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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}} | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}} | ||
There are a number of Animals and Monsters that ally themselves with players in MapleStory. | There are a number of Animals and Monsters that ally themselves with players in MapleStory. | ||
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|The Yellow version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields an energy blade, but don't expect it to help you in battle or you'll be sorely disappointed. Unlike the other forms, it has huge, pink biological-type wings which it can use to glide short distances. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a cannon. | |The Yellow version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields an energy blade, but don't expect it to help you in battle or you'll be sorely disappointed. Unlike the other forms, it has huge, pink biological-type wings which it can use to glide short distances. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a cannon. | ||
|The only evolved form that is NOT a cat-like mecha. This Gorilla can be pretty dangerous when angered, pulling out two huge arm cannons that drop large shells when fired. It has speakers in its back for music on the go. In its flying/swimming form, it grows a shark fin mysteriously. In order to feed it, a little helicopter will fly in and dock with it! With bigger robots comes bigger charging stations, and this one's looks like a launcher. | |The only evolved form that is NOT a cat-like mecha. This Gorilla can be pretty dangerous when angered, pulling out two huge arm cannons that drop large shells when fired. It has speakers in its back for music on the go. In its flying/swimming form, it grows a shark fin mysteriously. In order to feed it, a little helicopter will fly in and dock with it! With bigger robots comes bigger charging stations, and this one's looks like a launcher. | ||
|This is a very special snail pet. By doing a quest for Mar the Fairy of Ellinia, you can obtain this pet. It only lives for 5 hours, but the 5 hours don't start counting until you take it out of your inventory. It cannot be revived and | |This is a very special snail pet. By doing a quest for Mar the Fairy of Ellinia, you can obtain this pet. It only lives for 5 hours, but the 5 hours don't start counting until you take it out of your inventory. It cannot be revived and doesn't use many commands. It looks like a baby Moss Snail or Mano... | ||
|The Crystal Rudolph is the Christmas pet released in 2008, straight from Happyville. It may look similar to the regular Rudolph, but it sports a number of different commands, including a transformation which turns it into a glorious adult Reindeer. Only available during the winter Holidays! | |The Crystal Rudolph is the Christmas pet released in 2008, straight from Happyville. It may look similar to the regular Rudolph, but it sports a number of different commands, including a transformation which turns it into a glorious adult Reindeer. Only available during the winter Holidays! | ||
|A trustworthy pet who is equally quick-witted. Unlike its masculine appearance, it is prone to insecurity and shyness. Originally from BrazilMS. | |A trustworthy pet who is equally quick-witted. Unlike its masculine appearance, it is prone to insecurity and shyness. Originally from BrazilMS. | ||
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===Pet Skills=== | ===Pet Skills=== | ||
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. | In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. In some versions a single pet can only have 3 skills at one time. In GlobalMS, most pets come with Item Pick-up Skill, and you can buy all skills to teach to one pet, so you don't need more than one pet, unless for example you want 2 or 3 pets each with their own Auto Buff. The skills are as follows: | ||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with | {{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party. This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}} | ||
{{MapleStory/Skill desc||Automatic Pick-up Leftover Item | {{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Expand Range Skill||Use this skill to expand the pet's moving range by 3 times. Available to pets that have Automatic Pick-up Skill. (Can not be used without Automatic Pick-up). This skill replaces Binocular equipment.||MS Pet Range.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||MP Potion Recharge Skill|| This skill automatically recharges one’s MP using potions you select, provided you set up an alert in the system options. This skill replaces MP Potion equipment.||MS Pet MP Recharge.png}} | ||
