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Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or receive one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.

Stat or Power Boosting Hold Items

Name Effect
Adamant Orb To be held by Dialga: Boosts the power of Dialga's Dragon- and Steel-type moves.
Big Root Boosts the power of HP-stealing moves.
Black Belt Boosts the power of the holder's Fighting-type moves by 15%.
Blackglasses Boosts the power of the holder's Dark-type moves by 15%.
Charcoal Boosts the power of the holder's Fire-type moves by 15%.
Choice Band Boosts Attack stat 50%, but allows the use of only one kind of move.
Choice Scarf Boosts Speed stat 50%, but allows the use of only one kind of move.
Choice Specs Boosts Special Attack stat 50%, but allows the use of only one kind of move.
Deepseascale Doubles Clamperl's Special Defense stat; evolves Clamperl during a trade.
Deepseatooth Doubles Clamperl's Special Attack stat; evolves Clamperl during a trade.
Dragon Fang Boosts the power of the holder's Dragon-type moves by 20%.
Expert Belt Boosts the power of supereffective moves.
Hard Stone Boosts the power of Rock-type moves.
Life Orb Boosts the power of all moves, but at the cost of some HP on each hit.
Light Ball Boosts the Special Attack stat of Pikachu.
Lustrous Orb To be held by Palkia: Boosts the power of Palkia's Water- and Dragon-type moves.
Magnet Boosts the power of the holder's Electric-type moves by 15%.
Metal Coat Boost the power of Steel-type moves; evolves Onix and Scyther in a trade.
Metal Powder To be held by Ditto: Doubles Ditto's Defense stat
Metronome Boosts the power of a move used consecutively.
Miracle Seed Boosts the power of Grass-type moves.
Muscle Band Boosts the power of physical moves.
Mystic Water Boosts the power of the holder's Water-type moves by 15%.
Nevermelt Ice Boosts the power of the holder's Ice-type moves by 15%.
Poison Barb Boosts the power of the holder's Poison-type moves by 15%.
Quick Powder To be held by Ditto: Boosts Ditto's defense stat.
Sharp Beak Boosts the power of Flying-type moves.
Silk Scarf Boosts the power of Normal-type moves.
Silver Powder Boosts the power of Bug-type moves.
Soft Sand Boosts the power of Ground-type moves.
Soul Dew To be held by Latios or Latias. Raises both Special Attack and Special Defense.
Spell Tag Boosts the power of Ghost-type moves.
Thick Club Boosts the Attack stat of Cubone and Marowak.
Twistedspoon Boosts the power of Psychic-type attacks.
Wise Glasses Boosts the power of special moves.

Plates

Name Effect
Splash Plate Boosts the power of Water-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Water type and the plate cannot be removed by the opponent.
Dread Plate Boosts the power of Dark-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Dark type and the plate cannot be removed by the opponent.
Mind Plate Boosts the power of Psychic-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Psychic type and the plate cannot be removed by the opponent.
Sky Plate Boosts the power of Flying-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Flying type and the plate cannot be removed by the opponent.
Zap Plate Boosts the power of Electric-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Electric type and the plate cannot be removed by the opponent.
Draco Plate Boosts the power of Dragon-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Dragon type and the plate cannot be removed by the opponent.
Meadow Plate Boosts the power of Grass-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Grass type and the plate cannot be removed by the opponent.
Flame Plate Boosts the power of Fire-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Fire type and the plate cannot be removed by the opponent.
Insect Plate Boosts the power of Bug-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Bug type and the plate cannot be removed by the opponent.
Spooky Plate Boosts the power of Ghost-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ghost type and the plate cannot be removed by the opponent.
Icicle Plate Boosts the power of Ice-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ice type and the plate cannot be removed by the opponent.
Fist Plate Boosts the power of Fighting-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Fighting type and the plate cannot be removed by the opponent.
Toxic Plate Boosts the power of Poison-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Poison type and the plate cannot be removed by the opponent.
Stone Plate Boosts the power of Rock-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Rock type and the plate cannot be removed by the opponent.
Iron Plate Boosts the power of Steel-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Steel type and the plate cannot be removed by the opponent.
Earth Plate Boosts the power of Ground-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ground type and the plate cannot be removed by the opponent.

