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{{Header Nav|game=Chrono Trigger}}
{{Header Nav|game=Chrono Trigger}}
 
'''Chapter 23: The New King (12,000 B.C. second time)'''
{{control selector|SNES,PlayStation,DS}}
'''The New King (12,000 B.C. second time)'''
----
----


==The Blackbird==
==The Blackbird==
{{Chrono Trigger/Section|Basher, Byte, Turret, Golem Boss, Dalton Plus|1st Char. Equipment, 2nd Char. Equipment, 3rd Char. Equipment, Money, Items, Magic Tab}}
[[Image:Chrono Trigger The Blackbird.png|thumb|right|150px|The Blackbird]]
[[File:Chrono Trigger The Blackbird.png|thumb|left|The Blackbird]]
You'll begin this chapter locked up in The Blackbird without any equipment, items, or money. Unless if you have Ayla in your party you won't be able to attack at all. You'll need to recover the three sets of equipment, the items, and the money before you move on. Check the door and head up the ladder to look at the ship, and one of your party members will inform you of another level you can use to get into the grating system. If you have Ayla in your party you can also ambush the guard outside the door, otherwise just head up. You can look through the floor by pressing {{snes|A}} at the light patches on the grate. Head to the northwest and a little south then west to find a ladder which leads to a room guarded by a single sleeping guard. You'll pick up the equipment for the lead character in your party, and finally be able to fight.
You'll begin this chapter locked up in the Blackbird without any equipment, items, or money. Unless if you have Ayla in your party you won't be able to attack at all. You'll need to recover the three sets of equipment, the items, and the money before you move on. Check the door and head up the ladder to look at the ship, and one of your party members will inform you of another level you can use to get into the grating system. If you have Ayla in your party you can also ambush the guard outside the door, otherwise just head up. You can look through the floor by pressing {{control|{{snes|A}}|{{psx|X}}|{{ds|A}}}} at the light patches on the grate. Head to the northeast and a little south then west to find a ladder which leads to a room guarded by a single sleeping guard. You'll pick up the '''1st Char. Equipment''' for the lead character in your party, and finally be able to fight.


Head all the way to the south to get a peak at Dalton renovating the Epoch. I'd recommend starting out with the ladder in the southwestern corner, and head in the door to pick up the '''3rd Char. Equipment''' for the third character in your party after a small fight. The right door just contains a pack of enemies so you can ignore it if you want. Also be careful of the security robots and don't move when they come near. Keep in mind also you can flip the direction of the conveyor belts. Head through the left door after going over the conveyor belt to pick up your '''Money''' after another fight, and the right door just leads to your prison cell.
Head all the way to the south to get a peak at Dalton renovating the Epoch. I'd recommend starting out with the ladder in the southwestern corner, and head in the door to pick up the equipment for the third character in your party after a small fight. The right door just contains a pack of enemies so you can ignore it if you want. Also be careful of the security robots and don't move when they come near. Keep in mind also you can flip the direction of the conveyor belts. Head through the left door after going over the conveyor belt to pick up your money after another fight, and the right door just leads to your prison cell.


In the next pair of doors, the left one just contains a fight with a robot, and the right one contains your '''2nd Char. Equipment'''. Head into the next area and go in the left door to pick up the '''Items'''. Congratulations, you now should have everything. Just to review:
In the next pair of doors, the left one just contains a fight with a robot, and the right one contains your second character's equipment. Head into the next area and go in the left door to pick up the items. Congratulations, you now should have everything. Just to review:


*First character's equipment: Northwestern ladder in grate area, only accessible from grates, no fight required.
*First character's equipment: Northwestern ladder in grate area, only accessible from grates, no fight required.
Line 20: Line 17:
*Items: First left door in the north area of the ship.
*Items: First left door in the north area of the ship.


The exit from the ship is in the same room the items were in. The one other thing you might want to do is go up a ladder and head to the northeast portion of the grates to pick up a '''[[Chrono Trigger/Tabs|Magic Tab]]'''. After that, go back to the room the items were in, and get your footing while walking across the wing of the blackbird. The turrets are good for 1500 experience points and 100 tech points, so fight them all if you can; they "Self-Destruct" like the Rubbles run away.  When you want to progress, head to the bottom left corner of the wing to fight the Golem Overlord.
The exit from the ship is in the same room the items were in. The one other thing you might want to do is go up a ladder and head to the northeast portion of the grates to pick up a [[Chrono Trigger/Tabs|magic tab]]. After that, go back to the room the items were in, and get your footing while walking across the wing of the blackbird. The turrets are good for 1500 experience points and 100 tech points, so fight them all if you can; they "Self-Destruct" like the Rubbles run away.  When you want to progress, head to the bottom left corner of the wing to fight the Golem Boss.


