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== SOE Contact ==
{{Header Nav|game=EverQuest}}
==SOE Contact==
* '''Email for bugs''': eqtesting@soe.sony.com
* '''Name change info''': namechange@soe.sony.com
* '''SOE Customer Service email address''': eqcs@soe.sony.com.
* '''SOE Customer Service Tel.''': 1-858-537-0898 - Monday through Friday, 9am-1:30pm and 3:30pm-6pm PST


==Experience Bonus==
email for bugs: eqtesting@soe.sony.com
* '''Races''':
**Troll/Iksar/High Elf: -15%
**Ogre: -10%
**Barbarian: -5%
**Halfling: +5%
**All other races are a 0% modifier including Vah Shir.
'''''Note: The above racial modifiers were from the original release of EQ. As of a patch in 2007 there are no longer any''''' '''negative''' '''''racial modifiers.'''''


* '''Classes''':
SOE Customer Service email adress: eqcs@soe.sony.com.
**Warriors/Rogues/Druid: +5%


==Experience calculation==
SOE Customer Service Tel.: 1-858-537-0898 - Monday through Friday, 9am-1:30pm and 3:30pm-6pm PST
In order to calculate the experience gain a four step formula must be followed:
:1. Calculate group bonus based on the number of PCs in your group
::{| border=1 cellspacing=0 cellpadding=5
| For N=
| 1
| 2
| 3
| 4
| 5
| 6
|-
| GB=
| 1.0
| 1.2
| 1.4
| 1.6
| 1.8
| 2.16
|}
:2. HCB = 1; if ML < 55 or PL < 50 or PL-ML > 5
:HCB = 1.95 + ((ML - (PL-5)) × .13); otherwise.
:3. B = ML × ML × ZEM × GB
:4. XP = B × (PL + 5) / (S + (N × 5)) × HCB


'''Where''':
== How is exp. being calculated ==
:ZEM = Zone Experience Modifier
The basic formulas for xp go as follows -
:ML = Mob Level
:GB = Group Bonus (1)
:HCB = High Con Bonus (2)
:N = number of players in group
:S = sum of levels in group
:PL = player level
:B = Base mob xp (3)
:XP = EXP awarded to player (4)


AAXP is indeed calculated in the exact same way as normal experience above; however, whereas for normal experience the amount of EXP needed to gain a level gets higher every level, for AAXP you always need the same amount to get one (1) AA point. The amount of AAXP needed for one AA point is equivalent to leveling from levels 51 to 52.
Where -
ZEM = Zone Experience Modifier
ML = Mob Level
GB = Group Bonus (1)
HCB = High Con Bonus (2)
N = number of players in group
S = sum of levels in group
PL = player level
B = Base mob xp (3)
XP = Xp awarded to player (4)


==Group Level Range Calculation==
(1) For (N=1, GB=1.0; N=2, GB=1.2, N=3, GB=1.4;
What is the maximum level a player can group with and still receive EXP?
(N=4, GB=1.6; N=5, GB=1.8; N=6, GB=2.16)


<math>MAX=\frac{lvl}{2} + 1 + lvl</math>
(2) HCB = 1 if ML < 55 or PL < 50 or PL-ML > 5
else
HCB = 1.95 + ((ML - (PL-5)) * .13)


'''''Note: Division is always rounded down.'''''
(3) B = ML*ML*ZEM*GB


For example, a level 48 can group with:
(4) XP = B * (PL + 5) / (S + (N*5)) * HCB
<math>\frac{48}{2} + 1 + 48 =24 +1 + 48= 73</math>


The maximum level difference cannot exceed 30.
Now, as far as I know, AAXP is indeed calculated in the exact same way as normal experience above; however, whereas for normal experience the amount of EXP you need gets higher and higher every level, for AAXP you always need the same amount to get 1 AA point. It's just that depending on your level and the levels of the mobs you are killing, you can get it faster in certain places than others...just like normal EXP, but it can be much more noticeable.
== EQ titles ==


==Bow Range and Damage Calculations==
http://www.onlinegamecommands.com/everquest/everquestclasstitles.htm
Total Range = Bow Range + Arrow Range


Total Base Damage = Bow Damage + Arrow Damage
ingame, hit "shift T" to bring up the title window.


