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The rest of the points go to summoning skills and if the Druid chooses to, Cyclone Armor. No points into any Elemental skills other than Cyclone Armor. | The rest of the points go to summoning skills and if the Druid chooses to, Cyclone Armor. No points into any Elemental skills other than Cyclone Armor. | ||
An alternative to Maul and the higher use of points in Lycanthropy, Oaksage etc; would be to effectively distribute points between fire spells, aiding the use of fire claw, and passive upgrades in defensive abilities (such as Lycanthropy and Oaksage). Weapon damage is of little significance in this spec | An alternative to Maul and the higher use of points in Lycanthropy, Oaksage etc; would be to effectively distribute points between fire spells, aiding the use of fire claw, and passive upgrades in defensive abilities(such as Lycanthropy and Oaksage). Weapon damage is of little significance in this spec untill late game content containing fire-immune monsters. Weapon speed should be your first priority (along with a source for renewable mana such as 1%-2% manasteal). | ||
This druid will use Maul to attack his enemies. If there are too many enemies, then he will use Shockwave to stun them and then use pick them off one by one. The Grizzly will be a great distraction to his enemies, and the Oak Sage can give him more life, or the Heart of Wolverine will make him more accurate and let him do more damage. | This druid will use Maul to attack his enemies. If there are too many enemies, then he will use Shockwave to stun them and then use pick them off one by one. The Grizzly will be a great distraction to his enemies, and the Oak Sage can give him more life, or the Heart of Wolverine will make him more accurate and let him do more damage. |