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Sortable table of contents:

Character Group Starting weapons
Firion Main-1 Sword (& shield)
Maria Main-2 Bow
Guy Main-3 Axe
Minwu Temporary-1 Staff
Josef Temporary-2 Karate
Gordon Temporary-3 Spear
Leila Temporary-4 Knife & sword
Ricard Temporary-5 Spear (& shield)
Leon Temporary-6 Sword & axe
Scott Soul of Rebirth Sword

Weapon list by type[edit]

Swords[edit]

Starting equipment of Firion, Leila, Leon and Scott.

Sword Cost Effect Atk Hit% Ev+ Location
Broadsword 100 - 8 60% 2% Start: Firion
Buy: Gatrea
Longsword 200 - 13 50% 2% Find: Bafsk cave
Buy: Bafsk, Salamand
Mythril sword 700 - 20 50% 2% Find: Kashuan keep
Buy: Altair, Paloom
Wing sword 5000 - 42 56% 2% Find: Deist
Buy: Fynn
Ancient sword 2500 Inflicts Curse status 25 10% 2% Find: Snow Cave
Sleep blade 4000 Inflicts Sleep status 30 10% 1% Find: Dreadnought
Blood sword 8000 Drains HP from enemy 0 100% 0% Find: Paul's house
Gaia blade 10000 - 52 58% 2% Find: Leviathan
Flame sword 10000 Element: fire 63 60% 2% Find: Mysidian tower
Start: Leon
Ice brand 15000 Element: ice 72 62% 2% Find: Mysidian tower
Defender 20000 - 78 64% 16% Find: Cyclone
Sun blade 25000 - 83 65% 2% Find: Deist
Excalibur 65000 - 100 75% 10% Find: Palamecia
Masamune 80000 Casts Haste L11 150 90% 4% Find: Pandaemonium

Bows[edit]

Starting equipment of Maria. Bows are two-handed weapons, therefore they cannot be equipped with a shield.

Note that the animation of the bow is actually like a slingshot in both the Origins and Dawn of Soul versions (it is correct in the NES one).

Bow Cost Effect Atk Hit% Ev+ Location
Bow 20 - 1 50% 0% Start: Maria
Buy: Altair
Longbow 150 - 5 40% 0% Find: Bafsk cave
Buy: Bafsk, Salamand
Mythril Bow 500 - 13 40% 0% Buy: Altair
Dark Bow 3000 Inflicts Blind status 25 0% 0% Find: Dreadnought
Flame Bow 4000 Element: fire 42 47% 0% Find: Deist cave
Buy: Fynn
Ice Bow 5000 Element: ice 56 50% 0% Find: Mysidian cave
Buy: Mysidia
Yoichi's Bow 25000 Casts Berserk 90 75% 0% Find: Jade passage

Axes[edit]

Starting equipment of Guy and Leon.

Axe Cost Effect Atk Hit% Ev+ Location
Axe 100 - 10 55% 2% Start: Guy
Buy: Gatrea
Battle axe 250 - 15 45% 2% Find: Snow cave
Buy: Bafsk, Salamand
Mythril axe 700 - 22 45% 2% Find: Kashuan keep
Buy: Altair
Demon axe 8000 - 27 45% 2% Buy: Tropical Island
Start: Leon
Ogrekiller 15000 Effective vs. giants 58 50% 2% Find: Mysidian cave
Buy: Mysidia
Poison axe 20000 Inflicts "poison" status; element: poison 76 55% 2% Find: Cyclone
Rune axe 50000 Casts Fog; effective vs. mages 95 60% 2% Find: Jade passage

Staves[edit]

Starting equipment of Minwu.

Staff Cost Effect Atk Hit% Ev+ Location
Staff 50 - 4 70% 2% Start: Minwu
Buy: Altair
Mace 150 - 9 60% 2% Buy: Paloom, Poft, Salamand
Mythril Mace 1500 - 16 60% 2% Find: Snow cave
Buy: Altair
Werebuster 2000 Effective vs. werefiends 28 62% 2% Find: Kashuan keep
Mage's staff 5000 Casts Thunder L5 40 64% 2% Find: Deist cave, Palamecia
Power staff 8000 - 53 66% 2% Find: Mysidian cave
Buy: Mysidia, Machanon
Wizard's staff 10000 Casts Scourge L16 64 68% 2% Find: Mysidian tower, Palamecia
Healing staff 12000 Heals target 78 70% 2% Find: Palamecia
Diamond mace 14000 - 90 75% 2% Find: Jade passage

Karate (bare hands)[edit]

Karate (Japanese for "bare hands") is the starting weapon of Josef.

It's considered a two-hand weapon, therefore a character cannot use karate and a shield at the same time.


Spears[edit]

Starting equipment of Gordon and Ricard.