===Golem Boss & Dalton Plus===
===Golem Boss & Dalton Plus===
{{Chrono Trigger/Boss
The Golem Boss you fight is a joke boss fight. He'll count down from 5 twice, only to do nothing. Then he'll start quivering and talking about how he hates heights. He'll run away if you let him, so go ahead and try to finish him off with your best double techs and single techs, he gives you a fair amount of experience and cash for the trouble.
|age=Bosses in chapters 16-25
|name=Golem Boss
|dsname=Golem Overlord
|image=Chrono Trigger Boss Golem Boss.png
|hp=15,000
|weak=None
|strength=None
|absorb=None
|charms=None
|drops=None
|xp=2,500
|tp=40
|gold=2,000
|attacks=
This boss does not attack.


|text=The Golem Boss you fight is a joke boss fight, but he has a ton of HP. He'll count down from 5 twice, only to do nothing. Then he'll start quivering and talking about how he hates heights. He'll run away if you let him, so go ahead and try to finish him off with your best double techs and single techs, he gives you a fair amount of experience and cash for the trouble.
[[Image:Chrono Trigger Ayla Presses Y.png|thumb|right|200px|Ayla pressed Y!]]
}}
You'll jump straight from that to a fight with Dalton (now called Dalton Plus), which is similarly easy. Just use a few powerful techs, and after he casts Iron Orb a few times he'll be history. The epoch will be able to fly, and will blow up the Blackbird after being prompted to press {{snes|Y}}. Your party will insist on finding Crono before you go anywhere, so explore around (the Nu in the middle hut is selling new equipment) and head to north cape. Your party will run into Magus, and you'll witness another flashback explaining the remainder of the events you've seen so far, showing how the three gurus, Gaspar, Melchior, and Belthasar, ended up in their respective time periods, as well as Janus/Magus himself. And at this point, you'll have the option to make the first choice which will really influence the course of the game, whether or not to fight with Magus or have him join your party.
 
{{Chrono Trigger/Boss
|age=Bosses in chapters 16-25
|name=Dalton Plus
|dsname=King Dalton
|image=Chrono Trigger Bosses Dalton.png
|hp=2,800 (3,500 in DS)
|weak=Lightning
|strength=None
|absorb=None
|charms=Power Meal
|drops=None
|xp=2,500
|tp=40
|gold=2,000
|attacks=
*Iron Orb.
 
|text=You'll jump straight from the Golem Boss into a fight with Dalton, which is similarly easy. Just use a few powerful techs, and after he casts Iron Orb a few times he'll be history. If you have Marle, Lucca and Ayla on the team, simply use Cube Toss with Marle and Ayla and then use Lucca's Megaton Bomb and he will die.
}}
 
{{Chrono Trigger/Section|Magus|Amulet|Star Sword, SonicArrow, Shock Wave, Kaiser Arm, Rune Blade, Hurricane, Aeon Suit, Aeon Helm}}
[[File:Chrono Trigger Ayla Presses Y.png|thumb|right|Ayla pressed Y!]]
The epoch will be able to fly, and will blow up the Blackbird after being prompted to press {{control|{{snes|Y}}|{{psx|S}}|{{ds|Y}}}} and then {{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}}. Your party will insist on finding Crono before you go anywhere, so explore around (the Nu in the middle hut is selling new equipment) and head to north cape. Your party will run into Magus, and you'll witness another flashback explaining the remainder of the events you've seen so far, showing how the three gurus, Gaspar, Melchior, and Belthasar, ended up in their respective time periods, as well as Janus/Magus himself. And at this point, you'll have the option to make the first choice which will really influence the course of the game, whether or not to fight with Magus or have him join your party.


If you fight with Magus, if Frog is in your party he'll challenge him alone, otherwise you can take him on as a trio. Frog will turn into a human in the ending if you kill Magus, but Magus will stay with your party and be in the ending if you spare him. For a brief description of how either option affects the two endings you can get at this point, see: [[Chrono Trigger/Endings#The Reunion Ending|The Reunion Ending]] and [[Chrono Trigger/Endings#The Main Ending|The Main Ending]]. It is highly recommend that you keep Magus in your party, particularly if this is your first time through the game, since he knows a lot of magic which will help a lot. And really, why kill a guy when he just went through all that himself? Whatever your choice is, Magus will inform you that Gaspar the Guru of Time might be able to help you and you'll get Magus's amulet, a gift from Schala if you remember.
If you fight with Magus, if Frog is in your party he'll challenge him alone, otherwise you can take him on as a trio. Frog will turn into a human in the ending if you kill Magus, but Magus will stay with your party and be in the ending if you spare him. For a brief description of how either option affects the two endings you can get at this point, see: [[Chrono Trigger/Endings#The Reunion Ending|The Reunion Ending]] and [[Chrono Trigger/Endings#The Main Ending|The Main Ending]]. It is highly recommend that you keep Magus in your party, particularly if this is your first time through the game, since he knows a lot of magic which will help a lot. And really, why kill a guy when he just went through all that himself? Whatever your choice is, Magus will inform you that Gaspar the Guru of Time might be able to help you and you'll get Magus's amulet, a gift from Schala if you remember.


{{Chrono Trigger/Boss
==Challenging Lavos==
|age=Bosses in chapters 16-25
Impossible during this stage of the game because you don't have access to a time gate.
|name=Magus
|image=CT Boss Magus.png
|hp=6,666
|strength=None
|weak=None
|absorb=None
|charms=Megaelixir
|drops=None
|xp=3,000
|tp=50
|gold=4,000
|attacks=
*Barrier change.
*Lightning2
*Fire2
*Ice2
 
|text=Since you've been through the boss fight previously, you should know the drill. Match his magic barriers and keep healing like before. But if you're using Frog alone, balance your attacks and techs as much as you can. It's best to do it in New Game Plus to unlock all the endings. Do it only if your team is able to take on the final boss without too much trouble.
}}


{{Footer Nav|game=Chrono Trigger|prevpage=Lavos Beckons|nextpage=The Time Egg}}
{{Footer Nav|game=Chrono Trigger|prevpage=Chapter 22|prevname=Chapter 22 (12,000 B.C. second time)|here=<br/>Chapter 23 (12,000 B.C. second time)|nextpage=Chapter 24|nextname=<br/>Chapter 24 (2300 A.D. third time)}}
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