Incenses

Name Effect
Wave Incense Boosts the power of Water-type moves by 10%. If a Mantine is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Mantine would hatch into the baby Pokémon Mantyke.
Rock Incense Boosts the power of Rock-type moves by 10%. If a Sudowoodo is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Sudowoodo would hatch into the baby Pokémon Bonsly.
Rose Incense Boosts the power of Grass-type moves by 10%. If a Roselia is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Roselia would hatch into the baby Pokémon Budew.
Sea Incense Boosts the power of Water-Type moves by 10%. If a Marill or Azumarill is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Marill would hatch into the baby Pokémon Azurill.
Pure Incense Lessens the chance of an encounter with wild Pokémon if the holder is in the first party slot. If a Chimecho is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Chimecho would hatch into the baby Pokémon Chingling.
Odd Incense Boosts power of Psychic-type moves by 10%. If a Mr. Mime is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Mr. Mime would hatch into the baby Pokémon Mime Jr..
Luck Incense Doubles the amount of prize money received after defeating a trainer. If a Chansey or a Blissey is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Chansey would hatch into the baby Pokémon Happiny.
Full Incense The holder always attacks second in a battle, regardless of speed. If a Snorlax is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Snorlax would hatch into the baby Pokémon Munchlax.
Lax Incense Lowers the opponent's accuracy by 5%. If a Wobuffet is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Wobuffet would hatch into the baby Pokémon Wynaut.

Other Hold Items

Name Effect
Amulet Coin Doubles the amount of Pokebuck.png received from battle if the holder participated.
Black Sludge Gradually restores the HP of Poison-type Pokémon; damages all other types.
Blue Scarf Boosts the Beauty aspect of the holder in a Super Contest
Bright Powder Lowers the foes' accuracy.
Cleanse Tag Helps keep wild Pokémon away if the holder is first in the party.
Damp Rock Extends the duration of Rain Dance if used by the holder.
Destiny Knot If the holder becomes infatuated, the foe does, too.
Exp. Share The holder gets a share of Exp. points without battling.
Flame Orb Burns the holder.
Focus Band The holder may endure one potential KO attack, leaving the holder with 1 HP.
Focus Sash Prevents a Pokémon from fainting when its HP is full.
Green Scarf Boosts the Smart aspect of the holder in a Super Contest.
Grip Claw Extends the duration of multi-turn attacks such as Bind and Wrap.
Heat Rock Extends the duration of a Sunny Day move used by the holder.
Icy Rock Extends the duration of a Hail move used by the holder.
Iron Ball If the holder is a Flying-type or if it has the ability "Levitate," it becomes susceptible to Ground-type moves. Lowers the holder's speed.
King's Rock May cause the opponent to flinch when the holder inflicts damage.
Lagging Tail Holder always attacks after foe.
Leftovers The holder's HP is gradually restored during battle.
Light Clay Extends the duration of barrier moves (Light Screen, Reflect) used by the holder.
Lucky Egg Earns extra experience points during battle.
Lucky Punch Boosts Chansey's critical hit ratio.
Macho Brace Increases stat growth but halves speed
Mental Herb Snaps the holder out of infatuation; can only be used once.
Pink Scarf Boosts the Cute aspect of a Pokémon during a Super Contest.
Power Anklet Promotes Speed gain while leveling up; reduces Speed while held.
Power Band Promotes Special Defense gain while leveling up; reduces Speed while held.
Power Belt Promotes Defense gain while leveling up; reduces Speed while held.
Power Bracer Promotes Attack gain while leveling up; reduces Speed while held.
Power Herb Allows immediate use of a move that normally needs charging; can only be used once.
Power Lens Promotes Special Attack gain while leveling up; reduces Speed while held.
Power Weight Promotes HP gain while leveling up; reduces Speed while held.
Quick Claw Lets the holder move first occasionally.
Razor Claw Raises the holder's critical-hit ratio; evolves Sneasel when Sneasel levels up at night holding the Razor Claw.
Razor Fang May cause the opponent to flinch when hit with an attack; evolves Gligar when held at night while Gligar levels up.
Red Scarf Boosts the Cool Aspect of a Pokémon during a Super Contest.
Scope Lens Boosts the holder's critical hit ratio.
Shed Shell Lets the holder switch with a waiting Pokémon in battle.
Shell Bell Restores 1/8 of the damage inflicted by the user to the user's HP bar.
Shoal Salt Restores a small amount of HP each turn during battle.
Smoke Ball Allows the holder to escape from any wild Pokémon encounter without fail.
Smooth Rock Lengthens the duration of a Sandstorm move used by the holder.
Soothe Bell Makes the holder friendly
Stick Increases critical-hit ratio of Farfetch'd.
Sticky Barb Damages the holder each turn; may latch on to a foe when the holder is hit by a physical move.
Toxic Orb Badly poisons the holder in battle
White Herb Restores any lowered stat in battle; can only be used once.
Wide Lens Slightly boosts accuracy of moves.
Yellow Scarf Boosts the Tough aspect of a Pokémon in a Super Contest
Zoom Lens Boosts the critical hit ratio of the holder if the holder moves after the foe.

Evolution-Use Items

EV-Increasing Items