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LAN is a good way to go if you want to play just a little bit every once in a while with a select group of friends. Connection via TCP/IP allows for less lag. | LAN is a good way to go if you want to play just a little bit every once in a while with a select group of friends. Connection via TCP/IP allows for less lag. | ||
===BNET=== | ===Battle.net (BNET)=== | ||
BNET is where the true experience of Diablo II is. By allowing the interaction between an unlimited amount of players (not all in the same game at once) a trade economy exists; although as population has declined so has the ease of getting rare items. | |||
Realms (servers) exist to split the world into groupings of players within global regions to reduce overall lag. USWEST is meant for the western states, as well as most of the Pacific rim including Japan (although the Asia server exists). | Realms (servers) exist to split the world into groupings of players within global regions to reduce overall lag. USWEST is meant for the western states, as well as most of the Pacific rim including Japan (although the Asia server exists). | ||
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The game consists of four acts (five in the expansion). Upon completion of the final act, you have the option to restart at a higher difficulty level, effectively continuing your character progress as you play through a second time. There are three difficulties: normal, nightmare, and hell. On higher difficulties monsters acquire immunities and resistances and do much higher damage with higher life; in short, the difficulties are aptly named. | The game consists of four acts (five in the expansion). Upon completion of the final act, you have the option to restart at a higher difficulty level, effectively continuing your character progress as you play through a second time. There are three difficulties: normal, nightmare, and hell. On higher difficulties monsters acquire immunities and resistances and do much higher damage with higher life; in short, the difficulties are aptly named. | ||
== | ==Character Stats== | ||
==Skill Trees== | |||
==Interactive Objects== | |||
==Interactive | |||
*Shrines | *Shrines | ||
*Lootables | *Lootables |