==Haste Calculations==
== bow damage ==
There are basically 4 types of haste. Only the maximum of each type will be added into your total haste.
* total range = bow range + arrow range
*'''Type 0''': Item Haste(This includes tribute) e.g. Flowing Black Silk Sash
* total base damage = bow damage + arrow damage
*'''Type I''': Spell Haste shown as Increase Attack Speed e.g. Hastening of Ellowind
*'''Type II''': Bard speciality overhaste, shown as Increase Haste v2 e.g. Composition of Ervaj
*'''Type III''': Overhaste (Mostly bard, although some BST spells too) shown as Increase Haste v3 e.g. Ancient Call of Power


=== Caps ===
== Audio Triggers ==
*'''Worn (Type 0)''' haste caps at Level + 1% Haste
*'''Worn (Type 0) + Casted (Type 1 + Type II)''' caps at 100% Haste
*'''Worn (Type 0) + Casted (Type 1 + Type II) + Overhaste (Type III)''' caps at 125% Haste


==How many pets can a Necro have?==
Audio triggers are sound effects that are played when certain patterns appear in the chat window. You can make audio triggers to play any sound you want when something you want to be sure not to miss appears in the chat window. This might be /tells from specific friends, certain buffs fading, or any other event you can think of that has a text message associated with it. The window used to configure your Audio Triggers can be accessed via the EQ button -> Actions -> Audio Triggers.
Necros start with a standard spell caster pet. The combat ability to wake the dead, can raise one pet from one corpse. The level 68 AA Army of the Dead which raises 3 pets at level 1, and has two more levels which add 1 pet each. Army of the dead and wake the dead are on the same reuse timer and can not be used at the same time. Swarm of decay, a level 65 AA, adds one archer per AA level with a maximum of three levels. The Necromancer's epic clicky pet is a big red skeleton.
 
There are a couple key ideas that make up Audio Triggers.
 
Audio Triggers are a collection of text patterns associated with a sound effect. The window shows a list of all active audio triggers. They are sorted by priority so that the first pattern that matches text in the chat window will be the one and only sound that is played. This allows patterns to be made, for example, "tells you" and "yourbuddy tells you" that may have different sound effects. The "Move Up" and "Move Down" commands allow you to control which patterns will be tested first.
 
Creating a new trigger is a simple matter of typing text in the "Pattern" field, selecting a sound in the "Sound" control, and pressing "Create".
 
The other controls include:
 
* Apply - changes the sound selected for the current pattern. Note that changing a pattern requires a new pattern to be made.
* Play - plays the currently selected sound again.
* Delete - delete the currently selected trigger.
 
Trigger Sets
 
Trigger Sets are similar to choosing a UI skin. Each trigger set represents a set of patterns associated with sounds that is stored on a per-character basis. You can switch trigger sets by selecting the drop-down control and selecting among the listed options. Unless you have installed custom Audio Trigger sets, you will only see the "default" entry.
 
Each trigger set is stored as a folder in the AudioTrigger folder in your EverQuest directory which can contain .wav files unique to that trigger set. The goal here is to provide a way for the player community to create and share their own Audio Trigger sets that people find useful for different classes or play styles, much like they have done for custom UI skins.
 
An example of a useful trigger set may be a set of patterns
There are many possibilities. Due to the differences in play styles, there is no way to predict what settings people might prefer so the default settings are empty. We encourage players to discover and share ways to make this a fun part of their gameplay.
 
Notes on customizing Audio Triggers:
 
* Any .wav files found in the folder .\AudioTriggers\shared will be made available to all Audio Trigger sets in the Sound selection control. You will probably want to put most of your custom sounds in this folder, unless you are making custom Audio Trigger sets.
* Creating a new Audio Trigger set is similar to making a new UI skin. It's not complicated but it's not built into the UI. Create a folder in .\AudioTriggers\NewTriggerSetName and put any .wav files specific to this trigger set in there, and you will be able to start using the new trigger set the next time the program is started.
* User settings for each Audio Trigger set can be found in .\userdata\AT_TriggerSetName_CharacterName_ServerN ame.ini. You can copy these files to other characters as needed. You will probably want to include a sample of this if you make an Audio Trigger set that you plan to share because this is what contains all the details on each specific trigger pattern and sound.
 
 
Here the link to a text to speech website that lets you download the wav file. You also get to choose the type of voice. http://public.research.att.com/~ttsweb/tts/demo.php
 
== How many pets a Necro can have? ==
 
Necro's have a standard pet which is always around. Then there is wake the dead, which raises one pet from one corpse. Also there is Army of the dead which raises 3 pets at level 1 it has three levels which add 1 pet each. Army of the dead and wake the dead can not be used at the same time. Then there is swarm of decay which adds archers one per level up to three. Then there is the epic pet a big red skeleton. Also there is suspend minion, only that pet is in a pocket and not seen.
 
