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Latest revision | Your text | ||
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==Initial Equipment== | ==Initial Equipment== | ||
* Weapon: Club | *Weapon: Club | ||
* Shield: Buckler | *Shield: Buckler | ||
==Skills== | ==Skills== | ||
{{col|3|begin}} | {{col|3|begin}} | ||
[[File:DIILoD Screenshot Elemental.png|frame|left|''' | [[File:DIILoD Screenshot Elemental.png|frame|left|'''{{~|Elemental}}''']] | ||
{{col|3}} | {{col|3}} | ||
[[File:DIILoD Screenshot Shape Shifting.png|frame|left|''' | [[File:DIILoD Screenshot Shape Shifting.png|frame|left|'''{{~|Shape Shifting}}''']] | ||
{{col|3}} | {{col|3}} | ||
[[File:DIILoD Screenshot Summoning.png|frame|left|''' | [[File:DIILoD Screenshot Summoning.png|frame|left|'''{{~|Summoning}}''']] | ||
{{col|3|end}} | {{col|3|end}} | ||
{{col|3|begin}} | {{col|3|begin}} | ||
# {{DIILoD|Elemental|Firestorm}} | #{{DIILoD|Elemental|Firestorm}} | ||
# {{DIILoD|Elemental|Molten Boulder}} | #{{DIILoD|Elemental|Molten Boulder}} | ||
# {{DIILoD|Elemental|Arctic Blast}} | #{{DIILoD|Elemental|Arctic Blast}} | ||
# {{DIILoD|Elemental|Fissure}} | #{{DIILoD|Elemental|Fissure}} | ||
# {{DIILoD|Elemental|Cyclone Armor}} | #{{DIILoD|Elemental|Cyclone Armor}} | ||
# {{DIILoD|Elemental|Twister}} | #{{DIILoD|Elemental|Twister}} | ||
# {{DIILoD|Elemental|Volcano}} | #{{DIILoD|Elemental|Volcano}} | ||
# {{DIILoD|Elemental|Tornado}} | #{{DIILoD|Elemental|Tornado}} | ||
# {{DIILoD|Elemental|Armageddon}} | #{{DIILoD|Elemental|Armageddon}} | ||
# {{DIILoD|Elemental|Hurricane}} | #{{DIILoD|Elemental|Hurricane}} | ||
{{col|3}} | {{col|3}} | ||
# {{DIILoD|Shape Shifting|Werewolf}} | #{{DIILoD|Shape Shifting|Werewolf}} | ||
# {{DIILoD|Shape Shifting|Lycanthropy}} | #{{DIILoD|Shape Shifting|Lycanthropy}} | ||
# {{DIILoD|Shape Shifting|Werebear}} | #{{DIILoD|Shape Shifting|Werebear}} | ||
# {{DIILoD|Shape Shifting|Feral Rage}} | #{{DIILoD|Shape Shifting|Feral Rage}} | ||
# {{DIILoD|Shape Shifting|Maul}} | #{{DIILoD|Shape Shifting|Maul}} | ||
# {{DIILoD|Shape Shifting|Rabies}} | #{{DIILoD|Shape Shifting|Rabies}} | ||
# {{DIILoD|Shape Shifting|Fire Claws}} | #{{DIILoD|Shape Shifting|Fire Claws}} | ||
# {{DIILoD|Shape Shifting|Hunger}} | #{{DIILoD|Shape Shifting|Hunger}} | ||
# {{DIILoD|Shape Shifting|Shock Wave}} | #{{DIILoD|Shape Shifting|Shock Wave}} | ||
# {{DIILoD|Shape Shifting|Fury}} | #{{DIILoD|Shape Shifting|Fury}} | ||
{{col|3}} | {{col|3}} | ||
# {{DIILoD|Summoning|Raven}} | #{{DIILoD|Summoning|Raven}} | ||
# {{DIILoD|Summoning|Poison Creeper}} | #{{DIILoD|Summoning|Poison Creeper}} | ||
# {{DIILoD|Summoning|Oak Sage}} | #{{DIILoD|Summoning|Oak Sage}} | ||
# {{DIILoD|Summoning|Summon Spirit Wolf}} | #{{DIILoD|Summoning|Summon Spirit Wolf}} | ||
# {{DIILoD|Summoning|Carrion Vine}} | #{{DIILoD|Summoning|Carrion Vine}} | ||
# {{DIILoD|Summoning|Heart of Wolverine}} | #{{DIILoD|Summoning|Heart of Wolverine}} | ||
# {{DIILoD|Summoning|Summon Dire Wolf}} | #{{DIILoD|Summoning|Summon Dire Wolf}} | ||
# {{DIILoD|Summoning|Solar Creeper}} | #{{DIILoD|Summoning|Solar Creeper}} | ||
# {{DIILoD|Summoning|Spirit of Barbs}} | #{{DIILoD|Summoning|Spirit of Barbs}} | ||
# {{DIILoD|Summoning|Summon Grizzly}} | #{{DIILoD|Summoning|Summon Grizzly}} | ||
{{col|3|end}} | {{col|3|end}} | ||
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===Elemental=== | ===Elemental=== | ||
There are two types of Elemental Druids: Fire and Windy. | There are two types of Elemental Druids: Fire and Windy. | ||
Fire druids use Fissure, which makes random and very damaging holes into the ground around a place specified by the caster. Armageddon will pound all the enemies surrounding him. | Fire druids use Fissure, which makes random and very damaging holes into the ground around a place specified by the caster. Armageddon will pound all the enemies surrounding him. | ||
Windy druids use highly damaging Tornados that can penetrate and go in a straight line in front of the Druid. All monsters within range of the Hurricane will feel its wrath. | Windy druids use highly damaging Tornados that can penetrate and go in a straight line in front of the Druid. All monsters within range of the Hurricane will feel its wrath. | ||