Spear Cost Effect Atk Hit% Ev+ Location
Javelin 80 - 6 65% 2% Start: Gordon
Buy: Altair, Gatrea
Spear 500 - 11 55% 2% Buy: Bafsk
Mythril spear 600 - 18 55% 2% Find: Snow cave
Buy: Altair, Paloom
Trident 5000 - 30 57% 2% Find: Dreadnought
Buy: Fynn
Demon spear 8000 - 42 60% 2% Buy: Tropical island
Flame lance 15000 Element: fire 54 62% 2% Start: Ricard
Find: Mysidian cave, Mysidian tower
Buy: Mysidia, Machanon
Ice lance 20000 Element: ice 66 65% 2% Find: Mysidian tower
Thunder spear 30000 Casts Thunder L16; element: thunder 78 67% 2% Find: Palamecia
Holy lance 40000 Casts Holy L8; element: holy 90 70% 2% Find: Jade passage

Knives[edit]

Starting equipment of Leila.

Knife Cost Effect Atk Hit% Ev+ Location
Knife 40 - 3 75% 2% Buy: Altair, Gatrea
Dagger 150 - 7 65% 2% Start: Leila
Buy: Gatrea, Paloom, Poft
Mythril knife 400 - 14 67% 2% Buy: Altair
Main gauche 1500 (French for "left hand") 32 70% 10% Find: Dreadnought
Ohricalcum 3000 - 50 72% 2% Find: Fynn basement
Ripper 8000 Extra damage 69 75% 2% Find: Cyclone
Cat claws 12000 - 86 80% 2% Find: Jade passage

Shields[edit]

Every character should equip one weapon and one shield (exceptions: Maria and Josef, who use two-handed weapons), so that their speed and evasion will rise quickly.

No typo: elemental shields protect from the opposite element.

Shield Cost Effect Evasion Shop
Buckler 50 - 8% Buy: Altair, Gatrea, Machanon
Bronze shield 150 - 10% Buy: Paloom, Poft, Salmand, Bafsk
Mythril shield 300 - 12% Buy: Altair, Machanon
Golden shield 700 Element: poison 14% Buy: Fynn
Ice shield 5000 Element: fire 14% Buy: Mysidia, Machanon
Flame shield 5000 Element: ice 14% Find: ?
Diamond shield 8000 Element: lightning 14% Find: ?
Dragon shield 15000 Element: fire, ice, lightning 18% Find: ?
Aegis shield 40000 Element: mind, body, matter, death 20% Find: ?

Soul of Rebirth weapons[edit]

Weapon Cost Effect Atk Hit% Ev+ Location
Wild Rose (Scott) N/A Casts Berserk L16; Str+99, Int+99 100 99% 2% (Soul of Rebirth)
Stardust rod (Minwu) N/A Casts Fire L16; Spi+99, Int+99, Mag+99 90 99% 2% (Soul of Rebirth)
Wyvern lance (Ricard) N/A Str+99, Agi+99 120 99% 2% (Soul of Rebirth)

Weapon list by dungeon[edit]

Dungeons in the following table are grouped by mission, as per the walkthrough. Weapons with special non-elemental effects are highlighted in bold.

Dungeons Firion's swords Maria's bows Guy's axes Staves, daggers, spears 4th Ally
Start Broad sword Bow Axe Staff (Minwu)
Javelin spear (Gordon)
Dagger (Leila)
Flame spear (Ricard)
Flame sword & Demon axe (Leon)
-
Shops only - (Mithril Bow) (Demon axe) (Mace staff)
(Mithril dagger)
(Spear)
(Demon spear)
-
Semitt Falls - - - - Minwu
Bafsk cave Long sword Long bow - - Minwu
Snow cave Ancient sword - Battle axe Mithril mace (staff)
Mithril spear
Josef
Kashuan keep
Dreadnought
Mithril sword
Sleep blade
Dark Bow Mithril axe Werebuster (staff)
Trident (spear)
Main gauche (dagger)
Gordon
Deist
Deist cave
Wing sword Flame Bow - Mage's staff Leila
Colosseum - - - - Gordon
Fynn castle - - - Werebuster (staff) Leila
Fynn basement
Tropical island
Mysidian cave
- Ice Bow Ogrekiller Knife (dagger)
2 Power staves
Orichalcum dagger
Flame spear
Leila
Leviathan
Mysidian tower
Gaia blade
Flame sword
Ice brand
Flame Bow - 2 staves
Flame spear
Ice spear
Wizard's staff
Ricard
Paul's (Fynn)
Cyclone
Deist
Blood sword
Defender sword
Excalibur
- Poison axe Ripper (dagger) Ricard
Palamecia Sun blade - - Mage's staff
Wizard's staff
Healing staff
Thunder spear
Ricard
Jade passage
Pandaemonium
Masamune Yoichi's Bow Rune axe Diamond mace (staff)
Cat claws (dagger)
Holy spear
Leon

Weapons with special effects[edit]

Status-inflicting weapons[edit]

These weapons are effective against bosses, too. They not only inflict normal damage, but also they have a high chance of debuffing. They're probably the most useful weapons in Final Fantasy 2.

