MapleStory/Bowman/Skills

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The skills of Bowmen are varied and unique. Bowmen are capable of inflicting various effects upon opponents while bringing them down. Defensive and tactical skills compensate for an archer's low hit points.

Bowman

First Job

Archer

File:MS Skill Critical Shot.png

Critical Shot: Increases Critical Hit Rate.

Critical Shot effects

Increases Critical Hit Rate.

  • Level 1: +2% success rate.
  • Level 2: +4% success rate.
  • Level 3: +6% success rate.
  • Level 4: +8% success rate.
  • Level 5: +10% success rate.
  • Level 6: +12% success rate.
  • Level 7: +14% success rate.
  • Level 8: +16% success rate.
  • Level 9: +18% success rate.
  • Level 10: +20% success rate.
  • Level 11: +22% success rate.
  • Level 12: +24% success rate.
  • Level 13: +26% success rate.
  • Level 14: +28% success rate.
  • Level 15: +30% success rate.
  • Level 16: +32% success rate.
  • Level 17: +34% success rate.
  • Level 18: +36% success rate.
  • Level 19: +38% success rate.
  • Level 20: +40% success rate.

File:MS Skill The Eye of Amazon.png

The Eye of Amazon: Increase the attack range of bows and crossbows.

The Eye of Amazon effects

Increase the attack range of bows and crossbows.

  • Level 1: +24 range
  • Level 2: +48 range
  • Level 3: +72 range
  • Level 4: +96 range
  • Level 5: +120 range

File:MS Skill Focus.png

Focus: Enhances Accuracy and Avoidability for a given duration.

Focus effects

Enhances Accuracy and Avoidability for a given duration.

  • Level 1: MP -8; 90 seconds; +10 Accuracy, +10 Evasion.
  • Level 2: MP -9; 105 seconds; +15 Accuracy, +15 Evasion.
  • Level 3: MP -9; 120 seconds; +20 Accuracy, +20 Evasion.
  • Level 4: MP -10; 135 seconds; +25 Accuracy, +25 Evasion.
  • Level 5: MP -10; 150 seconds; +30 Accuracy, +30 Evasion.
  • Level 6: MP -11; 165 seconds; +35 Accuracy, +35 Evasion.
  • Level 7: MP -11; 180 seconds; +40 Accuracy, +40 Evasion.
  • Level 8: MP -12; 195 seconds; +45 Accuracy, +45 Evasion.
  • Level 9: MP -12; 210 seconds; +50 Accuracy, +50 Evasion.
  • Level 10: MP -13; 225 seconds; +55 Accuracy, +55 Evasion.
  • Level 11: MP -13; 240 seconds; +60 Accuracy, +60 Evasion.
  • Level 12: MP -14; 255 seconds; +65 Accuracy, +65 Evasion.
  • Level 13: MP -14; 270 seconds; +70 Accuracy, +70 Evasion.
  • Level 14: MP -15; 285 seconds; +75 Accuracy, +75 Evasion.
  • Level 15: MP -15; 300 seconds; +80 Accuracy, +80 Evasion.

Arrow Blow: Fires arrows at up to 3 enemies. Only costs 1 arrow.

Arrow Blow effects

Fires arrows at up to 3 enemies. Only costs 1 arrow.

  • Level 1: MP -10; 143% Damage.
  • Level 2: MP -10; 146% Damage.
  • Level 3: MP -10; 149% Damage.
  • Level 4: MP -11; 152% Damage.
  • Level 5: MP -11; 155% Damage.
  • Level 6: MP -11; 158% Damage.
  • Level 7: MP -11; 161% Damage.
  • Level 8: MP -12; 164% Damage.
  • Level 9: MP -12; 167% Damage.
  • Level 10: MP -12; 170% Damage.
  • Level 11: MP -12; 173% Damage.
  • Level 12: MP -13; 176% Damage.
  • Level 13: MP -13; 179% Damage.
  • Level 14: MP -13; 182% Damage.
  • Level 15: MP -13; 185% Damage.
  • Level 16: MP -14; 188% Damage.
  • Level 17: MP -14; 191% Damage.
  • Level 18: MP -14; 194% Damage.
  • Level 19: MP -14; 197% Damage.
  • Level 20: MP -15; 200% Damage.

Double Shot: Fires two arrows at an enemy.

Double Shot effects

Fires two arrows at an enemy.

  • Level 1: MP -8; 83% Damage.
  • Level 2: MP -8; 86% Damage.
  • Level 3: MP -8; 89% Damage.
  • Level 4: MP -8; 92% Damage.
  • Level 5: MP -8; 95% Damage.
  • Level 6: MP -10; 98% Damage.
  • Level 7: MP -10; 101% Damage.
  • Level 8: MP -10; 104% Damage.
  • Level 9: MP -10; 107% Damage.
  • Level 10: MP -10; 110% Damage.
  • Level 11: MP -10; 113% Damage.
  • Level 12: MP -12; 116% Damage.
  • Level 13: MP -12; 119% Damage.
  • Level 14: MP -12; 122% Damage.
  • Level 15: MP -12; 125% Damage.
  • Level 16: MP -12; 128% Damage.
  • Level 17: MP -12; 131% Damage.
  • Level 18: MP -14; 134% Damage.
  • Level 19: MP -14; 137% Damage.
  • Level 20: MP -14; 140% Damage.

Second Job

Common

Final Attack: Grants a chance to deal additional damage after an attack.

Final Attack effects

Grants a chance to deal additional damage after an attack.

  • Level 1: 2% Success rate, final attack damage 100%
  • Level 2: 4% Success rate, final attack damage 105%
  • Level 3: 6% Success rate, final attack damage 105%
  • Level 4: 8% Success rate, final attack damage 110%
  • Level 5: 10% Success rate, final attack damage 110%
  • Level 6: 12% Success rate, final attack damage 115%
  • Level 7: 14% Success rate, final attack damage 115%
  • Level 8: 16% Success rate, final attack damage 120%
  • Level 9: 18% Success rate, final attack damage 120%
  • Level 10: 20% Success rate, final attack damage 125%
  • Level 11: 22% Success rate, final attack damage 125%
  • Level 12: 24% Success rate, final attack damage 130%
  • Level 13: 26% Success rate, final attack damage 130%
  • Level 14: 28% Success rate, final attack damage 135%
  • Level 15: 30% Success rate, final attack damage 135%
  • Level 16: 32% Success rate, final attack damage 140%
  • Level 17: 34% Success rate, final attack damage 140%
  • Level 18: 36% Success rate, final attack damage 145%
  • Level 19: 38% Success rate, final attack damage 145%
  • Level 20: 40% Success rate, final attack damage 150%

File:MS Skill Improved Fundamentals2.png

Improved Fundamentals: Improves the damage of Arrow Blow and Double Arrow.

Improved Fundamentals effects

Improves the damage of Arrow Blow and Double Arrow.

  • Level 1: Arrow Blow +10%, Double Arrow +6%.
  • Level 2: Arrow Blow +20%, Double Arrow +12%.
  • Level 3: Arrow Blow +30%, Double Arrow +18%.
  • Level 4: Arrow Blow +40%, Double Arrow +24%.
  • Level 5: Arrow Blow +50%, Double Arrow +30%.
  • Level 6: Arrow Blow +60%, Double Arrow +36%.
  • Level 7: Arrow Blow +70%, Double Arrow +42%.
  • Level 8: Arrow Blow +80%, Double Arrow +48%.
  • Level 9: Arrow Blow +90%, Double Arrow +54%.
  • Level 10: Arrow Blow +100%, Double Arrow +60%.