{{MapleStory/Skill desc||Pet Buff Auto Skill||Choose the Buff Skill you want from the Skill Window and drag it to the bottom of the Pet Equip tab. Once it's saved, the pet will use this skill automatically. Can not be used on some skills. This skill replaces Auto Buff Gem equipment.||MS Pet Range.png}} | |||
{{MapleStory/Skill desc||Pet Training Skill||Allows your pet better movement across multi-level maps when using Meso Magnet or Item Pouch. Your pet will also learn Auto Feed, allowing it to automatically eat any regular Pet Food you buy from the Pet Food Merchant. This skill replaces Smart Pet Pouch equipment.||MS Pet Unlootable Item.png}} | |||
{{MapleStory/Skill desc||Auto All Cure Potion Skill||This skill is not yet avalible in GlobalMS. This skill replaces Auto All Cure Potion Pouch equipment.||MS Pet Autopot.png}} | |||
===Feeding Pets=== | ===Feeding Pets=== | ||
[[File:MS NPC Doofus.png|right|thumb|Doofus sells pet food in Henesys.]] | [[File:MS NPC Doofus.png|right|thumb|Doofus sells pet food in Henesys.]] | ||
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness | As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys. | ||
{{-}} | {{-}} | ||
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|} | |} | ||
{{col|3|end}} | {{col|3|end}} | ||
{{col|3|begin}} | {{col|3|begin}} | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
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|} | |} | ||
{{col|3|end}} | {{col|3|end}} | ||
{{reflist}} | {{reflist}} | ||
=== | ==Summons== | ||
===Explorer=== | |||
{|{{prettytable}} | Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. | ||
![[File:MS | |||
![[File:MS | ====Second Job Summons==== | ||
![[File:MS | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
![[File:MS | !colspan="1"|Spearman | ||
! | !colspan="3"|Gunslinger | ||
!style="background:transparent;border-color:transparent;"| | |||
|- | |||
!width="25%"|[[File:MS Summon Evil Eye.png]]<br>Evil Eye | |||
!width="25%"|[[File:MS Summon Valerie.png]]<br>Valerie | |||
!width="25%"|[[File:MS Summon Muirhat.png]]<br>Muirhat | |||
!width="25%"|[[File:MS Summon Jack.png]]<br>Jack | |||
!width="33%" style="background:transparent;border-color:transparent;"| | |||
|- | |||
|style="background:#f9f9f9;"|Evil Eye, a.k.a. Beholder is the Spearman's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. It is obtained automatically once a Swordman advances to Spearman in 2nd job. It heals the warrior every few seconds, in 2nd job. In 3rd job, another skill allows it to cast a buff that adds Weapon Attack, Weapon and Magic Defense, Accuracy, Avoidability, and Critical Rate. It also gains the ability to scream, stunning and damaging enemies in range. It can also attack freely by toggling a skill on, but it won't be able to heal or buff you when attacking. In 4th job, it can also launch a counterattack on an enemy that attacks the player. You can also sacrifice your Evil Eye to gain more boss damage and ignore more enemy defense, as well as ignoring the cooldown of Gungnir's Descent, your main 1v1 skill. | |||
|style="background:#f9f9f9;"|?? | |||
|style="background:#f9f9f9;"|?? | |||
|style="background:#f9f9f9;"|?? | |||
|style="border-color:transparent;"| | |||
|} | |} | ||
====Third Job Summons==== | ====Third Job Summons==== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width=" | !width="50%"|Ranger | ||
!width=" | !width="50%"|Sniper | ||
|- | |- | ||
![[File:MS Summon Phoenix.png]]<br>Phoenix | |||
![[File:MS Summon | ![[File:MS Summon Frostprey.png]]<br>Frostprey | ||
![[File:MS Summon | |||
|- | |- | ||
| | |In Third Job, Rangers receive the firy Phoenix. Phoenix has a fire based attack where it fires a flaming tornado that can hit up to 4 monsters nearby at a time. | ||
|In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time. | |||
| | |} | ||
| | {| {{prettytable}} | ||
!width="50%"|F/P Mage | |||
!width="50%"|I/L Mage | |||
|- | |||
![[File:MS Summon Viral Slime.png]]<br>Viral Slime | |||
![[File:MS Summon Thunderstorm.png]]<br>Thunderstorm | |||
|- | |||
|In Third Job, F/P Mages pick up the Viral Slime, which can attach itself to an enemy nearby. When the enemy dies, the Viral Slime splits into two, attacking 2 other enemies, up to a max of 10 at a time. | |||
|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%. | |||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan="2"|Outlaw | !colspan="2"|Outlaw | ||
!colspan="2"|Hermit and Chief Bandit | |||
!style="background:transparent;border-color:transparent;"| | !style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