Type Name Value Attack Accuracy Evasion Shop Effect
Sword Ancient sword 2500 25 10% 2% - (found) Inflicts Curse status (lowers attack and defense)
Bow Dark Bow 3000 25 0% 0% - (found) Inflicts Blind status (lowers accuracy)
Sword Sleep blade 4000 30 10% 1% - (found) Inflicts Sleep status (enemy cannot act)
Axe Poison axe 20000 76 55% 2% - (found) Inflicts Poison status (extra damage); element: poison

Spellcasting weapons[edit]

Another set of very useful weapons, these cast spells without MP consumption. The effectiveness of the spell depends only on the wielder's Wisdom or Intelligence attributes. They don't even have to be equipped; any character can cast the spell by selecting the weapon from the Items menu. Remember that a weapon can be used only once per turn.

Type Name Value Attack Accuracy Evasion Shop Effect
Staff Mage's staff 5000 40 64% 2% - (found) Casts Thunder L5
Staff Wizard's staff 10000 64 68% 2% - (found) Casts Scourge L16
Bow Yoichi's bow 25000 90 75% 0% - (found) Casts Berserk L3
Spear Thunder spear 30000 78 67% 2% - (found) Casts Thunder L16; element: thunder
Spear Holy lance 40000 90 70% 2% - (found) Casts Holy L8; element: holy
Axe Rune axe 50000 95 60% 2% - (found) Casts Fog L6; effective vs. mages
Sword Masamune 80000 150 90% 4% - (found) Casts Haste L11
Staff Stardust rod N/A 90 99% 2% - (Soul of Rebirth) Casts Fire L16; Spi+99, Int+99, Mag+99
Sword Wild Rose N/A 100 99% 2% - (Soul of Rebirth) Casts Berserk L16; Str+99, Int+99

Added effect weapons[edit]

Another group of weapons with different special abilities, some more useful, some less.

The Blood Sword always inflicts a fixed amount of damage, thanks to its extremely high accuracy. The Healing Staff can be effectively used by a character who would rely on magic to attack.

Type Name Value Attack Accuracy Evasion Shop Effect
Sword Blood sword 8000 0 100% 0% - (found) Drains HP
Knife Ripper 8000 69 75% 2% - (found) Extra damage
Staff Healing staff 12000 78 70% 2% - (found) Heals target
Spear Wyvern lance N/A 120 99% 2% - (Soul of Rebirth) Str+99, Agi+99

Elemental weapons and shields[edit]

Each one of these weapons may deal double damage to some enemies, but other enemies may instead be resistant and receive half damage or less. Use them with caution, and make sure that the wielder can use some attack spells as an alternative.

On the other hand, elemental shields have no drawbacks.

Type Name Value Attack Accuracy Evasion Shop Effect
Staff Werebuster 2000 28 62% 2% - (found) Effective vs. werefiends
Bow Flame Bow 4000 42 47% 0% Fynn Element: fire
Bow Ice Bow 5000 56 50% 0% Mysidia Element: ice
Sword Flame sword 10000 63 60% 2% - (found) Element: fire
Staff Healing staff 12000 78 70% 2% - (found) Heals target (effective vs. undead)
Axe Ogrekiller 15000 58 50% 2% Mysidia Effective vs. giants
Spear Flame lance 15000 54 62% 2% Mysidia, Machanon Element: fire
Sword Ice brand 15000 72 62% 2% - (found) Element: ice
Spear Ice lance 20000 66 65% 2% - (found) Element: ice
Type Name Value Attack Accuracy Evasion Shop Effect
Shield Golden shield 700 - - 14% Fynn Element: poison
Shield Ice shield 5000 - - 14% Mysidia, Machanon Element: fire
Shield Flame shield 5000 - - 14% - (found) Element: ice
Shield Diamond shield 8000 - - 14% - (found) Element: lightning
Shield Dragon shield 15000 - - 18% - (found) Element: fire, ice, lightning
Shield Aegis shield 40000 - - 20% - (found) Element: mind, body, matter, death

Weapons that can be missed permanently[edit]

The Sleep Blade[edit]

The Sleep Blade is the weapon that can be most easily missed.

This sword can be found in the Palamecian Dreadnought, and since your mission is to destroy it, that stage/dungeon cannot be revisited. The chest is on the same floor where Princess Hilda is held captive, and your attention may be diverted by this fact. Moreover, the chest is beyond a cell grate that cannot be opened, and you might simply be tempted to give up trying.

In order to get to the Sleep Blade chest, there's a secret passage through the wall in the upper-left part of the cell. Just walk through it.

All these "protections" suggest that it can be a very valuable item. If you equip the Sleep Blade to a character with high weapon skill with swords, this weapon will put any enemy to sleep, including several bosses. A sleeping enemy will not attack nor cast spells, thus making your fight much easier.

Other weapons[edit]

  • In the Dreadnought: the Dark Bow

The Dark Bow inflict blindness to the target, reducing its hit rate. It is the best Bow at this point of the game, but you'll soon find the more-powerful Flame Bow.

  • In the Leviathan: the Gaia Sword

The Gaia Sword has rather high attack power, but no special abilities. It can be found on "floor two", that is, the mouth, of the Leviathan. Sell it and keep using the Sleep Blade.

  • In the Cyclone: the Ripper Dagger and the Defender Sword

The Ripper deals extra damage whenever it hits an enemy, while the Defender sword considerably increases the Evasion of the wielder.