Soul Arrow: Enables you to use your bow without consuming arrows for a fixed period of time.

Soul Arrow effects

Enables you to use your bow without consuming arrows for a fixed period of time.

  • Level 1: MP -15; 30 seconds of Soul Arrows.
  • Level 2: MP -15; 60 seconds of Soul Arrows.
  • Level 3: MP -15; 90 seconds of Soul Arrows.
  • Level 4: MP -15; 120 seconds of Soul Arrows.
  • Level 5: MP -15; 150 seconds of Soul Arrows.
  • Level 6: MP -20; 180 seconds of Soul Arrows.
  • Level 7: MP -20; 210 seconds of Soul Arrows.
  • Level 8: MP -20; 240 seconds of Soul Arrows.
  • Level 9: MP -20; 270 seconds of Soul Arrows.
  • Level 10: MP -20; 300 seconds of Soul Arrows.

File:MS Skill Power Knock-Back.png

Power Knock-Back: Deals damage to nearby enemies and knocks them back.

Power Knock-Back effects

Deals damage to nearby enemies and knocks them back.

  • Level 1: MP -8; 204% Damage, 62% chance of knockback 205 distance.
  • Level 2: MP -8; 208% Damage, 64% chance of knockback 210 distance.
  • Level 3: MP -8; 212% Damage, 66% chance of knockback 215 distance.
  • Level 4: MP -8; 216% Damage, 68% chance of knockback 220 distance.
  • Level 5: MP -8; 220% Damage, 70% chance of knockback 225 distance.
  • Level 6: MP -8; 224% Damage, 72% chance of knockback 230 distance.
  • Level 7: MP -8; 228% Damage, 74% chance of knockback 235 distance.
  • Level 8: MP -8; 232% Damage, 76% chance of knockback 240 distance.
  • Level 9: MP -8; 236% Damage, 78% chance of knockback 245 distance.
  • Level 10: MP -8; 240% Damage, 80% chance of knockback 250 distance.
  • Level 11: MP -15; 244% Damage, 82% chance of knockback 255 distance.
  • Level 12: MP -15; 248% Damage, 84% chance of knockback 260 distance.
  • Level 13: MP -15; 252% Damage, 86% chance of knockback 265 distance.
  • Level 14: MP -15; 256% Damage, 88% chance of knockback 270 distance.
  • Level 15: MP -15; 260% Damage, 90% chance of knockback 275 distance.
  • Level 16: MP -15; 264% Damage, 92% chance of knockback 280 distance.
  • Level 17: MP -15; 268% Damage, 94% chance of knockback 285 distance.
  • Level 18: MP -15; 272% Damage, 96% chance of knockback 290 distance.
  • Level 19: MP -15; 276% Damage, 98% chance of knockback 295 distance.
  • Level 20: MP -15; 280% Damage, 100% chance of knockback 300 distance.

Hunter

  • Advanced from the first job Bowman.

Bow Mastery: Increases the bow mastery and accuracy. It only applies when a bow is in hand.

Bow Mastery effects

Increases the bow mastery and accuracy. It only applies when a bow is in hand.

  • Level 1: Mastery of Bow weapons 12%, Accuracy +3.
  • Level 2: Mastery of Bow weapons 14%, Accuracy +6.
  • Level 3: Mastery of Bow weapons 16%, Accuracy +9.
  • Level 4: Mastery of Bow weapons 18%, Accuracy +12.
  • Level 5: Mastery of Bow weapons 20%, Accuracy +15.
  • Level 6: Mastery of Bow weapons 22%, Accuracy +18.
  • Level 7: Mastery of Bow weapons 24%, Accuracy +21.
  • Level 8: Mastery of Bow weapons 26%, Accuracy +24.
  • Level 9: Mastery of Bow weapons 28%, Accuracy +27.
  • Level 10: Mastery of Bow weapons 30%, Accuracy +30.
  • Level 11: Mastery of Bow weapons 32%, Accuracy +33.
  • Level 12: Mastery of Bow weapons 34%, Accuracy +36.
  • Level 13: Mastery of Bow weapons 36%, Accuracy +39.
  • Level 14: Mastery of Bow weapons 38%, Accuracy +42.
  • Level 15: Mastery of Bow weapons 40%, Accuracy +45.
  • Level 16: Mastery of Bow weapons 42%, Accuracy +48.
  • Level 17: Mastery of Bow weapons 44%, Accuracy +51.
  • Level 18: Mastery of Bow weapons 46%, Accuracy +54.
  • Level 19: Mastery of Bow weapons 48%, Accuracy +57.
  • Level 20: Mastery of Bow weapons 50%, Accuracy +60.

Bow Booster: Doubles the attack speed of your weapon. Must have a bow equipped.

Bow Booster effects

Doubles the attack speed of your weapon. Must have a bow equipped.

  • Level 1: MP -30; 10 seconds; +2 weapon speed.
  • Level 2: MP -29; 20 seconds; +2 weapon speed.
  • Level 3: MP -28; 30 seconds; +2 weapon speed.
  • Level 4: MP -27; 40 seconds; +2 weapon speed.
  • Level 5: MP -26; 50 seconds; +2 weapon speed.
  • Level 6: MP -25; 60 seconds; +2 weapon speed.
  • Level 7: MP -24; 70 seconds; +2 weapon speed.
  • Level 8: MP -23; 80 seconds; +2 weapon speed.
  • Level 9: MP -22; 90 seconds; +2 weapon speed.
  • Level 10: MP -21; 100 seconds; +2 weapon speed.
  • Level 11: MP -20; 110 seconds; +2 weapon speed.
  • Level 12: MP -19; 120 seconds; +2 weapon speed.
  • Level 13: MP -18; 130 seconds; +2 weapon speed.
  • Level 14: MP -17; 140 seconds; +2 weapon speed.
  • Level 15: MP -16; 150 seconds; +2 weapon speed.
  • Level 16: MP -15; 160 seconds; +2 weapon speed.
  • Level 17: MP -14; 170 seconds; +2 weapon speed.
  • Level 18: MP -13; 180 seconds; +2 weapon speed.
  • Level 19: MP -12; 190 seconds; +2 weapon speed.
  • Level 20: MP -11; 200 seconds; +2 weapon speed.

File:MS Skill Arrow Bomb - Bow.png

Arrow Bomb: Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.

Arrow Bomb effects

Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.

  • Level 1: MP -14; 253% Damage that strikes 6 monsters. 22% stun rate for 2 seconds.
  • Level 2: MP -15; 256% Damage that strikes 6 monsters. 24% stun rate for 2 seconds.
  • Level 3: MP -15; 259% Damage that strikes 6 monsters. 26% stun rate for 2 seconds.
  • Level 4: MP -26; 262% Damage that strikes 6 monsters. 28% stun rate for 2 seconds.
  • Level 5: MP -16; 265% Damage that strikes 6 monsters. 30% stun rate for 3 seconds.
  • Level 6: MP -17; 268% Damage that strikes 6 monsters. 32% stun rate for 3 seconds.
  • Level 7: MP -17; 271% Damage that strikes 6 monsters. 34% stun rate for 3 seconds.
  • Level 8: MP -18; 274% Damage that strikes 6 monsters. 36% stun rate for 3 seconds.
  • Level 9: MP -18; 277% Damage that strikes 6 monsters. 38% stun rate for 3 seconds.
  • Level 10: MP -19; 280% Damage that strikes 6 monsters. 40% stun rate for 4 seconds.
  • Level 11: MP -19; 283% Damage that strikes 6 monsters. 42% stun rate for 4 seconds.
  • Level 12: MP -20; 286% Damage that strikes 6 monsters. 24% stun rate for 4 seconds.
  • Level 13: MP -20; 289% Damage that strikes 6 monsters. 46% stun rate for 4 seconds.
  • Level 14: MP -21; 292% Damage that strikes 6 monsters. 48% stun rate for 5 seconds.
  • Level 15: MP -21; 295% Damage that strikes 6 monsters. 50% stun rate for 5 seconds.
  • Level 16: MP -22; 298% Damage that strikes 6 monsters. 52% stun rate for 5 seconds.
  • Level 17: MP -22; 301% Damage that strikes 6 monsters. 54% stun rate for 5 seconds.
  • Level 18: MP -23; 304% Damage that strikes 6 monsters. 56% stun rate for 5 seconds.
  • Level 19: MP -23; 307% Damage that strikes 6 monsters. 58% stun rate for 5 seconds.
  • Level 20: MP -24; 310% Damage that strikes 6 monsters. 60% stun rate for 6 seconds.

