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Special | Meteoric Swarm | Dragon | The user's special attack sharply falls |
Other | Heart Swap | ? | Stat effects are swapped between all pokemon on the field |
? | Wave Guiding Bomb | Fighting | ? |
Other | Nature Spurt | Normal | Uses a berry to change the type and the strengh of another attack |
Other | Freeze | ? | Disables foes hold item |
Other | Trouble Seed | Grass | Change's foes ability to insomnia temporarily |
Physical | Cross Poison | Poison | High chance of critical hit and poisoning |
Special | Aqua Jet | Water | Always hits first |
? | First Hit | Normal | Hits first by using PP from other attacks |
Physical | In-Fight | Fighting | Lowers user's Defense and S0pecial Defense |
Special | Discharge | Electric | Hits everyone on the field |
Physical | Shadow Claw | Ghost | High critical hit ratio |
Physical | Force Exert | Fighting | 30% chance of paralysis |
Other | Anticipate | Fighting | When the opponent uses an offensive move. User attacks first at 1.5 times the power |
Other | Manneko | Normal | Mimic's the opponents attack at a weaker strengh |
Other | Poison Barb | Poison | Lays barbs that afflicts the foe with poison when called out into battles |
Physical | Ice Fang | Ice | May cause freezing and flinch |
Physical | Thunder Fang | Electric | May cause parylyses and flinch |
Physical | Fire Fang | Fire | May cause Burn and flinch |
Other | Scheme | Dark | Greatly increases the user's special attack |
? | Giga Impact | Electric | Causes a massive amount of damage |
Physical | Feint | Normal | Only works when foe uses Protect and Detect |
Other | Chatter | Normal | Confuses the opponent |
Other | Spell | ? | Stops the opponent from being able to make critical hits |
Physical | Brave Bird | Flying | User takes recoil damage |
Special | Charge Beam | Electric | High chance of raising the user's Special Attack |
Special | Leaf Storm | Grass | Lowers user's Special Attack |
? | Giga Horn | ? | ? |
Physical | Double Headbutt | Rock | User takes recoil damage |
Physical | Metal Burst | Steel | Returns double damage done by foe |
Special | Tide | Water | Power doubles if foes Hp is less than half |
Physical | Reminiscent Headbutt | Psychic' | May cause foe to flinch |
? | Dark Wave | ? | ? |
Physical | Awaken Slap | Fighting | Power doubles if foe is asleep, cures sleep status |
Other | Feather Rest | Flying | Restores half of max HP |
Other | Gravity | Psychic | Disables moves that fly or levitate in 5 turns |
Other | Miracle Eye | Psychic | Removes Dark-types Psychic immunity and reset's foes evasiveness |
Physical | Arm Hammer | Fighting | Lowers user's Speed |
Physical | Gyro Ball | Steel | Power depends on foe's Speed |
Other | Heal Wish | Psychic | If user faints, recovers HP and removes status effectts of next Pokemon |
Physical | Nature Blessing | Normal | Power and type of move depends on hold berry |
Physical | Beak Peck | Flying | Power doubles if foe is holding a berry |
Other | Tail Wind | Flying | Usre's team raises Speed for 5 turns |
Other | Point Strike | Normal | Randomly raises user's one stat |
Physical | Summersault | Bug | User switches out automatically after attack |
Physical | Quick Revenge | Dark | Power doubles if user recieves damage first |
Physical | Repeat | Dark | Piwer doubles if foe already recieves damage that turn |
Physical | Hurl | Dark | Hurls out held item, power depends on hold item |
Other | Psycho Swift | Psychic | Shifts status effect to target |
Special | Ace | Normal | Power increases when PP drops |
Other | Restore Imprison | Psychic | Foe isn't able to restore HP in 5 turns |
Special | Squeeze | Normal | Power depends on foes remaining HP |
Other | Power Trick | Psychic | Swaps user's own Attack and Defense |
Other | Digestive Juice | Poison | Cancels every effect of foe's ability |
Other | Prayer | Normal | Foe cannot have critical hits for 5 turns |
Other | Imitate | Normal | Copies foe's last move |
Other | Power Swap | Psychic | Swaps Attack and Special Attack with target |
Other | Guard Swap | Psychic | Swaps Defense and Special Defense with target |
Physical | Punish | Dark | Power depends on foes stat |
Physical | Treasure | Normal | Only usable when all other attacks have been used |
Physical | Ambush | Dark | Always strikes first, but fails if foe isnot using an attacking move |
Other | Aqua Ring | Water | Restores HP every turn |
Other | Electrolevitate | Electric | User changes it own ability levitate |
Physical | Flare Drive | Fire | User takes recoil |
Special | Pulse Bomb | Fighting | Cannot miss |
Other | Rock Cart | Rock | Raises user's speed |