(→Leather Cap: Merged) |
(→Shirt: Merged) |
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Line 108: | Line 108: | ||
:'''Special:''' None | :'''Special:''' None | ||
:'''Location:''' Corneria/Ice Cave/Flying Fortress | :'''Location:''' Corneria/Ice Cave/Flying Fortress | ||
A '''cloth shirt''' is a basic tunic made of simple cloth. Most peasants and merchants wear cloth shirts, not needing much more protection. Almost no protection from assault is provided by a cloth shirt, but the shirt is cheap and does not interfere with the intricate movements that mages need to perform to cast their spells. Cloth shirts are not recommended for anyone who expects to engage in physical combat, especially hand-to-hand battles. | |||
Cloth provides "better-than-nothing" protection for starting White and Black Mages. | |||
Cloth shirts may be worn by: | |||
* Fighter / Knight | |||
* Thief / Ninja | |||
* Black Belt / Master | |||
* Red Mage / Red Wizard | |||
* White Mage / White Wizard | |||
* Black Mage / Black Wizard | |||
=== Silver Armlet === | === Silver Armlet === |
Revision as of 17:07, 27 January 2007
Body armor is perhaps the most common form of protection against the attacks of foes. Body armor typically covers at least the torso of a hero, though some forms can cover much more to provide better protection. As an alternative to standard body armor, enchanted shirts or bracelets can be worn. Each adventurer may carry up to four pieces of armor (beware, this includes helmets, shields, and gauntlets as well) but may only equip one piece of body armor.
Body
Black Robe
- Cost: --
- Sell: n/a
- Defense: 24
- Evasion: 2
- Special: n/a
- Location: Flying Fortress
Chain Mail
- Cost: 80
- Sell: n/a
- Defense: 15
- Evasion: 15
- Special: None
- Location: Corneria
Copper Armlet
- Cost: 1000
- Sell: n/a
- Defense: 4
- Evasion: 1
- Special: None
- Location: Elfheim/Marsh Cave
Diamond Armlet
- Cost: --
- Sell: n/a
- Defense: 34
- Evasion: 1
- Special: None
- Location: Sunken Shrine
Diamond Armor
- Cost: --
- Sell: n/a
- Defense: 42
- Evasion: 10
- Special: None
- Location: Sunken Shrine
Dragon Armor
- Cost: --
- Sell: n/a
- Defense: 42
- Evasion: 10
- Special: n/a
- Location: Tower of Mirage
Flame Armor
- Cost: --
- Sell: n/a
- Defense: 34
- Evasion: 10
- Special: Added defence against Ice attacks
- Location: Mt. Gulg
Ice Armor
- Cost: --
- Sell: n/a
- Defense: 34
- Evasion: 10
- Special: Added defence against Fire attacks
- Location: Ice Cave
Knight's Armor
- Cost: 45,000
- Sell: n/a
- Defense: 34
- Evasion: 33
- Special: None
- Location: Melmond
Leather Armor
- Cost: 50
- Sell: n/a
- Defense: 4
- Evasion: 8
- Special: None
- Location: Corneria
Mythril Mail
- Cost: 7500
- Sell: n/a
- Defense: 18
- Evasion: 8
- Special: None
- Location: Crescent Lake/Mt. Gulg
Ruby Armlet
- Cost: 50,000
- Sell: n/a
- Defense: 24
- Evasion: 1
- Special: None
- Location: Citadel of Trials/Gaia
Shirt
- Cost: 10
- Sell: n/a
- Defense: 1
- Evasion: 2
- Special: None
- Location: Corneria/Ice Cave/Flying Fortress
A cloth shirt is a basic tunic made of simple cloth. Most peasants and merchants wear cloth shirts, not needing much more protection. Almost no protection from assault is provided by a cloth shirt, but the shirt is cheap and does not interfere with the intricate movements that mages need to perform to cast their spells. Cloth shirts are not recommended for anyone who expects to engage in physical combat, especially hand-to-hand battles.
Cloth provides "better-than-nothing" protection for starting White and Black Mages.
Cloth shirts may be worn by:
- Fighter / Knight
- Thief / Ninja
- Black Belt / Master
- Red Mage / Red Wizard
- White Mage / White Wizard
- Black Mage / Black Wizard
Silver Armlet
- Cost: 5000
- Sell: n/a
- Defense: 15
- Evasion: 1
- Special: None
- Location: Marsh Cave/Melmond
Steel Plate
- Cost: 800
- Sell: n/a
- Defense: 24
- Evasion: 23
- Special: None
- Location: Provova/Elfheim
White Robe
- Cost: --
- Sell: n/a
- Defense: 24
- Evasion: 2
- Special: Added effect of Invs2 on party
- Location: Flying Fortress
Head
Diamond Helm
- Cost: --
- Sell: n/a
- Defense: 8
- Evasion: 3
- Special: None
- Location: Sunken Shrine
Grand Helm
- Cost: 450
- Sell: n/a
- Defense: 5
- Evasion: 5
- Special: None
- Location: Mt. Duergar/Melmond
Healing Helm
- Cost: --
- Sell: n/a
- Defense: 6
- Evasion: 3
- Special: Added effect of Heal1 on party.
