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{{DII/Log|Den of Evil|Look for the Den in the wilderness outside the Rogues' Camp.}}
{{DII/Quest|Den of Evil|Look for the Den in the wilderness outside the Rogues' Camp.}}


If you talk to anyone before leaving the camp:
If you talk to anyone before leaving the camp:
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If you didn't speak to Akara, this quest is activated upon entering:
If you didn't speak to Akara, this quest is activated upon entering:


{{DII/Log|Den of Evil|Kill all the monsters in the Den.}}
{{DII/Quest|Den of Evil|Kill all the monsters in the Den.}}


If you return to camp to talk to anyone before completing this quest:
If you return to camp to talk to anyone before completing this quest:
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|-valign=top
|-valign=top
|width=50%|
|width=50%|
{{DII/Log|Den of Evil|Monsters remaining: (5-2)}}
{{DII/Quest|Den of Evil|Monsters remaining: (5-2)}}
|width=50%|
|width=50%|
{{DII/Log|Den of Evil|One monster left.}}
{{DII/Quest|Den of Evil|One monster left.}}
|}
|}


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Corpsefire will be found at the back of the Den. He and his minions are higher level than other Zombies, giving them greater defense, life, attack rating, damage and experience, but also allowing them to drop higher level items. Corpsefire's Spectral Hit bonus also adds random non-physical damage to his attacks, giving him the ability to poison you, or slow you with cold. When he and every other monster in the Den has been killed, its darkness will be illuminated by streams of light.
Corpsefire will be found at the back of the Den. He and his minions are higher level than other Zombies, giving them greater defense, life, attack rating, damage and experience, but also allowing them to drop higher level items. Corpsefire's Spectral Hit bonus also adds random non-physical damage to his attacks, giving him the ability to poison you, or slow you with cold. When he and every other monster in the Den has been killed, its darkness will be illuminated by streams of light.


{{DII/Log|Den of Evil|Return to Akara for a reward.}}
{{DII/Quest|Den of Evil|Return to Akara for a reward.}}


If you return to camp via the waypoint just inside the {{s|Sisters' Burial Grounds|Cold Plains}}, Flavie's warnings have changed:
If you return to camp via the waypoint just inside the {{s|Sisters' Burial Grounds|Cold Plains}}, Flavie's warnings have changed:
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{{DII/Log|Den of Evil|Quest completed.}}
{{DII/Quest|Den of Evil|Quest completed.}}


In a game created by someone who's already cleansed the Den of Evil, it's renamed the Cave Level 1 ('''not''' to be confused with the {{s|Sisters' Burial Grounds|Cave Level 1}} in the Cold Plains, which remains a different area).
In a game created by someone who's already cleansed the Den of Evil, it's renamed the Cave Level 1 ('''not''' to be confused with the {{s|Sisters' Burial Grounds|Cave Level 1}} in the Cold Plains, which remains a different area).


{{Footer Nav|game=Diablo II|prevpage=Act I|nextpage=Sisters' Burial Grounds}}
{{Footer Nav|game=Diablo II|prevpage=Act I|nextpage=Sisters' Burial Grounds}}
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