Crossbowman

  • Advanced from the first job Bowman.

Crossbow Mastery: Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.

Crossbow Mastery effects

Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.

  • Level 1: Mastery of Crossbow weapons 12%, Accuracy +3.
  • Level 2: Mastery of Crossbow weapons 14%, Accuracy +6.
  • Level 3: Mastery of Crossbow weapons 16%, Accuracy +9.
  • Level 4: Mastery of Crossbow weapons 18%, Accuracy +12.
  • Level 5: Mastery of Crossbow weapons 20%, Accuracy +15.
  • Level 6: Mastery of Crossbow weapons 22%, Accuracy +18.
  • Level 7: Mastery of Crossbow weapons 24%, Accuracy +21.
  • Level 8: Mastery of Crossbow weapons 26%, Accuracy +24.
  • Level 9: Mastery of Crossbow weapons 28%, Accuracy +27.
  • Level 10: Mastery of Crossbow weapons 30%, Accuracy +30.
  • Level 11: Mastery of Crossbow weapons 32%, Accuracy +33.
  • Level 12: Mastery of Crossbow weapons 34%, Accuracy +36.
  • Level 13: Mastery of Crossbow weapons 36%, Accuracy +39.
  • Level 14: Mastery of Crossbow weapons 38%, Accuracy +42.
  • Level 15: Mastery of Crossbow weapons 40%, Accuracy +45.
  • Level 16: Mastery of Crossbow weapons 42%, Accuracy +48.
  • Level 17: Mastery of Crossbow weapons 44%, Accuracy +51.
  • Level 18: Mastery of Crossbow weapons 46%, Accuracy +54.
  • Level 19: Mastery of Crossbow weapons 48%, Accuracy +57.
  • Level 20: Mastery of Crossbow weapons 50%, Accuracy +60.

Crossbow Booster: Doubles the attack speed of your weapon. Must have a crossbow equipped.

Crossbow Booster effects

Doubles the attack speed of your weapon. Must have a crossbow equipped.

  • Level 1: MP -30; 10 seconds; +2 weapon speed.
  • Level 2: MP -29; 20 seconds; +2 weapon speed.
  • Level 3: MP -28; 30 seconds; +2 weapon speed.
  • Level 4: MP -27; 40 seconds; +2 weapon speed.
  • Level 5: MP -26; 50 seconds; +2 weapon speed.
  • Level 6: MP -25; 60 seconds; +2 weapon speed.
  • Level 7: MP -24; 70 seconds; +2 weapon speed.
  • Level 8: MP -23; 80 seconds; +2 weapon speed.
  • Level 9: MP -22; 90 seconds; +2 weapon speed.
  • Level 10: MP -21; 100 seconds; +2 weapon speed.
  • Level 11: MP -20; 110 seconds; +2 weapon speed.
  • Level 12: MP -19; 120 seconds; +2 weapon speed.
  • Level 13: MP -18; 130 seconds; +2 weapon speed.
  • Level 14: MP -17; 140 seconds; +2 weapon speed.
  • Level 15: MP -16; 150 seconds; +2 weapon speed.
  • Level 16: MP -15; 160 seconds; +2 weapon speed.
  • Level 17: MP -14; 170 seconds; +2 weapon speed.
  • Level 18: MP -13; 180 seconds; +2 weapon speed.
  • Level 19: MP -12; 190 seconds; +2 weapon speed.
  • Level 20: MP -11; 200 seconds; +2 weapon speed.

File:MS Skill Iron Arrow - Crossbow.png

Iron Arrow: Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies.

Iron Arrow effects

Fires a steel arrow that can penetrate a crowd of enemies. Attacks up to 6 enemies, but the damage is split between the enemies.

  • Level 1: MP -20; 283% Damage that strikes 6 monsters.
  • Level 2: MP -20; 286% Damage that strikes 6 monsters.
  • Level 3: MP -20; 289% Damage that strikes 6 monsters.
  • Level 4: MP -20; 292% Damage that strikes 6 monsters.
  • Level 5: MP -20; 295% Damage that strikes 6 monsters.
  • Level 6: MP -22; 298% Damage that strikes 6 monsters.
  • Level 7: MP -22; 301% Damage that strikes 6 monsters.
  • Level 8: MP -22; 304% Damage that strikes 6 monsters.
  • Level 9: MP -22; 307% Damage that strikes 6 monsters.
  • Level 10: MP -22; 310% Damage that strikes 6 monsters.
  • Level 11: MP -24; 313% Damage that strikes 6 monsters.
  • Level 12: MP -24; 316% Damage that strikes 6 monsters.
  • Level 13: MP -24; 319% Damage that strikes 6 monsters.
  • Level 14: MP -24; 322% Damage that strikes 6 monsters.
  • Level 15: MP -24; 325% Damage that strikes 6 monsters.
  • Level 16: MP -26; 328% Damage that strikes 6 monsters.
  • Level 17: MP -26; 331% Damage that strikes 6 monsters.
  • Level 18: MP -26; 334% Damage that strikes 6 monsters.
  • Level 19: MP -26; 337% Damage that strikes 6 monsters.
  • Level 20: MP -26; 340% Damage that strikes 6 monsters.

Third Job

Common

File:MS Skill Thrust.png

Thrust: Permanently increases your Speed.

Thrust effects

Permanently increases your Speed.

  • Level 1: Speed +3.
  • Level 2: Speed +6.
  • Level 3: Speed +9.
  • Level 4: Speed +12.
  • Level 5: Speed +15.
  • Level 6: Speed +18.
  • Level 7: Speed +21.
  • Level 8: Speed +24.
  • Level 9: Speed +27.
  • Level 10: Speed +30.

Mortal Blow: Has a chance to kill an enemy with a single blow.

Mortal Blow effects

Has a chance to kill an enemy with a single blow.

  • Level 1: If HP is below 11%, 1% chance of instant death.
  • Level 2: If HP is below 12%, 2% chance of instant death.
  • Level 3: If HP is below 13%, 3% chance of instant death.
  • Level 4: If HP is below 14%, 4% chance of instant death.
  • Level 5: If HP is below 15%, 5% chance of instant death.
  • Level 6: If HP is below 16%, 6% chance of instant death.
  • Level 7: If HP is below 17%, 7% chance of instant death.
  • Level 8: If HP is below 18%, 8% chance of instant death.
  • Level 9: If HP is below 19%, 9% chance of instant death.
  • Level 10: If HP is below 20%, 10% chance of instant death.
  • Level 11: If HP is below 21%, 11% chance of instant death.
  • Level 12: If HP is below 22%, 12% chance of instant death.
  • Level 13: If HP is below 23%, 13% chance of instant death.
  • Level 14: If HP is below 24%, 14% chance of instant death.
  • Level 15: If HP is below 25%, 15% chance of instant death.
  • Level 16: If HP is below 26%, 16% chance of instant death.
  • Level 17: If HP is below 27%, 17% chance of instant death.
  • Level 18: If HP is below 28%, 18% chance of instant death.
  • Level 19: If HP is below 29%, 19% chance of instant death.
  • Level 20: If HP is below 30%, 20% chance of instant death.

