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It looks like Major Toht had been waiting outside all along, preparing to take the amulet for himself with the help of some Sherpas. He will continuously send Sherpa Brawlers to fight you, which you can easily dispatch with a few punches. Major Toht himself can take 4 hits before he is defeated. He won't fight back, but he will try to escape if attacked.
It looks like Major Toht had been waiting outside all along, preparing to take the amulet for himself with the help of some Sherpas. He will continuously send Sherpa Brawlers to fight you, which you can easily dispatch with a few punches. Major Toht himself can take 4 hits before he is defeated. He won't fight back, but he will try to escape if attacked.


Major Toht goes down easily, but he isn't giving up. He'll set fire to the bar than pit you against a deadlier foe: a Sherpa wielding a submachine gun. He'll be safe hiding behind the burning bar, so you'll need to use the various chairs and bottles around the room to throw at him. Sherpa Brawlers will continue to appear, but they only serve as a distraction from the real threat. You can construct a shield by destroying the center table and using the parts to make a barrier protecting you from bullets, but it will get destroyed after taking enough shots. Once thee gunner has 1 heart remaining, he'll engage you more actively, making it harder to dodge his bullets but also making him vulnerable to your melee attacks.
Major Toht goes down easily, but he isn't giving up. He'll set fire to the bar than pit you against a deadlier foe: a Sherpa Gunner wielding a submachine gun. He'll be safe hiding behind the burning bar, so you'll need to use the various chairs and bottles around the room to throw at him. Sherpa Brawlers will continue to appear, but they only serve as a distraction from the real threat. You can construct a shield by destroying the center table and using the parts to make a barrier protecting you from bullets, but it will get destroyed after taking enough shots. Once the gunner has 1 heart remaining, he'll jump out of the bar and attack you more directly, making it harder to dodge his bullets but also making him vulnerable to your melee attacks.


Once you take down the gunner, Major Toht will return, now armed with a pistol. He's battle plan is still the same as before, but you have an even easier time defeating him if you pick up the submachine gun dropped by the gunner, since a three-shot burst from the gun is enough to take away all of his hearts.
Once you take down the gunner, Major Toht will return, now armed with a pistol. He's battle plan is still the same as before, but you have an even easier time defeating him if you pick up the submachine gun dropped by the gunner, since a three-shot burst from the gun is enough to take away all of his hearts.


Major Toht, has been defeated, though he manages to escape as the bar burns down. Marion and Indy also manage to escape in time.
Major Toht, having been defeated, manages to escape as the bar burns down. Marion and Indy also manage to escape in time, but Marion is not too happy about the arson of her inn.
 
==Scaling the mountains==




{{Footer Nav|game=Lego Indiana Jones: The Original Adventures|prevpage=The Lost Temple|nextpage=City of Danger}}
{{Footer Nav|game=Lego Indiana Jones: The Original Adventures|prevpage=The Lost Temple|nextpage=City of Danger}}

Revision as of 08:58, 18 March 2013

Having failed to obtain the Hovitos Idol, Indiana Jones sets his sights on another artifact, the Ark of the Covenant. He has figured out how to gain access to the crypt that supposedly hides the Ark. An amulet is needed for the process, which is currently the possession of a friend of Indy's, Marion. He decides to travel to Nepal to meet up with his old aquaintance. Little does he know, he's not the only person going after the amulet.

  • True Aventurer: 35000 studs
  • Characters Obtained: Marion
  • Unlocked Characters in Library: Major Toht, Colonel Dietrich, Enemy Guard (Mountains), Bazooka Trooper (Raiders), Sherpa Brawler, Sherpa Gunner
  • Artifact: Nepalese Altar
  • Mailbox: Super Slap

The bar

Chest No. 1 and 2
The first chest is located in the fireplace. You need to use Marion to reach the two ropes and pull them to lower the bars around the fireplace and extingush it. The second chest can only be obtained after you pull down the ladder with the key. On the second floor is an unfinished lever. Completing it and pulling it results in a dumb waiter containing barrels being pulled up, causing the barrels to smash into the room behind the bar, revealing a chest.

Do your standard destroying and stud collecting before doing anything else, as you will have a lot more to worry about after you trigger a certain event. Note that the torch holders on the walls can also be destroyed, but you need to use the various stools and bottles to throw at them. Once you're done, use Marion's high jump ability at the sparkling spot to reach a ladder on the second floor, which will cause a key to drop down and pull the ladder closer to the ground. Take the key and use it to operate the crank near the door, which will remove the plank barring it.

Boss: Major Toht and Sherpas

It looks like Major Toht had been waiting outside all along, preparing to take the amulet for himself with the help of some Sherpas. He will continuously send Sherpa Brawlers to fight you, which you can easily dispatch with a few punches. Major Toht himself can take 4 hits before he is defeated. He won't fight back, but he will try to escape if attacked.

Major Toht goes down easily, but he isn't giving up. He'll set fire to the bar than pit you against a deadlier foe: a Sherpa Gunner wielding a submachine gun. He'll be safe hiding behind the burning bar, so you'll need to use the various chairs and bottles around the room to throw at him. Sherpa Brawlers will continue to appear, but they only serve as a distraction from the real threat. You can construct a shield by destroying the center table and using the parts to make a barrier protecting you from bullets, but it will get destroyed after taking enough shots. Once the gunner has 1 heart remaining, he'll jump out of the bar and attack you more directly, making it harder to dodge his bullets but also making him vulnerable to your melee attacks.

Once you take down the gunner, Major Toht will return, now armed with a pistol. He's battle plan is still the same as before, but you have an even easier time defeating him if you pick up the submachine gun dropped by the gunner, since a three-shot burst from the gun is enough to take away all of his hearts.

Major Toht, having been defeated, manages to escape as the bar burns down. Marion and Indy also manage to escape in time, but Marion is not too happy about the arson of her inn.

Scaling the mountains