m (→Rewards for the books: typo) |
(SNES port differences) |
||
Line 15: | Line 15: | ||
=== Exploring the library === | === Exploring the library === | ||
{{sidebar | |||
|width=256px | |||
|title=SNES differences | |||
|contents=The only two books that can be borrowed from the Lycaeum library are: | |||
* Book of Boardgames | |||
* Book of Oz | |||
}} | |||
The Lycaeum library can be divided in three areas: | The Lycaeum library can be divided in three areas: | ||
* a '''"descent"''', that leads from the surface to the fourth, deepest floor; | * a '''"descent"''', that leads from the surface to the fourth, deepest floor; |
Latest revision as of 12:42, 8 October 2019
The Lycaeum library[edit]
Characters looking for books[edit]
Exploring the library[edit]
The Lycaeum library can be divided in three areas:
- a "descent", that leads from the surface to the fourth, deepest floor;
- four "corners", accessed from the fourth floor and rising up like towers;
- a "core", accessed from the fourth floor, too, and helding the history of Britannia (i.e. the summary of the Ultima series so far).
There are 19 books in the library that can be read and/or borrowed.
Sorting the table by Function, it can be seen that 3 books are quest items; 9 books advertise earlier games by Origin Sys.; 1 book gives more hints about a later quest; and only 6 books serve no purpose.
Book title | Location | Function |
---|---|---|
Of Dreams and Visions | Descent, f1, N | - |
Tangled Tales | Descent, f3, NE | Summary of 1989 game Tangled Tales |
Snilwit's Big Book of Boardgame Strategy | Descent, f1, E | Quest item: bring it to Dr. Cat in Paws |
Knights of Legend, volume I | Descent, f3, SE | Summary of 1989 game Knights of Legend; background story of Seggallion (Serpent's Hold) |
Crossbow Marksmanship by Iolo Fitzowen |
Descent, f1, S | - |
Ye Lost Art of Ballooning | Descent, f3, SW | Hints about the hot-air balloon |
The Lost Book of Mantras | Descent, f1, W | Quest item: bring it to any wisp in Deep Forest |
The Caverns of Freitag | Descent, f1, W | Summary of 1982 game The Caverns of Freitag by Dr. Cat; background story of Gertan (Cove) |
A Treatise on the Lore of Gargoyles by Norlick the Elder |
Descent, f3, NW | - |
Plant Lore | Corner, f1, NW | - |
The Wizard of Oz by L. Frank Baum |
Corner, f1, NE | Quest item: bring it to Lord British in Britain Castle; emphasis on Truth, Love and Courage |
Dilzal's Almanac of Good Advice | Corner, f1, SE | - |
Windwalker | Corner, f1, SW | Summary of 1989 game Windwalker (sequel of Morpheus) |
Alice in Wonderland by Lewis Carroll |
Corner, f1, SW | - (false track: you need "The Wizard of Oz") |
Warriors of Destiny | Core, f4 | Summary of 1988 game Ultima V: Warriors of Destiny; hints about the Vortex in Stonegate |
The First Age of Darkness | Core, f2 | Summary of 1981 game Ultima I: The First Age of Darkness; emphasis on Mondain's Control |
The Second Age of Darkness | Core, f2 | Summary of 1982 game Ultima II: The Revenge of the Enchantress; emphasis on Minax's Passion |
The Third Age of Darkness | Core, f2 | Summary of 1983 game Ultima III: Exodus; emphasis on Exodus' Diligence |
The Quest of the Avatar | Core, f2 | Summary of 1985 game Ultima IV: Quest of the Avatar |
- NOTE: the nine video games mentioned in the Lycaeum include: 5 previous Ultima titles; 3 games released by Origin the year before Ultima 6; one game programmed by Dr. Cat before he joined Origin.
Rewards for the books[edit]
- Lord British rewards you with 20 gems for "The Wizard of Oz".
- Dr. Cat rewards you with 200 gold coins for the "Big Book of Boardgame Strategy".
- The wisps reward you for the "Book of Lost Mantras" by giving to every member of the party as many gold nuggets as each can carry; you have the option of getting information instead of "substance" (gold); such information is useful for the end of the game, but it is told in an extremely complicated language, requiring superior knowledge of physics and optics. Here is the "translation" into understandable English, line by line:
If a substance with a partially reflective surface is positioned so that its third index of refraction matches the wavelength coefficient of the output of a polarized light source, and the resulting beam is focused on an ionized crystal suspended in a unipolar magnetic field, matter can be converted into useful electromagnetic radiation at an efficiency rate of 96 to 98 percent, depending on the desired output frequency. |
If a lens is properly aligned with the light going through another lens and the light beam is focused on the Vortex Cube, the Codex of Ultimate Wisdom can be turned into an image that is tangible. |
Make sure you drop any unneeded item before you make the trade with the wisps. Exchange all the gold nuggets for gold coins in Britain. With all the money you can now afford the best equipment, all the magic spells and a lot of reagents!
Nicodemus the enchanter[edit]
Although Thariand is the Lord of the Stronghold of Truth (i.e. the Lycaeum), what he says is of little usefulness: the forest southeast of Yew is too thick to get through. Eckhart, from the Stronghold of Love (i.e. Empath Abbey), gives the best advice to find Nicodemus' house.
You need two spells to enter Nicodemus' hut: the "Unlock magic" can be acquired from Horance; the "Dispel field" can be taught by Xiao.
Buy the most convenient blood moss from Nicodemus, for just 2 gold coins per piece. He sells about 14 spells. He also sells yew staves, but some can be found for free in dungeons. When a companion with magic points reaches level 7, the "Enchant" spell can be used to upgrade staves into new spell-casting wands (unlike in Ultima 7, where it upgrades arrows and crossbow bolts).