File:MS Skill Dodge.png

Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit.

Evasion Boost effects

Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit.

  • Level 1: 2% chance of avoiding an attack.
  • Level 2: 4% chance of avoiding an attack.
  • Level 3: 6% chance of avoiding an attack.
  • Level 4: 8% chance of avoiding an attack.
  • Level 5: 10% chance of avoiding an attack.
  • Level 6: 12% chance of avoiding an attack.
  • Level 7: 14% chance of avoiding an attack.
  • Level 8: 16% chance of avoiding an attack.
  • Level 9: 18% chance of avoiding an attack.
  • Level 10: 20% chance of avoiding an attack.

File:MS Skill Puppet.png

Puppet: Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.

Puppet effects

Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.

  • Level 1: MP -23; 10 seconds of 400 HP puppet summon.
  • Level 2: MP -23; 15 seconds of 800 HP puppet summon.
  • Level 3: MP -23; 15 seconds of 1200 HP puppet summon.
  • Level 4: MP -26; 20 seconds of 1600 HP puppet summon.
  • Level 5: MP -26; 20 seconds of 2000 HP puppet summon.
  • Level 6: MP -26; 25 seconds of 2400 HP puppet summon.
  • Level 7: MP -26; 25 seconds of 2800 HP puppet summon.
  • Level 8: MP -29; 30 seconds of 3200 HP puppet summon.
  • Level 9: MP -29; 30 seconds of 3600 HP puppet summon.
  • Level 10: MP -29; 35 seconds of 4000 HP puppet summon.
  • Level 11: MP -29; 35 seconds of 4400 HP puppet summon.
  • Level 12: MP -32; 40 seconds of 4800 HP puppet summon.
  • Level 13: MP -32; 40 seconds of 5200 HP puppet summon.
  • Level 14: MP -32; 45 seconds of 5600 HP puppet summon.
  • Level 15: MP -32; 45 seconds of 6000 HP puppet summon.
  • Level 16: MP -35; 50 seconds of 6400 HP puppet summon.
  • Level 17: MP -35; 50 seconds of 6800 HP puppet summon.
  • Level 18: MP -35; 55 seconds of 7200 HP puppet summon.
  • Level 19: MP -35; 55 seconds of 7600 HP puppet summon.
  • Level 20: MP -38; 60 seconds of 8000 HP puppet summon.

File:MS Skill Strafe.png

Strafe: Fires 4 arrows at an enemy.

Strafe effects

Fires 4 arrows at an enemy.

  • Level 1: MP -22; 92% Damage that attacks 4 times.
  • Level 2: MP -22; 94% Damage that attacks 4 times.
  • Level 3: MP -22; 96% Damage that attacks 4 times.
  • Level 4: MP -22; 98% Damage that attacks 4 times.
  • Level 5: MP -22; 100% Damage that attacks 4 times.
  • Level 6: MP -24; 102% Damage that attacks 4 times.
  • Level 7: MP -24; 104% Damage that attacks 4 times.
  • Level 8: MP -24; 106% Damage that attacks 4 times.
  • Level 9: MP -24; 108% Damage that attacks 4 times.
  • Level 10: MP -24; 110% Damage that attacks 4 times.
  • Level 11: MP -26; 112% Damage that attacks 4 times.
  • Level 12: MP -26; 114% Damage that attacks 4 times.
  • Level 13: MP -26; 116% Damage that attacks 4 times.
  • Level 14: MP -26; 118% Damage that attacks 4 times.
  • Level 15: MP -26; 120% Damage that attacks 4 times.
  • Level 16: MP -28; 122% Damage that attacks 4 times.
  • Level 17: MP -28; 124% Damage that attacks 4 times.
  • Level 18: MP -28; 126% Damage that attacks 4 times.
  • Level 19: MP -28; 128% Damage that attacks 4 times.
  • Level 20: MP -28; 130% Damage that attacks 4 times.
  • Level 21: MP -30; 132% Damage that attacks 4 times.
  • Level 22: MP -30; 134% Damage that attacks 4 times.
  • Level 23: MP -30; 136% Damage that attacks 4 times.
  • Level 24: MP -30; 138% Damage that attacks 4 times.
  • Level 25: MP -30; 140% Damage that attacks 4 times.
  • Level 26: MP -32; 142% Damage that attacks 4 times.
  • Level 27: MP -32; 144% Damage that attacks 4 times.
  • Level 28: MP -32; 146% Damage that attacks 4 times.
  • Level 29: MP -32; 148% Damage that attacks 4 times.
  • Level 30: MP -32; 150% Damage that attacks 4 times.

Ranger

  • Advanced from the second job Hunter.

File:MS Skill Inferno.png

Inferno: Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.

Inferno effects

Fires arrows imbued with flame power to attack up to 6 monsters. Hit monsters continue to take damage after they're hit.

  • Level 1: MP -20; 355% Damage. 3 seconds of 31% DOT damage.
  • Level 2: MP -20; 360% Damage. 3 seconds of 32% DOT damage.
  • Level 3: MP -20; 365% Damage. 3 seconds of 33% DOT damage.
  • Level 4: MP -22; 370% Damage. 3 seconds of 34% DOT damage.
  • Level 5: MP -22; 375% Damage. 3 seconds of 35% DOT damage.
  • Level 6: MP -22; 380% Damage. 4 seconds of 36% DOT damage.
  • Level 7: MP -22; 385% Damage. 4 seconds of 37% DOT damage.
  • Level 8: MP -24; 390% Damage. 4 seconds of 38% DOT damage.
  • Level 9: MP -24; 395% Damage. 4 seconds of 39% DOT damage.
  • Level 10: MP -24; 400% Damage. 4 seconds of 40% DOT damage.
  • Level 11: MP -24; 405% Damage. 5 seconds of 41% DOT damage.
  • Level 12: MP -26; 410% Damage. 5 seconds of 42% DOT damage.
  • Level 13: MP -26; 415% Damage. 5 seconds of 43% DOT damage.
  • Level 14: MP -26; 420% Damage. 5 seconds of 44% DOT damage.
  • Level 15: MP -26; 425% Damage. 5 seconds of 45% DOT damage.
  • Level 16: MP -28; 430% Damage. 6 seconds of 46% DOT damage.
  • Level 17: MP -28; 435% Damage. 6 seconds of 47% DOT damage.
  • Level 18: MP -28; 440% Damage. 6 seconds of 48% DOT damage.
  • Level 19: MP -28; 445% Damage. 6 seconds of 49% DOT damage.
  • Level 20: MP -30; 450% Damage. 6 seconds of 50% DOT damage.

File:MS Skill Arrow Rain.png

Arrow Rain: Fires a volley of arrows into the sky, attacking multiple monsters at once.

Arrow Rain effects

Fires a volley of arrows into the sky, attacking multiple monsters at once.