!width="33%"|[[File:MS | !width="33%"|[[File:MS Summon Cutter.png]]<br>Cutter | ||
!width="33%"|[[File:MS | !width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon | ||
!width="33%" | !width="33%"|[[File:MS Summon Dark Flare.png]]<br>Dark Flare | ||
|- | |- | ||
|style="background:#f9f9f9;"| | |style="background:#f9f9f9;"|?? | ||
|style="background:#f9f9f9;"|This is one of | |style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus. | ||
|style=" | |style="background:#f9f9f9;"|This is one of the Theif's skills. It creates a square area that attacks any monster that enters it. While the Dark Flare is active, damage dealt to you by monsters is reflected back at the monsters. | ||
|} | |} | ||
====Fourth Job Summons==== | ====Fourth Job Summons==== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|Bishop | !width="33%"|Bishop | ||
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!width="33%"|I/L Arch Mage | !width="33%"|I/L Arch Mage | ||
|- | |- | ||
![[File:MS Summon Bahamut.png]]<br>Bahamut | ![[File:MS Summon Bahamut.png]]<br />Bahamut | ||
![[File:MS Summon Ifrit.png]]<br>Ifrit | ![[File:MS Summon Ifrit.png]]<br />Ifrit | ||
![[File:MS Summon | ![[File:MS Summon Elquines.png]]<br />Elquines | ||
|- | |- | ||
|In Fourth Job, | |In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group. | ||
| | |In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery. | ||
| | |In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Elquines. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery. | ||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | |||
!colspan="3"|Cannon Master | |||
!style="background:transparent;border-color:transparent;"| | |||
{| {{prettytable|notwide=true}} | |||
! | |||
! | |||
|- | |- | ||
![[File:MS | !width="33%"|[[File:MS Summon Monkey Militia 1.png]][[File:MS Summon Monkey Militia 2.png]]<br>Monkey Militia | ||
!width="33%"|[[File:MS Summon Anchors Aweigh.png]]<br>Anchors Aweigh | |||
!width="33%"|[[File:MS Summon Rolling Rainbow.png|350px]]<br>Rolling Rainbow | |||
![[File:MS | |||
![[File:MS | |||
|- | |- | ||
| | |style="background:#f9f9f9;"|?? | ||
| | |style="background:#f9f9f9;"|?? | ||
| | |style="background:#f9f9f9;"|?? | ||
| | |||
| | |||
|} | |} | ||
==== | ===Cygnus Knights=== | ||
====Fourth Job==== | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"| | !width="33%"|Blaze Wizard | ||
|- | |- | ||
![[File:MS Summon | ![[File:MS Summon Fires of Creation 1.png]][[File:MS Summon Fires of Creation 2.png]]<br />Fires of Creation | ||
|- | |- | ||
| | |These cute little creatures aid the Blaze Wizard in 4th job. You can choose one of these to summon when using the skill. While summoned, Ignition's effects are improved to allow the Blaze Wizard to ignore enemy defenses and elemental resistances, with a reduced effect for party members. | ||
|} | |} | ||
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!style="background:transparent;border-color:transparent;"| | !style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
![[File:MS | ![[File:MS Mount Jaguar.png]]<br>Jaguar | ||
![[File:MS | ![[File:MS Mount Prototype.png]]<br>Prototype | ||
!width="33%" style="background:transparent;border-color:transparent;"| | !width="33%" style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
|style="background:#f9f9f9;"|As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding (plain black, red, | |style="background:#f9f9f9;"|As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding ([[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Black)|plain black]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Brown)|brown]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Red)|red]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Violet)|violet]], [[MapleStory/Monsters/Level_1-10#Tamable Jaguar (Blue)|blue]], [[MapleStory/Monsters/Level_1-10#Jaira|a special black]], and [[MapleStory/Monsters/Level_1-10#Snow White|a special white]]. | ||
|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. | |style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too. | ||
|style="border-color:transparent;"| | |style="border-color:transparent;"| | ||
|} | |} | ||
====Third Job==== | ====Third Job==== | ||
{| {{prettytable}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
! | !colspan=4|Mechanic | ||
|- | |- | ||
![[File:MS | !width="25%"|[[File:MS Summon Satellite.png]]<br>Satellite | ||
!width="25%"|[[File:MS Summon Acceleration Bot EX-7.png]]<br>Acceleration Bot EX-7 | |||
!width="25%"|[[File:MS Summon Healing Robot H-LX.png]]<br>Healing Robot H-LX | |||
!width="25%"|[[File:MS Summon Rock 'n Shock.png]]<br>Rock 'n Shock | |||
|- | |- | ||
|This | |style="background:#f9f9f9;"| | ||