So in a battle a necro with all the AA's maxed could have 11 pets up at once as follows;


So in a battle a necro with all the AAs maxed could have 10 pets up at once as follows:
*1 standard pet
*1 standard pet
*5 army of the dead
*6 army of the dead
*3 swarm of decay
*3 swarm of decay
*1 epic pet
*1 epic pet


The army of the dead, swarm of decay and epic pets despawn rather quickly and are "dumb" pets that are unable to be commanded. Suspend minion allows a pre-cast pet to be put aside for later use, the pet is not seen, nor can it be used.
PS: army of the dead, swarm of decay and epic pet despawn rather quickly and are dumb pets that you can't command to attack.
 
== Veteran rewards ==
 
To check which ones you are entitled to, type > '''/played''' <.
 
 
Year 1: Lesson of the Devoted-double experience - Buff slot - duration 30 mins - Reuse Timer day
 
Year 2: Infusion of the Faithful-maxxed stats and resists (to individual caps), slightly increased Runspeed  - Buf Slot - duration 15 mins - Reuse Timer 1 day
 
Year 3: Chaotic Jester-summons an halfling that randomly casts illusions, food (http://lucy.allakhazam.com/item.html?id=64044 ), drink ( http://lucy.allakhazam.com/item.html?id=64046 ), can heal or give mana - duration 30 mins - Reuse Timer 1 day - PS: When grouped, better ask your groupmates upfront, if it's ok to pop the jester.


==Audio triggers==
Year 4: Expedient Recovery-summons all corpses and gives 100% rez for all corpses with rez timers - Reuse Timer 7 days
Audio triggers are sound effects that are played when certain patterns appear in the chat window. You can make audio triggers to play any sound you want when something you want to be sure not to miss appears in the chat window. This might be <code>/tells</code> from specific friends, certain buffs fading, or any other event you can think of that has a text message associated with it. The window used to configure your Audio Triggers can be accessed via the EQ button -> Actions -> Audio Triggers.


===Key ideas===
Year 5: Steadfast Servant-summons an imp that heals and casts an AC and Haste buff - duration 30 mins - Reuse Timer 1 day


Audio Triggers are a collection of text patterns associated with a sound effect. The window shows a list of all active audio triggers. They are sorted by priority so that the first pattern that matches text in the chat window will be the one and only sound that is played. This allows patterns to be made. For example, "tells you" and "yourbuddy tells you" may have different sound effects. The "Move Up" and "Move Down" commands allow you to control which patterns will be tested first.
Year 6: Staunch Recovery - full health and mana recovery (mana not for Bards it seems though) - Reuse Timer ?


Creating a new trigger is a simple matter of typing text in the "Pattern" field, selecting a sound in the "Sound" control, and pressing "Create".
Year 7: Intensity of the Resolute-Increased chance of crits - Duration ? - Reuse Timer ?
 
== Exp. Boni ==


The other controls include:
Races:  


* '''Apply''': Changes the sound selected for the current pattern. Note that changing a pattern requires a new pattern to be made.
*Troll/Iksar -20%
* '''Play''': Plays the currently selected sound again.
*Ogre -15%
* '''Delete''': Deletes the currently selected trigger.
*Barbarians -5%
*Halfling +5%
*All other races are a 0% modifier including Vah Shir.


===Trigger sets===
Classes:


Trigger sets are similar to choosing a UI skin. Each trigger set represents a set of patterns associated with sounds that is stored on a per-character basis. You can switch trigger sets by selecting the drop-down control and selecting among the listed options. Unless you have installed custom Audio Trigger sets, you will only see the "default" entry.
Warriors and Rogues +5% xp modifier


Each trigger set is stored as a folder in the AudioTrigger folder in your EverQuest directory which can contain .wav files unique to that trigger set. The goal here is to provide a way for the player community to create and share their own Audio Trigger sets that people find useful for different classes or play styles, much like they have done for custom UI skins.
as per: http://everquest.allakhazam.com/forum.html?forum=1;mid=114135504990473638;num=3;page=1 and  


An example of a useful trigger set may be a set of patterns, of which there are many possibilities. Due to the differences in play styles, there is no way to predict what settings people might prefer so the default settings are empty. Players are encourgaed to discover and share ways to make this a fun part of their gameplay.
http://everquest.allakhazam.com/forum.html?forum=1&mid=1105205272716402029