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''PVP'': You should get within range to cast Armageddon and then when you can, Fissure on the enemy. After that just keep on attacking and use your Cyclone Armor to absorb the attacks. If you're against a melee fighter, you should be constantly running away and putting fissures in the path of your enemies. If the Melee person has Teleport, no big deal. If u have a Storm Shield, use it. It will benefit you a lot if you go max block with eld in it. Just fissure beneath you or at them till they come towards you. | ''PVP'': You should get within range to cast Armageddon and then when you can, Fissure on the enemy. After that just keep on attacking and use your Cyclone Armor to absorb the attacks. If you're against a melee fighter, you should be constantly running away and putting fissures in the path of your enemies. If the Melee person has Teleport, no big deal. If u have a Storm Shield, use it. It will benefit you a lot if you go max block with eld in it. Just fissure beneath you or at them till they come towards you. | ||
In addition to PVP | In addition to PVP | ||
If they put absorb on you are mostly screwed unless u have some pretty nice -res gear and damage. | If they put absorb on you are mostly screwed unless u have some pretty nice -res gear and damage. | ||
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==Choosing Your Build== | ==Choosing Your Build== | ||
If you've always preferred to attack from afar, then you should become an elemental druid. If you want to be an elemental druid and you wish to hit huge groups of enemies that are tightly compacted, you should be a fire druid. If you want to hit huge groups of enemies that are spread apart, then you should be a windy druid. If you've always preferred to hack and slash, then you should be a Shapeshifting Druid. If you like hitting lots of things very fast, very accurately, and do a lot of damage, then you should be a Werewolf. If you prefer to make yourself into a tank, then choose the Wearbear. | If you've always preferred to attack from afar, then you should become an elemental druid. If you want to be an elemental druid and you wish to hit huge groups of enemies that are tightly compacted, you should be a fire druid. If you want to hit huge groups of enemies that are spread apart, then you should be a windy druid. If you've always preferred to hack and slash, then you should be a Shapeshifting Druid. If you like hitting lots of things very fast, very accurately, and do a lot of damage, then you should be a Werewolf. If you prefer to make yourself into a tank, then choose the Wearbear. | ||
If you've always wanted some servants to do all the work for you, then you should be a summoning druid. | If you've always wanted some servants to do all the work for you, then you should be a summoning druid. | ||
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;Shape Shifting | ;Shape Shifting | ||
* Werewolf - 1 skill point | *Werewolf - 1 skill point | ||
* Wearbear - 6 skill point | *Wearbear - 6 skill point | ||
* Lycanthropy - 6 skill points | *Lycanthropy - 6 skill points | ||
* Maul - 6 skill points | *Maul - 6 skill points | ||
* Shockwave- 6 skill points | *Shockwave- 6 skill points | ||
;Summoning | ;Summoning | ||
* Raven - 1 skill point | *Raven - 1 skill point | ||
* Spirit Wolf - 20 skill point | *Spirit Wolf - 20 skill point | ||
* Dire Wolf - 20 skill points | *Dire Wolf - 20 skill points | ||
* Grizzly - 20 skill points | *Grizzly - 20 skill points | ||
* Oak Sage - 20 skill points | *Oak Sage - 20 skill points | ||
* Heart of Wolverine - 1 skill point | *Heart of Wolverine - 1 skill point | ||
* Spirit of Barbs - 1 skill point | *Spirit of Barbs - 1 skill point | ||
* Poison Creeper - 1 skill point | *Poison Creeper - 1 skill point | ||
* Carrion Vine - 1 skill point | *Carrion Vine - 1 skill point | ||
This build leaves you with only one skill point left so you will not be able to try out the elemental skills. | This build leaves you with only one skill point left so you will not be able to try out the elemental skills. |