  • Level 1: MP -18; 284% Damage on 5 monsters.
  • Level 2: MP -18; 288% Damage on 5 monsters.
  • Level 3: MP -18; 292% Damage on 5 monsters.
  • Level 4: MP -18; 296% Damage on 5 monsters.
  • Level 5: MP -18; 300% Damage on 5 monsters.
  • Level 6: MP -20; 304% Damage on 6 monsters.
  • Level 7: MP -20; 308% Damage on 6 monsters.
  • Level 8: MP -20; 312% Damage on 6 monsters.
  • Level 9: MP -20; 318% Damage on 6 monsters.
  • Level 10: MP -20; 320% Damage on 6 monsters.
  • Level 11: MP -22; 324% Damage on 6 monsters.
  • Level 12: MP -22; 328% Damage on 7 monsters.
  • Level 13: MP -22; 332% Damage on 7 monsters.
  • Level 14: MP -22; 336% Damage on 7 monsters.
  • Level 15: MP -22; 340% Damage on 7 monsters.
  • Level 16: MP -24; 344% Damage on 7 monsters.
  • Level 17: MP -24; 348% Damage on 7 monsters.
  • Level 18: MP -24; 352% Damage on 8 monsters.
  • Level 19: MP -24; 356% Damage on 8 monsters.
  • Level 20: MP -24; 360% Damage on 8 monsters.
  • Level 21: MP -26; 364% Damage on 8 monsters.
  • Level 22: MP -26; 368% Damage on 8 monsters.
  • Level 23: MP -26; 372% Damage on 8 monsters.
  • Level 24: MP -26; 376% Damage on 9 monsters.
  • Level 25: MP -26; 380% Damage on 9 monsters.
  • Level 26: MP -28; 384% Damage on 9 monsters.
  • Level 27: MP -28; 388% Damage on 9 monsters.
  • Level 28: MP -28; 392% Damage on 9 monsters.
  • Level 29: MP -28; 396% Damage on 9 monsters.
  • Level 30: MP -28; 400% Damage on 10 monsters.

File:MS Skill Silver Hawk.png

Silver Hawk: Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters.

Silver Hawk effects

Summons a silver hawk. The hawk will hover near you, attacking and occasionally Stunning monsters.

  • Requires Level 5 Puppet.
  • Consumes One Summoning Rock.
  • Level 1: MP -40; Summons for 104 seconds. 155% Damage at 42% stun rate.
  • Level 2: MP -44; Summons for 108 seconds. 160% Damage at 45% stun rate.
  • Level 3: MP -44; Summons for 112 seconds. 165% Damage at 48% stun rate.
  • Level 4: MP -48; Summons for 116 seconds. 170% Damage at 51% stun rate.
  • Level 5: MP -48; Summons for 120 seconds. 175% Damage at 54% stun rate.
  • Level 6: MP -52; Summons for 124 seconds. 180% Damage at 57% stun rate.
  • Level 7: MP -52; Summons for 128 seconds. 185% Damage at 60% stun rate.
  • Level 8: MP -56; Summons for 132 seconds. 190% Damage at 63% stun rate.
  • Level 9: MP -56; Summons for 136 seconds. 195% Damage at 66% stun rate.
  • Level 10: MP -60; Summons for 140 seconds. 200% Damage at 69% stun rate.
  • Level 11: MP -60; Summons for 144 seconds. 205% Damage at 72% stun rate.
  • Level 12: MP -64; Summons for 148 seconds. 210% Damage at 75% stun rate.
  • Level 13: MP -64; Summons for 152 seconds. 215% Damage at 78% stun rate.
  • Level 14: MP -68; Summons for 156 seconds. 220% Damage at 81% stun rate.
  • Level 15: MP -68; Summons for 160 seconds. 225% Damage at 84% stun rate.
  • Level 16: MP -72; Summons for 164 seconds. 230% Damage at 87% stun rate.
  • Level 17: MP -72; Summons for 168 seconds. 235% Damage at 80% stun rate.
  • Level 18: MP -76; Summons for 172 seconds. 240% Damage at 93% stun rate.
  • Level 19: MP -76; Summons for 176 seconds. 245% Damage at 96% stun rate.
  • Level 20: MP -80; Summons for 180 seconds. 250% Damage at 99% stun rate.

Sniper

File:MS Skill Ice Shot.png

Blizzard: Uses ice-based arrows to attack up to 6 monsters at once.

Blizzard effects

Uses ice-based arrows to attack up to 6 monsters at once.

  • Level 1: MP -20; 305% Damage. Frozen for 1 second.
  • Level 2: MP -20; 310% Damage. Frozen for 1 second.
  • Level 3: MP -20; 315% Damage. Frozen for 1 second.
  • Level 4: MP -22; 320% Damage. Frozen for 1 second.
  • Level 5: MP -22; 325% Damage. Frozen for 1 second.
  • Level 6: MP -22; 330% Damage. Frozen for 1 second.
  • Level 7: MP -22; 335% Damage. Frozen for 1 second.
  • Level 8: MP -24; 340% Damage. Frozen for 2 seconds.
  • Level 9: MP -24; 345% Damage. Frozen for 2 seconds.
  • Level 10: MP -24; 350% Damage. Frozen for 2 seconds.
  • Level 11: MP -24; 355% Damage. Frozen for 2 seconds.
  • Level 12: MP -26; 360% Damage. Frozen for 2 seconds.
  • Level 13: MP -26; 365% Damage. Frozen for 2 seconds.
  • Level 14: MP -26; 370% Damage. Frozen for 2 seconds.
  • Level 15: MP -26; 375% Damage. Frozen for 3 seconds.
  • Level 16: MP -28; 380% Damage. Frozen for 3 seconds.
  • Level 17: MP -28; 385% Damage. Frozen for 3 seconds.
  • Level 18: MP -28; 390% Damage. Frozen for 3 seconds.
  • Level 19: MP -28; 395% Damage. Frozen for 3 seconds.
  • Level 20: MP -30; 400% Damage. Frozen for 3 seconds.

File:MS Skill Arrow Eruption.png

Arrow Eruption: Attacks up to 6 monsters simultaneously by shooting multiple arrows.

Arrow Eruption effects

Attacks up to 6 monsters simultaneously by shooting multiple arrows.

  • Level 1: MP -18; 284% Damage on 5 monsters.
  • Level 2: MP -18; 288% Damage on 5 monsters.
  • Level 3: MP -18; 292% Damage on 5 monsters.
  • Level 4: MP -18; 296% Damage on 5 monsters.
  • Level 5: MP -18; 300% Damage on 5 monsters.
  • Level 6: MP -20; 304% Damage on 6 monsters.
  • Level 7: MP -20; 308% Damage on 6 monsters.
  • Level 8: MP -20; 312% Damage on 6 monsters.
  • Level 9: MP -20; 318% Damage on 6 monsters.
  • Level 10: MP -20; 320% Damage on 6 monsters.
  • Level 11: MP -22; 324% Damage on 6 monsters.
  • Level 12: MP -22; 328% Damage on 7 monsters.
  • Level 13: MP -22; 332% Damage on 7 monsters.
  • Level 14: MP -22; 336% Damage on 7 monsters.
  • Level 15: MP -22; 340% Damage on 7 monsters.
  • Level 16: MP -24; 344% Damage on 7 monsters.
  • Level 17: MP -24; 348% Damage on 7 monsters.
  • Level 18: MP -24; 352% Damage on 8 monsters.
  • Level 19: MP -24; 356% Damage on 8 monsters.
  • Level 20: MP -24; 360% Damage on 8 monsters.
  • Level 21: MP -26; 364% Damage on 8 monsters.
  • Level 22: MP -26; 368% Damage on 8 monsters.
  • Level 23: MP -26; 372% Damage on 8 monsters.
  • Level 24: MP -26; 376% Damage on 9 monsters.
  • Level 25: MP -26; 380% Damage on 9 monsters.
  • Level 26: MP -28; 384% Damage on 9 monsters.
  • Level 27: MP -28; 388% Damage on 9 monsters.
  • Level 28: MP -28; 392% Damage on 9 monsters.
  • Level 29: MP -28; 396% Damage on 9 monsters.
  • Level 30: MP -28; 400% Damage on 10 monsters.