===Customizing audio triggers===
== EQ and Lore ==
* Any .wav files found in the folder ''..\AudioTriggers\shared'' will be made available to all Audio Trigger sets in the Sound selection control. You will probably want to put most of your custom sounds in this folder, unless you are making custom Audio Trigger sets.
ext. link: http://lorenorrath.free.fr/
* Creating a new Audio Trigger set is similar to making a new UI skin. It's not complicated but it's not built into the UI. Create a folder in ''..\AudioTriggers\NewTriggerSetName'' and put any .wav files specific to this trigger set in there, and you will be able to start using the new trigger set the next time the program is started.
* User settings for each Audio Trigger set can be found in ''..\userdata\AT_TriggerSetName_CharacterName_ServerN ame.ini''. You can copy these files to other characters as needed. You will probably want to include a sample of this if you make an Audio Trigger set that you plan to share because this is what contains all the details on each specific trigger pattern and sound.


[http://public.research.att.com/~ttsweb/tts/demo.php This link] directs to a text-to-speech website that lets you download the .wav file. You also get to choose the type of voice.


==Veteran rewards==
== Faction numbers ==
Veteran rewards are bonuses given to long time players of Everquest. For every year of paid play time a new reward is unlocked. Some rewards are of dubious value and some are simply whimsical. To check which rewards you are entitled to, type <code>/played</code>. In order to get the rewards on your character you need to type <code>/veteran</code> (there is a limit of ? to the number of characters that can be veteran flagged).
* '''Year 1''': Lesson of the Devoted. Grants you double experience with a duration of 30 minutes and a reuse timer of 20 hours. It uses a buff slot and persists even through death.
* '''Year 2''': Infusion of the Faithful. Gives maxed stats and resists (to individual caps) and slightly increased run speed. This is a buff slot with duration of 15 minutes and reuse timer of 20 hours.
* '''Year 3''': Chaotic Jester. Summons a Halfling that randomly casts illusions, [http://lucy.allakhazam.com/item.html?id=64044 food], [http://lucy.allakhazam.com/item.html?id=64046 drink], can heal or give mana. This has a duration of 30 minutes and a reuse timer of 20 hours. As a matter of etiquette, ask your groupmates if they would mind the Jester's presence.
* '''Year 4''': Expedient Recovery. Summons all corpses and gives 100% resurrection for all corpses with resurrection timers. Reuse timer is 6 days and 20 hours.
* '''Year 5''': Steadfast Servant. Summons an imp that heals and casts an AC and Haste buff with a duration of 30 minutes and a reuse timer of 20 hours.
* '''Year 6''': Staunch Recovery. Full health and mana recovery (except for Bards), with a reuse timer of 20 hours.
* '''Year 7''': Intensity of the Resolute. Increased chance of critical hits with duration and reuse timer of 4 hours.
* '''Year 8''': Throne of Heroes. Teleports you to the Guild Lobby. There is a reuse timer of 1 hour and 12 minutes.
* '''Year 9''': Armor of Experience - A four layered protection from 100% to 25%, each layer absorbing 10 hits until it moves to the next layer. Refreshes every 20 hours.
* '''Year 10''': Summon Resupply Agent. A Merchant is summoned to your side who will sell supplies and buy your loot off you. He remains up for 10 minutes or until you get rid of him. Refreshes every 20 hours.
* '''Year 11''': Summon Clockwork Banker. A Banker is summoned to your side. He remains up for 10 minutes or until you get rid of him. Refreshes every 20 hours.
* '''Year 12''': Summon Permutation Peddler. An Augmentation Distiller Vendor is summoned to your side. Refreshes every 20 hours.
* '''Year 13''': Summon Tribute Master. A Tribute Master is summoned to your side. Refreshes every 20 hours.
* '''Year 14''': Blessing of the Devoted. A passive ability which reduces the time required between uses of your Veteran's Rewards by 25%.


==Titles==
Ally (+4) : 1450 to 2500
To use titles, press {{kbd|Shift}}{{plus}}{{kbd|T}} (default) to bring up the title window. You may select both a prefix and postfix title. It is recommended though, that your complete title be kept as short as possible so other users can read your name.


