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Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or recieve one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.

Stat or Power Boosting Hold Items

Name Effect
Mystic Water boosts power of Water-Type moves by 15%
Charcoal boosts power of Fire-Type moves by 15%
Magnet boosts power of Electric-Type moves by 15%
Blackglasses boosts power of Dark-Type moves by 15%
Poison Barb boosts power of Poison-Type moves by 15%
Black Belt boosts power of Fighting-Type moves by 15%
Nevermeltice boosts power of Ice-Type moves by 15%

Plates

Name Effect
Splash Plate boosts power of Water-Type moves by 15%
Dread Plate boosts power of Dark-Type moves by 15%
Mind Plate boosts power of Psychic-Type moves by 15%
Sky Plate boosts power of Flying-Type moves by 15%
Zap Plate boosts power of Electric-Type moves by 15%
Draco Plate boosts power of Dragon-Type moves by 15%
Meadow Plate boosts power of Grass-Type moves by 15%
Flame Plate boosts power of Fire-Type moves by 15%
Insect Plate boosts power of Bug-Type moves by 15%
Spooky Plate boosts power of Ghost-Type moves by 15%
Icicle Plate boosts power of Ice-Type moves by 15%
Fist Plate boosts power of Fighting-Type moves by 15%
Toxic Plate boosts power of Poison-Type moves by 15%
Stone Plate boosts power of Rock-Type moves by 15%
Iron Plate boosts power of Steel-Type moves by 15%
Earth Plate boosts power of Ground-Type moves by 15%

Incenses

Name Effect
Wave Incense boosts power of Water-Type moves by 10%. If on mantine, it will breed Mantyke.
Rock Incense boosts power of Rock-Type moves by 10%. If on Sudowoodo, it will breed Bonsly.
Rose Incense boosts power of Grass=Type moves by 10%. If on Roselia, it will breed Budew.
Sea Incense boosts power of Water-Type moves by 10%. If on Marill, it will breed Azurill.
Pure Incense lessens chance of encounter with wild Pokemon. If on Chimecho, it will breed Chingling.
Odd Incense boosts power of Psychic-type moves by 10%. If on Mr. Mime, it will breed Mime Jr.
Luck Incense doubles prize money in battle. If on Chansey, it will breed Happiny.
Full Incense makes you attack second. If on Snorlax, it will breed Munchlax.
Lax Incense lowers opponent's accuracy by 5%. If on Wobbuffet, it breeds Wynaut.

Other Hold Items

Name Effect
EXP. Share Gives holder half of Exp. points recieved during battle, even if it didn't participate
Amulet Coin doubles File:Pokébuck.png recieved from battle if holder participated
Scope-Lens raises holder's crtical-hit ratio
Iron Ball Flying-Types and those with Levitate ability susceptible to Ground-Type moves
Razor Claw raises holder's critical-hit ratio
Smoke Ball allows holder to escape from any wild Pokémon encounter
Light Ball Increases Special Attack of Pikachu
Stick Increases Critcal hit ratio of Farfetch'd
Thick Club Increases Attack of Cubone and Marowak
BrightPowder Lowers foes' accuracy
Choice Band Increases the first move used by a factor of 1.5 when held but can't use other moves.
Focus Band May allow a Pokémon to survive a fatal attack with 1 HP but doesn't work if the Pokémon has 1 HP.
Quick Claw A hold item that occasionally allows first strike
Leftovers Restores 1/16 of the Pokémon's maximum HP (rounded down) each round (in battle) when held.
Shell Bell Takes 1/8 of the damage given to foe and adds it to your HP
Mental Herb Prevents Attraction
White Herb Cures any status condition
Power Herb Allows user skip first turn of charge-up required moves

Evolution-Use Items

EV-Increasing Items