File:MS Skill Golden Eagle.png

Golden Eagle: Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.

Golden Eagle effects

Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.

  • Requires Level 5 Puppet.
  • Consumes One Summoning Rock.
  • Level 1: MP -40; Summons for 104 seconds. 155% Damage at 42% stun rate.
  • Level 2: MP -44; Summons for 108 seconds. 160% Damage at 45% stun rate.
  • Level 3: MP -44; Summons for 112 seconds. 165% Damage at 48% stun rate.
  • Level 4: MP -48; Summons for 116 seconds. 170% Damage at 51% stun rate.
  • Level 5: MP -48; Summons for 120 seconds. 175% Damage at 54% stun rate.
  • Level 6: MP -52; Summons for 124 seconds. 180% Damage at 57% stun rate.
  • Level 7: MP -52; Summons for 128 seconds. 185% Damage at 60% stun rate.
  • Level 8: MP -56; Summons for 132 seconds. 190% Damage at 63% stun rate.
  • Level 9: MP -56; Summons for 136 seconds. 195% Damage at 66% stun rate.
  • Level 10: MP -60; Summons for 140 seconds. 200% Damage at 69% stun rate.
  • Level 11: MP -60; Summons for 144 seconds. 205% Damage at 72% stun rate.
  • Level 12: MP -64; Summons for 148 seconds. 210% Damage at 75% stun rate.
  • Level 13: MP -64; Summons for 152 seconds. 215% Damage at 78% stun rate.
  • Level 14: MP -68; Summons for 156 seconds. 220% Damage at 81% stun rate.
  • Level 15: MP -68; Summons for 160 seconds. 225% Damage at 84% stun rate.
  • Level 16: MP -72; Summons for 164 seconds. 230% Damage at 87% stun rate.
  • Level 17: MP -72; Summons for 168 seconds. 235% Damage at 80% stun rate.
  • Level 18: MP -76; Summons for 172 seconds. 240% Damage at 93% stun rate.
  • Level 19: MP -76; Summons for 176 seconds. 245% Damage at 96% stun rate.
  • Level 20: MP -80; Summons for 180 seconds. 250% Damage at 99% stun rate.

Fourth Job

Common

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -60; +15% Base Stats, 900 seconds.

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

File:MS Skill Experience Shot.png

Marksmanship: When attacking, ignores some of the monster's defense. Also, permanently increases your Max HP.

Marksmanship effects

When attacking, ignores some of the monster's defense. Also, permanently increases your Max HP.

  • Level 1: MaxHP +1%, 2% of ignored monster's defense.
  • Level 2: MaxHP +2%, 4% of ignored monster's defense.
  • Level 3: MaxHP +3%, 6% of ignored monster's defense.
  • Level 4: MaxHP +4%, 8% of ignored monster's defense.
  • Level 5: MaxHP +5%, 10% of ignored monster's defense.
  • Level 6: MaxHP +6%, 12% of ignored monster's defense.
  • Level 7: MaxHP +7%, 14% of ignored monster's defense.
  • Level 8: MaxHP +8%, 16% of ignored monster's defense.
  • Level 9: MaxHP +9%, 18% of ignored monster's defense.
  • Level 10: MaxHP +10%, 20% of ignored monster's defense.

Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

Sharp Eyes effects

Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.

  • Level 1: MP -30; 10 seconds of 6% critical chance with 1% critical damage.
  • Level 2: MP -30; 20 seconds of 6% critical chance with 2% critical damage.
  • Level 3: MP -30; 30 seconds of 7% critical chance with 3% critical damage.
  • Level 4: MP -30; 40 seconds of 7% critical chance with 4% critical damage.
  • Level 5: MP -30; 50 seconds of 8% critical chance with 5% critical damage.
  • Level 6: MP -33; 60 seconds of 8% critical chance with 6% critical damage.
  • Level 7: MP -33; 70 seconds of 9% critical chance with 7% critical damage.
  • Level 8: MP -33; 80 seconds of 9% critical chance with 8% critical damage.
  • Level 9: MP -33; 90 seconds of 10% critical chance with 9% critical damage.
  • Level 10: MP -33; 100 seconds of 10% critical chance with 10% critical damage.
  • Level 11: MP -36; 110 seconds of 11% critical chance with 11% critical damage.
  • Level 12: MP -36; 120 seconds of 11% critical chance with 12% critical damage.
  • Level 13: MP -36; 130 seconds of 12% critical chance with 13% critical damage.
  • Level 14: MP -36; 140 seconds of 12% critical chance with 14% critical damage.
  • Level 15: MP -36; 150 seconds of 13% critical chance with 15% critical damage.
  • Level 16: MP -39; 160 seconds of 13% critical chance with 16% critical damage.
  • Level 17: MP -39; 170 seconds of 14% critical chance with 17% critical damage.
  • Level 18: MP -39; 180 seconds of 14% critical chance with 18% critical damage.
  • Level 19: MP -39; 190 seconds of 15% critical chance with 19% critical damage.
  • Level 20: MP -39; 200 seconds of 15% critical chance with 20% critical damage.
  • Level 21: MP -42; 210 seconds of 16% critical chance with 21% critical damage.
  • Level 22: MP -42; 220 seconds of 16% critical chance with 22% critical damage.
  • Level 23: MP -42; 230 seconds of 17% critical chance with 23% critical damage.
  • Level 24: MP -42; 240 seconds of 17% critical chance with 24% critical damage.
  • Level 25: MP -42; 250 seconds of 18% critical chance with 25% critical damage.
  • Level 26: MP -45; 260 seconds of 18% critical chance with 26% critical damage.
  • Level 27: MP -45; 270 seconds of 19% critical chance with 27% critical damage.
  • Level 28: MP -45; 280 seconds of 19% critical chance with 28% critical damage.
  • Level 29: MP -45; 290 seconds of 20% critical chance with 29% critical damage.
  • Level 30: MP -45; 300 seconds of 20% critical chance with 30% critical damage.

File:MS Skill Dragon Pulse.png

Dragon Pulse: Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.

Dragon Pulse effects

Draws upon the spirit of the dragon to fire a powerful arrow of tremendous force that knocks back enemies.

  • Level 1: MP -24; 123% Damage on 4 monsters.
  • Level 2: MP -24; 126% Damage on 4 monsters.
  • Level 3: MP -24; 129% Damage on 4 monsters.
  • Level 4: MP -24; 132% Damage on 4 monsters.
  • Level 5: MP -26; 135% Damage on 4 monsters.
  • Level 6: MP -26; 138% Damage on 4 monsters.
  • Level 7: MP -26; 141% Damage on 4 monsters.
  • Level 8: MP -26; 144% Damage on 4 monsters.
  • Level 9: MP -26; 147% Damage on 4 monsters.
  • Level 10: MP -28; 150% Damage on 4 monsters.
  • Level 11: MP -28; 153% Damage on 5 monsters.
  • Level 12: MP -28; 156% Damage on 5 monsters.
  • Level 13: MP -28; 159% Damage on 5 monsters.
  • Level 14: MP -28; 162% Damage on 5 monsters.
  • Level 15: MP -30; 165% Damage on 5 monsters.
  • Level 16: MP -30; 168% Damage on 5 monsters.
  • Level 17: MP -30; 171% Damage on 5 monsters.
  • Level 18: MP -30; 174% Damage on 5 monsters.
  • Level 19: MP -30; 177% Damage on 5 monsters.
  • Level 20: MP -32; 180% Damage on 5 monsters.
  • Level 21: MP -32; 183% Damage on 6 monsters.
  • Level 22: MP -32; 186% Damage on 6 monsters.
  • Level 23: MP -32; 189% Damage on 6 monsters.
  • Level 24: MP -32; 192% Damage on 6 monsters.
  • Level 25: MP -34; 195% Damage on 6 monsters.
  • Level 26: MP -34; 198% Damage on 6 monsters.
  • Level 27: MP -34; 201% Damage on 6 monsters.
  • Level 28: MP -34; 204% Damage on 6 monsters.
  • Level 29: MP -34; 207% Damage on 6 monsters.
  • Level 30: MP -36; 210% Damage on 6 monsters.