This tiny little robot floats near the Mechanic, attacking nearby monsters which are attacked by the Mechanic. Up to 3 of them appear at max level. In 4th job, when Satellite Safety is active, the Satellites will disappear when you take a large amount of damage, causing you to re-activate them. | |||
|style="background:#f9f9f9;"|This robot stays in one place, increasing the speed of all non-boss monsters in the map by 30 as well as decreasing the defense of said enemies by 15%. | |||
|style="background:#f9f9f9;"|This robot stays in one place, healing any party members that press down within its range. | |||
|?? | |||
|} | |} | ||
====Fourth Job==== | |||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan=3|Mechanic | !colspan=3|Mechanic | ||
|- | |- | ||
![[File:MS | !width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11 | ||
![[File:MS | !width="33%"|[[File:MS Summon Bots 'n Tots.png]][[File:MS Summon Bots 'n Tots Tiny Robot.png]]<br>Bots 'n Tots | ||
|- | |- | ||
| | |? | ||
| | |? | ||
|} | |} | ||
==Tamable Mobs (Mounts)== | ==Tamable Mobs (Mounts)== | ||
In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas. | In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas. | ||
===Standard Mounts=== | ===Standard Mounts=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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!width="33%"|4th Job (Level 200) | !width="33%"|4th Job (Level 200) | ||
|- | |- | ||
!id="Watch Hog"|[[File:MS Monster Tamable Hog.png]]<br> | !id="Watch Hog"|[[File:MS Monster Tamable Hog.png]]<br>Tamable Hog | ||
!id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane | !id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane | ||
!id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco | !id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco | ||
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You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | ||
{{Footer Nav|game=MapleStory|prevpage | {{Footer Nav|game=MapleStory|prevpage=Bosses|nextpage=Monsters Level 1-10}} |
Latest revision as of 06:22, 4 May 2015
There are a number of Animals and Monsters that ally themselves with players in MapleStory.
Pets[edit]
In MapleStory, players have the option of buying Pets, monsters that follow behind you and respond to commands, from the Cash Shop for either Maple Points, from events, or Nexon Cash, bought with real money. There are numerous different types of pets, and in some versions they have varying abilities or stats. Pets, like their owners, have levels, which are raised by "Closeness" instead of "Experience". Closeness is gained by feeding the pets and talking to them.
Brown Kitty | Brown Puppy | Black Kitty | Mini Kargo | Rudolph |
---|---|---|---|---|
The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As she was the first to come out, many players have these since the beginning and they tend to be very high level. These are also some of the cheapest pets. They aren't very obedient. Sometimes seen wearing Bucket Hats of various Colors. | The Puppy is also one of the first pets that ever came out. It's very basic and has no special abilities. As he was the first to come out, many players have these since the beginning and they tend to be very high level. Needs to be fed more often than the Kitties. These are also some of the cheapest pets. Loyal and Highly obedient. Sometimes seen wearing Top Hats. | The same as a regular Kitty, except this one is black. She came out later than the others, but is still a very basic pet. Like a Brown Kitty, it's not very obedient. Sometimes seen wearing Bucket Hats of various Colors. | This is a Miniature Kargo, before he grows up. These are loyal pets that run along behind and follow commands well. They're among the hungrier pets in the game, so keep a good supply of Pet Food handy. A few Mini Kargos even have wings. | This pet Rudolph is, or rather was, a seasonal pet that only came out around Christmas time. Now, he has a permanent fixture of the cash shop, which has decreased their rarity. Miniature versions of Santa's Helper. In GlobalMS, he was glitched for a very long time. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. |
Dasher | Husky | Black Pig | White Bunny | Pink Bunny |
---|---|---|---|---|
Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. | Black pigs aren't the smartest of pets. They live to eat, making them very hungry and needy for attention. Black Pigs like to pretend that they're Orange Mushrooms and will sometimes be seen sporting lacy bonnets. | White Rabbits came out in 2006 during the Easter event. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. These are also some of the cheapest pets. | This is the Pink variant. Like White Rabbits, they came out in 2006 during the Easter event. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. These are also some of the cheapest pets. |
