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==Rogue== | ==Rogue== | ||
The Act I mercenary, the Rogue, can be hired from {{ | The Act I mercenary, the Rogue, can be hired from {{DII|Act I: The Sightless Eye|Kashya}} in the center of the Rogue Encampment. She uses bows (which don't need arrows) but cannot equip crossbows or Amazon bows. | ||
However, Rogues ''can'' use the Amazon skills {{ | However, Rogues ''can'' use the Amazon skills {{DII|Passive and Magic Skills|Inner Sight}} and either {{DII|Bow and Crossbow Skills|Fire Arrow}} or {{DII|Bow and Crossbow Skills|Cold Arrow}}. Cold Arrow is usually preferable as it can slow nearby monsters. | ||
Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense. | Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense. | ||
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==Guard== | ==Guard== | ||
The Act II mercenary, the palace guard, can be hired from {{ | The Act II mercenary, the palace guard, can be hired from {{DII|Act II: The Secret of the Vizjerei|Griez}} in the northern part of Lut Gholein. He can use a javelin, spear or polearm, and makes a decent melee fighter. He cannot equip {{DIILoD|Amazon weapons}}. | ||
Each guard can use the Amazon skill {{ | Each guard can use the Amazon skill {{DII|Javelin and Spear Skills|Jab}} and one of six Paladin auras, depending on which difficulty he's hired: | ||
{| {{prettytable|text center=1}} | {| {{prettytable|text center=1}} | ||
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|- | |- | ||
!Combat | !Combat | ||
|{{ | |{{DII|Defensive Auras|Prayer}} | ||
|{{ | |{{DII|Offensive Auras|Thorns}} | ||
|Prayer | |Prayer | ||
|- | |- | ||
!Defensive | !Defensive | ||
|{{ | |{{DII|Defensive Auras|Defiance}} | ||
|{{ | |{{DII|Offensive Auras|Holy Freeze}} | ||
|Defiance | |Defiance | ||
|- | |- | ||
!Offensive | !Offensive | ||
|{{ | |{{DII|Offensive Auras|Blessed Aim}} | ||
|{{ | |{{DII|Offensive Auras|Might}} | ||
|Blessed Aim | |Blessed Aim | ||
|} | |} | ||
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==Iron Wolf== | ==Iron Wolf== | ||
The Act III mercenary, the Iron Wolf, can be hired from {{ | The Act III mercenary, the Iron Wolf, can be hired from {{DII|Act III: The Infernal Gate|Asheara}} in the north-western corner of the Kurast Docks. The only weapon they can equip is a sword, but as spell casters they very rarely attack with them. They don't require mana to use their skills. | ||
There are three different types of Iron Wolves, each specializing in a different element: | There are three different types of Iron Wolves, each specializing in a different element: | ||
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!width=33%|Fire | !width=33%|Fire | ||
|- | |- | ||
|{{ | |{{DII|Cold Spells|Frozen Armor}}<br>{{DII|Cold Spells|Ice Blast}}<br>{{DII|Cold Spells|Glacial Spike}} | ||
|{{ | |{{DII|Lightning Spells|Charged Bolt}}<br>{{DII|Lightning Spells|Lightning}} | ||
|{{ | |{{DII|Fire Spells|Inferno}}<br>{{DII|Fire Spells|Fire Ball}} | ||
|} | |} | ||