Bowmaster

  • Advanced from the third job Ranger.

Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.

Bow Expert effects

Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.

  • Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
  • Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
  • Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
  • Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
  • Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
  • Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
  • Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
  • Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
  • Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
  • Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
  • Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
  • Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
  • Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
  • Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
  • Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
  • Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
  • Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
  • Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
  • Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
  • Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
  • Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
  • Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
  • Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
  • Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
  • Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
  • Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
  • Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
  • Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
  • Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
  • Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.

Phoenix: Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Knock-down enemies.

Phoenix effects

Temporarily summons Phoenix to deal Fire damage to up to 4 monsters. Has a chance to Knock-down enemies.

  • Level 1: MP -40; Phoenix is summoned for 104 seconds. Deals 215% Damage on 4 monsters with 37% chance of stunning.
  • Level 2: MP -44; Phoenix is summoned for 108 seconds. Deals 220% Damage on 4 monsters with 39% chance of stunning.
  • Level 3: MP -44; Phoenix is summoned for 112 seconds. Deals 225% Damage on 4 monsters with 41% chance of stunning.
  • Level 4: MP -48; Phoenix is summoned for 116 seconds. Deals 230% Damage on 4 monsters with 43% chance of stunning.
  • Level 5: MP -48; Phoenix is summoned for 120 seconds. Deals 235% Damage on 4 monsters with 45% chance of stunning.
  • Level 6: MP -52; Phoenix is summoned for 124 seconds. Deals 240% Damage on 4 monsters with 47% chance of stunning.
  • Level 7: MP -52; Phoenix is summoned for 128 seconds. Deals 245% Damage on 4 monsters with 49% chance of stunning.
  • Level 8: MP -56; Phoenix is summoned for 132 seconds. Deals 250% Damage on 4 monsters with 51% chance of stunning.
  • Level 9: MP -56; Phoenix is summoned for 136 seconds. Deals 255% Damage on 4 monsters with 53% chance of stunning.
  • Level 10: MP -60; Phoenix is summoned for 140 seconds. Deals 260% Damage on 4 monsters with 55% chance of stunning.
  • Level 11: MP -60; Phoenix is summoned for 144 seconds. Deals 265% Damage on 4 monsters with 57% chance of stunning.
  • Level 12: MP -64; Phoenix is summoned for 148 seconds. Deals 270% Damage on 4 monsters with 59% chance of stunning.
  • Level 13: MP -64; Phoenix is summoned for 152 seconds. Deals 275% Damage on 4 monsters with 61% chance of stunning.
  • Level 14: MP -68; Phoenix is summoned for 156 seconds. Deals 280% Damage on 4 monsters with 63% chance of stunning.
  • Level 15: MP -68; Phoenix is summoned for 160 seconds. Deals 285% Damage on 4 monsters with 65% chance of stunning.
  • Level 16: MP -72; Phoenix is summoned for 164 seconds. Deals 290% Damage on 4 monsters with 67% chance of stunning.
  • Level 17: MP -72; Phoenix is summoned for 168 seconds. Deals 295% Damage on 4 monsters with 69% chance of stunning.
  • Level 18: MP -76; Phoenix is summoned for 172 seconds. Deals 300% Damage on 4 monsters with 71% chance of stunning.
  • Level 19: MP -76; Phoenix is summoned for 176 seconds. Deals 305% Damage on 4 monsters with 73% chance of stunning.
  • Level 20: MP -80; Phoenix is summoned for 180 seconds. Deals 310% Damage on 4 monsters with 75% chance of stunning.
  • Level 21: MP -80; Phoenix is summoned for 184 seconds. Deals 315% Damage on 4 monsters with 77% chance of stunning.
  • Level 22: MP -84; Phoenix is summoned for 188 seconds. Deals 320% Damage on 4 monsters with 79% chance of stunning.
  • Level 23: MP -84; Phoenix is summoned for 192 seconds. Deals 325% Damage on 4 monsters with 81% chance of stunning.
  • Level 24: MP -88; Phoenix is summoned for 196 seconds. Deals 330% Damage on 4 monsters with 83% chance of stunning.
  • Level 25: MP -88; Phoenix is summoned for 200 seconds. Deals 335% Damage on 4 monsters with 85% chance of stunning.
  • Level 26: MP -92; Phoenix is summoned for 204 seconds. Deals 340% Damage on 4 monsters with 87% chance of stunning.
  • Level 27: MP -92; Phoenix is summoned for 208 seconds. Deals 345% Damage on 4 monsters with 89% chance of stunning.
  • Level 28: MP -96; Phoenix is summoned for 212 seconds. Deals 350% Damage on 4 monsters with 91% chance of stunning.
  • Level 29: MP -96; Phoenix is summoned for 216 seconds. Deals 355% Damage on 4 monsters with 93% chance of stunning.
  • Level 30: MP -100; Phoenix is summoned for 220 seconds. Deals 360% Damage on 4 monsters with 95% chance of stunning.

Vengeance: Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies.

Vengeance effects

Whenever you're hit, you have a chance to damage, Knock-back, or Stun nearby enemies.

  • Level 1: 5% chance of knockback and attacks 2 times with 320% Damage. 2 second stun duration.
  • Level 2: 10% chance of knockback and attacks 2 times with 340% Damage. 2 second stun duration.
  • Level 3: 15% chance of knockback and attacks 3 times with 360% Damage. 2 second stun duration.
  • Level 4: 20% chance of knockback and attacks 3 times with 380% Damage. 2 second stun duration.
  • Level 5: 25% chance of knockback and attacks 4 times with 400% Damage. 3 second stun duration.
  • Level 6: 30% chance of knockback and attacks 4 times with 420% Damage. 3 second stun duration.
  • Level 7: 35% chance of knockback and attacks 5 times with 440% Damage. 3 second stun duration.
  • Level 8: 40% chance of knockback and attacks 5 times with 460% Damage. 3 second stun duration.
  • Level 9: 45% chance of knockback and attacks 6 times with 480% Damage. 3 second stun duration.
  • Level 10: 50% chance of knockback and attacks 6 times with 500% Damage. 4 second stun duration.

Hurricane: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

Hurricane effects

Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.

  • Level 1: MP -7; 142% Damage.
  • Level 2: MP -7; 144% Damage.
  • Level 3: MP -7; 146% Damage.
  • Level 4: MP -7; 148% Damage.
  • Level 5: MP -7; 150% Damage.
  • Level 6: MP -7; 152% Damage.
  • Level 7: MP -7; 154% Damage.
  • Level 8: MP -7; 156% Damage.
  • Level 9: MP -7; 158% Damage.
  • Level 10: MP -7; 160% Damage.
  • Level 11: MP -8; 162% Damage.
  • Level 12: MP -8; 164% Damage.
  • Level 13: MP -8; 166% Damage.
  • Level 14: MP -8; 168% Damage.
  • Level 15: MP -8; 170% Damage.
  • Level 16: MP -8; 172% Damage.
  • Level 17: MP -8; 174% Damage.
  • Level 18: MP -8; 176% Damage.
  • Level 19: MP -8; 178% Damage.
  • Level 20: MP -8; 180% Damage.
  • Level 21: MP -9; 182% Damage.
  • Level 22: MP -9; 184% Damage.
  • Level 23: MP -9; 186% Damage.
  • Level 24: MP -9; 188% Damage.
  • Level 25: MP -9; 190% Damage.
  • Level 26: MP -9; 192% Damage.
  • Level 27: MP -9; 194% Damage.
  • Level 28: MP -9; 196% Damage.
  • Level 29: MP -9; 198% Damage.
  • Level 30: MP -9; 200% Damage.