To obtain a surname, there is a minimum level requirement of 20. To change your surname, issue the command <code>/surname <name></code> which will submit your <code><name></code> to the same filter which approves first names. You can change your surname every seven days.
Warmly (+3) : 1100 to 1450


Note: Petition a Game Master if your surname has role-playing potential, but is rejected by the name filter. It is possible to have either a '''`''', an '''´''' or other special characters in your surname.
Kindly (+2) : 750 to 1100


==NPC Faction numbers==
Amiable (+1) : 150 to 750
*'''Ally (+4)''': 1450 to 2500
*'''Warmly (+3)''': 1100 to 1450
*'''Kindly (+2)''': 750 to 1100
*'''Amiable (+1)''': 150 to 750
*'''Indifferent (0)''': 0 to 150
*'''Apprehensive (-1)''': 0 to -150
*'''Dubious (-2)''': -150 to -750
*'''Threateningly (-3)''': -750 to -1100
*'''Ready to Attack (-4)''': -1100 to -2500


==How do I reduce lag?==
Indifferent (0) : 0 to 150
* Look down.
* Turn off PC/NPC names {{(}}'''Options''' {{arrow|Right}} {{kbd|Alt}}{{plus}}{{kbd|O}} {{arrow|Right}} '''Display'''{{)}}
* Reduce far clip plane {{(}}'''Options''' {{arrow|Right}} {{kbd|Alt}}{{plus}}{{kbd|O}} {{arrow|Right}} '''Display'''{{)}}
* Turn off spell articles {{(}}'''Options''' {{arrow|Right}} {{kbd|Alt}}{{plus}}{{kbd|O}} {{arrow|Right}} '''Display'''{{)}}
* Turn off Journal {{(}}{{kbd|Alt}}{{plus}}{{kbd|J}}{{)}}
* Turn off various advanced options like pixel shaders, water, shadows, ect. {{(}}'''Options''' {{arrow|Right}} {{kbd|Alt}}{{plus}}{{kbd|O}} {{arrow|Right}} '''Display/Advanced'''{{)}}
* Clear your log regularly (in case have log "On")


==How do I edit maps?==
Apprehensive (-1) : 0 to -150
*Basic layout of map file lines are:
:Lines:
:L -X0, -Y0, Z0, -X1, -Y1, Z1, R, G, B
:Where
:: -X0 is starting X position reversed sign from in-game E/W direction (2nd number in in-game <code>/loc</code>)
:: -Y0 is starting Y position reversed sign from in-game N/S direction (1st number in the in-game <code>/loc</code>)
:: -Z0 is starting elevation (same as 3rd number in in-game <code>/loc</code>)
:: X1, Y1, Z1, are similar but the ending positions
:: R, G, B are the 0-255 color values for the line


*Labels are:
Dubious (-2) : -150 to -750
:P -X, -Y, Z, R, G, B, S, Text
:Where
:: X, Y, and Z are similar to X0, Y0, and Z0 above
:: R, G, B same as above
:: S is size of text from 1-3
:: Text is the label


===Example===
Threateningly (-3) : -750 to -1100
Say some website gives the in-game location of an NPC named John Doe as +155, -411, +15, then to add a Large Dark Blue Label of his name, you'd put the following line in the appropriate map file:
P 411, -155, 15, 0, 0, 128, 3, John_Doe


'''''Note: the first sets of in-game numbers get swapped, and their signs get reversed in the map file.'''''
Ready to Attack (-4) : -1100 to -2500


==External links==
== External links ==
*[http://eqforums.station.sony.com/eq/board?board.id=Guides eqforums.station.sony.com]: Game guides on the official EQ boards
*http://www.eqdiva.com/eq/links.aspx - EQ diva is mainly for Bards, but has an excellent selection of EQ links.
*[http://forums.interealms.com/shaman/showpost.php?postid=345994&postcount=17 interealms.com]: Excellent compilation of skill modifiers
*[http://www.everquestroleplayers.com/ everquestroleplayers.com]: For the role-playing fans
*[http://www.guildportal.com/ guildportal.com]: Guild management tool
*[http://mobhunter.com/ mobhunter.com]: EQ news
*[http://eqinterface.com/ eqinterface.com]: EQ interfaces
*[http://www.eqfashion.com/ eqfashion.com]: Not updated anymore, unsure of owner, shows pics
*[http://www.magelo.com/ magelo.com]: Character management tool with premium service
*[http://www.eqrankings.com/ eqrankings.com]: Character leader boards let you compare your character to others
*[http://lorenorrath.free.fr/ lorenorrath.free.fr]: EQ and Lore
*[http://www.lavanet.no/progress/ lavanet.no]: List of EQ's top guilds
*[http://www.mapfiend.net/ mapfiend.net]: Maps for EQ
*[http://samanna.net/gen.info/titles.shtml samanna.net]: Title information
*[http://www.onlinegamecommands.com/everquest/everquestclasstitles.htm onlinegamecommands.com]: Online game commands titles
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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