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Once you've done that, you might as well take a detour to clear out the sewers. The monsters there are about on your level now and will seem like a waste later on in the game. You could have fought them earlier as well, but you needed to backtrack anyway and at least now you can switch characters and learn magic. The first area is pretty simple, fight a couple monsters and pick up a chest. The gimmick in the next area is that the monsters will attack if they hear the slightest noise, according to the diary. Simply avoid interacting with any of the objects and you can skip all the fights, or knock them all over if you're a glutton for punishment. | Once you've done that, you might as well take a detour to clear out the sewers. The monsters there are about on your level now and will seem like a waste later on in the game. You could have fought them earlier as well, but you needed to backtrack anyway and at least now you can switch characters and learn magic. The first area is pretty simple, fight a couple monsters and pick up a chest. The gimmick in the next area is that the monsters will attack if they hear the slightest noise, according to the diary. Simply avoid interacting with any of the objects and you can skip all the fights, or knock them all over if you're a glutton for punishment. | ||
Head into the next area and make your way through, making sure to pick up the rage band. It will give whoever equips it a 50% counter-attack rate, which is very helpful for increasing the number of attacks you do in a typical battle. Right after you get the rage band you'll fight Sir Krawlie, who's laughably easy. He'll knock some of your characters around and drain their HP to 1, just have | Head into the next area and make your way through, making sure to pick up the rage band. It will give whoever equips it a 50% counter-attack rate, which is very helpful for increasing the number of attacks you do in a typical battle. Right after you get the rage band you'll fight Sir Krawlie, who's laughably easy. He'll knock some of your characters around and drain their HP to 1, just have marle or someone heal and keep attacking him with magic. Make sure you flip the switch to open a bridge so you can get through the sewers easily later. Once you're through you can visit Death Peak or check out the Keeper Dome and Balthasar, but there's not much you can do here yet, head back through the sewers using your newly created shortcut. | ||
After that, head back through Lab 16, trying not to have too many tonics stolen from you along the way, and go back to the Bangor Dome to open up two new portals at the end of time. The one to Guardia forest is still a dead end since the soldiers will cut you off, but it'll give you a sealed chest you won't be able to get anywhere else, and the Bangor Dome portal at least provides a shortcut for later. | After that, head back through Lab 16, trying not to have too many tonics stolen from you along the way, and go back to the Bangor Dome to open up two new portals at the end of time. The one to Guardia forest is still a dead end since the soldiers will cut you off, but it'll give you a sealed chest you won't be able to get anywhere else, and the Bangor Dome portal at least provides a shortcut for later. |