Farm Pig | Black Bunny | Blue Husky | White Baby Monkey | Jr. Reaper |
---|---|---|---|---|
This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy Ribbon Pig and runs around, another ability that can be used by its master. | This is the black variant. Unlike the Pink and White Rabbits, this one was created in GlobalMS and will be released soon. They are well behaved and quiet most of the time, but can be quite stubborn. They aren't particularly hungry, so feeding them shouldn't be a problem. Rabbits often wear Red Scarves around their necks. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give black bunnies say "C01". | A Blue furred Husky. Husky are smart, loyal, and hungry pets. They do well in cold environments. They don't have a great appetite, though it might come as a surprise. Active pets, and some wear Fur Coats and Yellow Tights, or even Pig, bunny, and Skeleton suits. May be related to Ice Wolves or Hectors. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give Blue Huskies say "C02". | This pet is very unique because it is EXACTLY the same as a monster, instead of just being a miniature version. It has the ability to transform into a giant Furious White Monkey, too. When it gets hungry, it eats a watermelon. | A Halloween themed pet released in GlobalMS. It has a spooky look. The Jr. Reaper is unique in that all its commands are available from level 1, but only give 1 closeness, which makes it extremely difficult to level. It can also sprout dark wings from its side whenever it starts to dance. The Jr. Reaper's weapon of choice is the Guitar, though it can't attack with it, unlike its' master. Sometimes, they'll also be seen carrying picket signs with varying funny messages on them. |
Pet Attributes[edit]
Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game.
- Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels.
Pet Equipment[edit]
Like their owners, pets can wear equipment purchased from the cash shop. Unlike player equipment from the cash shop, however, pet equipment can be scrolled for Speed or Jump. There are pet equipments that are common to all pets, like Bucket Hats, and others that only certain pets can wear, like the Pepe platform for Yeti and Crimson Armor for Balrogs. These common ones only have 5 slots, while the specific pet equipments are 7 slots. Pet scrolls are fairly cheap, because not as many people use pet equipment. Often players who receive these will drop them since they're not worth the trouble. In addition to clothing, pets can also be equipped with the Meso Magnet, which allows the pet to pick up mesos from Monster drops, and Item Pouch, which allows it to pick up the monster's item drops. New to several versions, particularly GlobalMS and MapleSEA, there are also Auto HP and Auto MP pouches. These will automatically use a potion for either HP or MP whenever the player's points reach a certain level, determined in the "game options". These take the place of the pet skills listed below.
Pet Skills[edit]
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. In some versions a single pet can only have 3 skills at one time. In GlobalMS, most pets come with Item Pick-up Skill, and you can buy all skills to teach to one pet, so you don't need more than one pet, unless for example you want 2 or 3 pets each with their own Auto Buff. The skills are as follows:
Item Pick-up Skill:
Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party. This skill replaces both Item Pouch & Meso Magnet equipment.
Automatic Pick-up Skill:
A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.
Expand Range Skill:
Use this skill to expand the pet's moving range by 3 times. Available to pets that have Automatic Pick-up Skill. (Can not be used without Automatic Pick-up). This skill replaces Binocular equipment.
(+) Pick up Leftover Item & Meso Skills:
Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.
Unpickable Item Skill:
A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.
HP Charge Skill:
This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.
MP Potion Recharge Skill:
This skill automatically recharges one’s MP using potions you select, provided you set up an alert in the system options. This skill replaces MP Potion equipment.
Pet Buff Auto Skill:
Choose the Buff Skill you want from the Skill Window and drag it to the bottom of the Pet Equip tab. Once it's saved, the pet will use this skill automatically. Can not be used on some skills. This skill replaces Auto Buff Gem equipment.
