Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{All Game Nav|game=EverQuest}} | ||
Dwarves start off in Kaladim, on the continent of Faydwer. They are a small, but hardy race. The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker. Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities. At home in the mines, dwarves see very well at night. Dwarves and Orcs are ancient enemies. | Dwarves start off in Kaladim, on the continent of Faydwer. They are a small, but hardy race. The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker. Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities. At home in the mines, dwarves see very well at night. Dwarves and Orcs are ancient enemies. | ||
Line 9: | Line 9: | ||
**Infravision | **Infravision | ||
*Base Stats | *Base Stats | ||
**Strength | **Strength | ||
**Stamina | **Stamina | ||
**Agility | **Agility | ||
**Dexterity | **Dexterity | ||
**Wisdom | **Wisdom | ||
**Intelligence | **Intelligence | ||
**Charisma | **Charisma | ||
Experience Modifier: ? | Experience Modifier: ? |