAX)
  • 2 Flame Sprite
  • 20 Magic Claw (10)
  • 19 Flame Sprite (MAX)
  • 10 Magic Guard (MAX)
  • 1 Magic Armor (1)

Night Walker

Dawn Warrior

AP Distribution

Put all of your AP into STR. Get equipment to boost your DEX and Accuracy so you can hit higher level monsters.

Skill Build

With this build you will maximize your HP. Soul attacks multiple enemies and has high damage for only one point. If you are low on money, you can get Iron Body after Power Strike, which will reduce damage by up to 20 HP when maxed.

  • 10 Max HP Enhancement (Max)
  • 1 Soul Sprite (1)
  • 20 Power Strike (Max)
  • 20 Slash Blast (MAX)
  • 10 Iron Body (MAX)

Thunder Breaker

Put 1 point into Lightning Sprite in the beginning to help with mobbing. It quickly becomes useless beyond the first job. You will be using Dash a lot in the 3rd job because you have Shark Wave. Normal Buccaneers usually train using Screw Punch and then Transform which don't use Dash. Because Thunder Breakers will rely on Shark Wave, Dash is much more useful. As such, you should remove points from attack skills (Flash Fist and Somersault Kick) and Bullet Time to achieve a satisfactory amount of Dash (maxing it will be best, but cause training to be slow).

Optimal build

This build requires that you don't buff up your attack skills. As such, training will be slow for a long time, however your character will be as strong as possible when you get to second job. You may want to improve Bullet Time later depending on which monsters you are training on. Again, some players feel that the bonus from Bullet Time is not important, and may adjust this build according to their preferences.

Level Skill New SP Total SP
10 Flash Fist 1 1
11 Lightning Sprite 1 1
11 Somersault Kick 1 1
11 Bullet Time 1 1
12 Bullet Time 3 4
13 Bullet Time 3 7
14 Bullet Time 3 10
15 Bullet Time 3 13
16 Bullet Time 3 16
17 Bullet Time 3 19
18 Bullet Time 1 20 (Max)
18 Flash Fist 2 3
19 Flash Fist 1 4
19 Somersault Kick 2 3
20 Flash Fist 3 7
21 Somersault Kick 3 6
22 Flash Fist 3 10
23 Somersault Kick 3 9
24 Flash Fist 3 13
25 Somersault Kick 3 12
26 Flash Fist 1 14
26 Dash 1 1
26 Somersault Kick 1 13
27 Somersault Kick 3 16
28 Dash 3 4
29 Dash 3 7
30 Dash 3 10 (Max)
Non-dash, low AP build

With this build you will be much slower and require additional scrolls to make up your missing Accuracy and Avoidability. Some players will feel these two are negligible because you gain them through DEX and LUK, and Thunder Breakers use the ranged attack Shark Wave later on.

Level Skill New SP Total SP
10 Flash Fist 1 1
11 Lightning Sprite 1 1
11 Somersault Kick 1 1
11 Bullet Time 1 1
12 Bullet Time 3 4
13 Bullet Time 3 7
14 Bullet Time 3 10
15 Bullet Time 3 13
16 Bullet Time 3 16
17 Bullet Time 3 19
18 Bullet Time 1 20 (Max)
18 Flash Fist 2 3
19 Flash Fist 1 4
19 Somersault Kick 2 3
20 Flash Fist 3 7
21 Somersault Kick 3 6
22 Flash Fist 3 10
23 Somersault Kick 3 9
24 Flash Fist 3 13
25 Somersault Kick 3 12
26 Flash Fist 3 16
27 Somersault Kick 3 15
28 Flash Fist 3 19
29 Sommersault Kick 3 18
30 Somersault Kick 2 20 (Max)
30 Flash Fist 1 20 (Max)

Wind Archer

Second Job Skill Build

Blaze Wizard

Night Walker

Dawn Warrior

There are 121 SP available during 2nd Job, and it would require 130 points to max everything. Since adding SP to Booster only increases the duration, rather than effect, it is best not to max that skill and just leave it at 11. The Dawn Warrior has a fairly flexible build, since all the skills help increase damage depending on where you are training. For example, when training on a larger map with spread out enemies, you can get Soul Runner sooner to travel around the map quickly. If you can get consistent parties, maxing Rage earlier will also help your group kill faster.

  • 1 Soul Blade (1)
  • 5 Mastery (5)
  • 4 Booster (4)
  • 15 Mastery (MAX)
  • 29 Soul Blade (MAX)
  • 20 Rage (MAX)
  • 10 Soul Runner (MAX)
  • 30 Final Attack (MAX)
  • 7 Booster (11)

Thunder Breaker

  • Improving Max HP 10 (MAX)
  • Mastery 19 (19)
  • Screw Punch 1 (1)
  • Booster 11 (11)
  • Screw Punch 19 (MAX)
  • Lightning Charge 20 (MAX)
  • Energy Charge 6 (6)
  • Energy Blast 20 (MAX)
  • Energy Charge 14 (MAX)
  • Mastery 1 (MAX)

Note: You will be maxing Booster in 3rd job for Speed Infusion. You don't need it maxed now.

Wind Archer

At level 70 your skills should be similar to the following:

  • Bow Mastery (Max)
  • Bow Booster (Max)
  • Final attack (0)
  • Soul Arrow (Max)
  • Storm breadth (Max)
  • Wind walk (Max)
  • Thrust (Max)

Why not add Final attack? You already have Bow Booster Max and can fire arrow very fast. There is a no need to add final attack as the success rate for it is not 100%. Sometimes it will not fire another shot. Bow booster will succeed every time you fire an arrow. It will always remain fast until the skill time is up. Save up the SP and add it to another important skill.

Third Job Skill Build

Blaze Wizard

Night Walker

Dawn Warrior

Thunder Breaker

  • Shark Wave 21 (21)
  • Sparks 1 (1)
  • Critical Punch 20 (MAX)
  • Sparks 19 (MAX)
  • Shark Wave 9 (MAX)
  • Save 20
  • Booster 9 (MAX)
  • Transform 1 (1)
  • Energy Drain 10 (10)
  • Save 8
  • Speed Infusion 20 (MAX)
  • Energy Drain 10 (MAX)
  • Shockwave 1 (1)
  • Transform 10 (MAX)
  • Shockwave 1 (2)

This skill build is the loosest out of the three advancements. Shockwave and Transform are rarely used because Shark Wave is so much better. Feel free to tinker with the build. You save points because you get Barrage and Speed Infusion at levels 100 and 110 respectively.

Wind Archer