- Location: Tower of Mirage/Flying Fortress
Helmet
- Cost: 100
- Sell: n/a
- Defense: 3
- Evasion: 3
- Special: None
- Location: Mt. Duergar/Elfheim
Leather Cap
- Cost: 80
- Sell: n/a
- Defense: 1
- Evasion: 1
- Special: None
- Location: Temple of Chaos/Provoca/Elfheim
The Cap is a light helmet that most characters can use to protect their heads. Caps are usually made of leather or cloth and provide minimal protection. However, most heroes are capable of wearing them and so they are a common choice of headgear until magical ribbons can be found and equipped.
Caps may be found in:
- Temple of the Fiends
Caps may be worn by:
- Fighter / Knight
- Thief / Ninja
- Red Mage / Red Wizard
- Black Mage / Black Wizard
- White Mage / White Wizard
Mythril Helm
- Cost: 2500
- Sell: n/a
- Defense: 6
- Evasion: 3
- Special: None
- Location: Titan's Cave/Crescent Lake/Flying Fortress
Ribbon
- Cost: --
- Sell: n/a
- Defense: 1
- Evasion: 1
- Special: Protects against status effects and auto-kill attacks
- Location: Sunken Shrine, Waterfall Cave, Flying Fortress
Arms
Bronze Gloves
- Cost: 200
- Sell: n/a
- Defense: 2
- Evasion: 3
- Special: None
- Location: Elven Castle/Melmond
Diamond Gloves
- Cost: --
- Sell: n/a
- Defense: 8
- Evasion: 3
- Special: None
- Location: Sunken Shrine/Flying Fortress
Gauntlets
- Cost: --
- Sell: n/a
- Defense: 6
- Evasion: 3
- Special: n/a
- Location: Citadel of Trials
Giant's Gloves
- Cost: --
- Sell: n/a
- Defense: 6
- Evasion: 3
- Special: n/a
- Location: Sunken Shrine
Leather Gloves
- Cost: 60
- Sell: n/a
- Defense: 1
- Evasion: 1
- Special: None
- Location: Provoca
Mythril Gloves
- Cost: 2500
- Sell: n/a
- Defense: 6
- Evasion: 3
- Special: None
- Location: Crescent Lake/Mt. Gulg/Ice Cave
Protect Ring
- Cost: 20,000
- Sell: n/a
- Defense: 8
- Evasion: 1
- Special: Protects against status effects and auto-kill attacks
- Location: Gaia/Flying Fortress/Temple of Chaos
Steel Gloves
- Cost: 750
- Sell: n/a
- Defense: 4
- Evasion: 5
- Special: None
- Location: Western Keep/Melmond/Citadel of Trials
Shields
Aegis Shield
- Cost: --
- Sell: n/a
- Defense: 16
- Evasion: --
- Special: n/a
- Location: Tower of Mirage
Buckler
- Cost: 2500
- Sell: n/a
- Defense: 2
- Evasion: --
- Special: n/a
- Location: Crescent Lake
Diamond Shield
- Cost: --
- Sell: n/a
- Defense: 16
- Evasion: --
- Special: None
- Location: Sunken Shrine/Flying Fortress
Flame Shield
- Cost: --
- Sell: n/a
- Defense: 12
- Evasion: --
- Special: n/a
- Location: Mt. Gulg
Ice Shield
- Cost: --
- Sell: n/a
- Defense: 12
- Evasion: --
- Special: n/a
- Location: Ice Cave
Iron Shield
- Cost: 100
- Sell: n/a
- Defense: 12
- Evasion: --
- Special: None
- Location: Elfheim
Leather Shield
- Cost: 15
- Sell: n/a
- Defense: 2
- Evasion: --
- Special: None
- Location: Pravoca
Mythril Shield
- Cost: 2500
- Sell: n/a
- Defense: 8
- Evasion: --
- Special: None
- Location: Terra Cave, Crescent Lake, Mt. Gulg
Protection Mantle
- Cost: --
- Sell: n/a
- Defense: 8
- Evasion: 2
- Special: n/a
- Location: Flying Fortress, Temple of Chaos