Pet Training Skill:
Allows your pet better movement across multi-level maps when using Meso Magnet or Item Pouch. Your pet will also learn Auto Feed, allowing it to automatically eat any regular Pet Food you buy from the Pet Food Merchant. This skill replaces Smart Pet Pouch equipment.
Auto All Cure Potion Skill:
This skill is not yet avalible in GlobalMS. This skill replaces Auto All Cure Potion Pouch equipment.
Feeding Pets[edit]
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys.
Multipet[edit]
In several versions of MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a special Pet Treat from the cash shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note. Complete the Jump Quest here and double click on the basket of kittens at the top to gain the note, then return to Bartos. Once this is completed, the player will gain the skill, Follow the Leader(s), which enables him or her to have more than one pet out at a time.
Having out several pets at once has a few advantages. Since one pet can only have, at maximum, 3 pet skills at a time, it would be impossible to use all pet skills at once with only one pet. By using the Multipet system, it's easy to gain the help of all pet skills. Pet equipments, which can be scrolled for speed or jump and, in some versions, even bonus stats like STR and DEX, can be worn on all three pets to give extraordinary bonuses to the player. Additionally, if pets from a certain theme are chosen, then it is possible to gain a large effect behind the player. The possible effects are as follows:
Pet | Name |
---|---|
Porcupine | |
Elephant | |
Pink Bunny[1] | |
White Bunny[2] | |
Monkey | |
White Tiger | |
Orange Tiger | |
Cloud Leopard | |
White Baby Monkey |
Pet | Name |
---|---|
Rudolph | |
Dasher | |
Husky | |
Blue Husky | |
White Bunny[1] | |
Penguin | |
Snowman | |
Crystal Rudolph |
Pet | Name |
---|---|
Jr. Reaper | |
Robot | |
Turkey | |
White Bunny | |
Dino Boy | |
Dino Girl | |
Black Kitty | |
Brown Kitty | |
Sun Wu Kong | |
Skunk[3] | |
White Duck |
Pet | Name |
---|---|
Brown Puppy | |
Black Pig | |
Skunk | |
Golden Pig | |
Black Bunny | |
Panda | |
Mini Kargo[3] |
Summons[edit]
Explorer[edit]
Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects.
Second Job Summons[edit]
Third Job Summons[edit]
Fourth Job Summons[edit]
Cannon Master | |||
---|---|---|---|
Monkey Militia |
Anchors Aweigh |
Rolling Rainbow | |
?? | ?? | ?? |
Cygnus Knights[edit]
Fourth Job[edit]
Resistance[edit]
First Job[edit]
Wild Hunter | Mechanic | |
---|---|---|
Jaguar |
Prototype |
|
As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding (plain black, brown, red, violet, blue, a special black, and a special white. | If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too. |
Third Job[edit]
Fourth Job[edit]
Mechanic | ||
---|---|---|
Amplifier Robot AF-11 |
Bots 'n Tots | |
? | ? |
Tamable Mobs (Mounts)[edit]
In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas.
Standard Mounts[edit]
Event Mounts[edit]
Cygnus Mounts[edit]
Aran Mounts[edit]
Evan Mounts[edit]
Cash Mounts[edit]
In some versions, covers which will alter your mount's appearance are available in the Cash Shop. They do not alter the stats of the base mount in any way, retaining their experience, level, speed, and tiredness rates.
Mount Care[edit]
Mounts share much in common with pets. The main difference is that, instead of Hunger, mounts have a value called "Tiredness." A mount's tiredness starts at 0, and slowly rises as it is kept out. The more powerful the mount, the slower its tiredness value rises. The maximum value of Tiredness increases as a mount's level increases. At level 30, a pig will go up to 200 tiredness before forcibly dismounting you. Mounts gain experience when they are fed, in relation to how much tiredness is relieved. Thus, to gain optimal experience, it is best to wait until a mount's tiredness is between 20 and 30. The maximum Experience varies from 4,520 to 4,608, which is level 30. Mounts, unlike pets, are fed an item called Revitalizer, which is significantly more expensive at 1,000 mesos per bottle. Revitalizer can be purchased from the pet food sellers, which can be found in Henesys, Orbis, Ludibrium, Leafre, Mu Lung, and Ariant.
You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.