File:MS Skill Hamstring.png

Hamstring: Fires at an enemy's ankles to possibly Slow them.

Hamstring effects

Fires at an enemy's ankles to possibly Slow them.

  • Level 1: MP -20; 65 seconds; 11% success rate; -1 speed, 1 second slow duration.
  • Level 2: MP -21; 70 seconds; 12% success rate; -4 speed, 1 second slow duration.
  • Level 3: MP -21; 75 seconds; 13% success rate; -6 speed, 2 second slow duration.
  • Level 4: MP -22; 80 seconds; 14% success rate; -8 speed, 2 second slow duration.
  • Level 5: MP -22; 85 seconds; 15% success rate; -10 speed, 3 second slow duration.
  • Level 6: MP -23; 90 seconds; 16% success rate; -12 speed, 3 second slow duration.
  • Level 7: MP -23; 95 seconds; 17% success rate; -14 speed, 4 second slow duration.
  • Level 8: MP -24; 100 seconds; 18% success rate; -16 speed, 4 second slow duration.
  • Level 9: MP -24; 105 seconds; 19% success rate; -18 speed, 5 second slow duration.
  • Level 10: MP -25; 110 seconds; 20% success rate; -20 speed, 5 second slow duration.
  • Level 11: MP -25; 115 seconds; 21% success rate; -22 speed, 6 second slow duration.
  • Level 12: MP -26; 120 seconds; 22% success rate; -24 speed, 6 second slow duration.
  • Level 13: MP -26; 125 seconds; 23% success rate; -26 speed, 7 second slow duration.
  • Level 14: MP -27; 130 seconds; 24% success rate; -28 speed, 7 second slow duration.
  • Level 15: MP -27; 135 seconds; 25% success rate; -30 speed, 8 second slow duration.
  • Level 16: MP -28; 140 seconds; 26% success rate; -32 speed, 8 second slow duration.
  • Level 17: MP -28; 145 seconds; 27% success rate; -34 speed, 9 second slow duration.
  • Level 18: MP -29; 150 seconds; 28% success rate; -36 speed, 9 second slow duration.
  • Level 19: MP -29; 155 seconds; 29% success rate; -38 speed, 10 second slow duration.
  • Level 20: MP -30; 160 seconds; 30% success rate; -40 speed, 10 second slow duration.
  • Level 21: MP -30; 165 seconds; 31% success rate; -42 speed, 11 second slow duration.
  • Level 22: MP -31; 160 seconds; 32% success rate; -44 speed, 11 second slow duration.
  • Level 23: MP -31; 175 seconds; 33% success rate; -46 speed, 12 second slow duration.
  • Level 24: MP -32; 170 seconds; 34% success rate; -48 speed, 12 second slow duration.
  • Level 25: MP -32; 185 seconds; 35% success rate; -50 speed, 13 second slow duration.
  • Level 26: MP -33; 180 seconds; 36% success rate; -52 speed, 13 second slow duration.
  • Level 27: MP -33; 195 seconds; 37% success rate; -54 speed, 14 second slow duration.
  • Level 28: MP -34; 210 seconds; 38% success rate; -56 speed, 14 second slow duration.
  • Level 29: MP -34; 205 seconds; 39% success rate; -58 speed, 15 second slow duration.
  • Level 30: MP -35; 210 seconds; 40% success rate; -60 speed, 15 second slow duration.

File:MS Skill Concentrate.png

Concentrate: Temporarily increases your Weapon Attack and decreases the MP consumed when using skills.

Concentrate effects

Temporarily increases your Weapon Attack and decreases the MP consumed when using skills.

  • Cooldown: 5 Minutes.
  • Level 1: MP -11; For 140 seconds, +6 Weapon Attack, MP consumption -21%.
  • Level 2: MP -12; For 140 seconds, +7 Weapon Attack, MP consumption -22%.
  • Level 3: MP -13; For 140 seconds, +8 Weapon Attack, MP consumption -23%.
  • Level 4: MP -14; For 140 seconds, +9 Weapon Attack, MP consumption -24%.
  • Level 5: MP -15; For 140 seconds, +10 Weapon Attack, MP consumption -25%.
  • Level 6: MP -16; For 160 seconds, +11 Weapon Attack, MP consumption -26%.
  • Level 7: MP -17; For 160 seconds, +12 Weapon Attack, MP consumption -27%.
  • Level 8: MP -18; For 160 seconds, +13 Weapon Attack, MP consumption -28%.
  • Level 9: MP -19; For 160 seconds, +14 Weapon Attack, MP consumption -29%.
  • Level 10: MP -20; For 160 seconds, +15 Weapon Attack, MP consumption -30%.
  • Level 11: MP -21; For 180 seconds, +16 Weapon Attack, MP consumption -31%.
  • Level 12: MP -22; For 180 seconds, +17 Weapon Attack, MP consumption -32%.
  • Level 13: MP -23; For 180 seconds, +18 Weapon Attack, MP consumption -33%.
  • Level 14: MP -24; For 180 seconds, +19 Weapon Attack, MP consumption -34%.
  • Level 15: MP -25; For 180 seconds, +20 Weapon Attack, MP consumption -35%.
  • Level 16: MP -26; For 200 seconds, +21 Weapon Attack, MP consumption -36%.
  • Level 17: MP -27; For 200 seconds, +22 Weapon Attack, MP consumption -37%.
  • Level 18: MP -28; For 200 seconds, +23 Weapon Attack, MP consumption -38%.
  • Level 19: MP -29; For 200 seconds, +24 Weapon Attack, MP consumption -39%.
  • Level 20: MP -30; For 200 seconds, +25 Weapon Attack, MP consumption -40%.
  • Level 21: MP -31; For 220 seconds, +26 Weapon Attack, MP consumption -41%.
  • Level 22: MP -32; For 220 seconds, +27 Weapon Attack, MP consumption -42%.
  • Level 23: MP -33; For 220 seconds, +28 Weapon Attack, MP consumption -43%.
  • Level 24: MP -34; For 220 seconds, +29 Weapon Attack, MP consumption -43%.
  • Level 25: MP -35; For 220 seconds, +30 Weapon Attack, MP consumption -45%.
  • Level 26: MP -36; For 240 seconds, +31 Weapon Attack, MP consumption -46%.
  • Level 27: MP -37; For 240 seconds, +32 Weapon Attack, MP consumption -47%.
  • Level 28: MP -38; For 240 seconds, +33 Weapon Attack, MP consumption -48%.
  • Level 29: MP -39; For 240 seconds, +34 Weapon Attack, MP consumption -49%.
  • Level 30: MP -40; For 240 seconds, +35 Weapon Attack, MP consumption -50%.

Marksman

  • Advanced from the third job Sniper.

Marksman Boost: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

Marksman Boost effects

Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage.

  • Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
  • Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
  • Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
  • Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
  • Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
  • Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
  • Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
  • Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
  • Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
  • Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
  • Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
  • Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
  • Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
  • Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
  • Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
  • Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
  • Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
  • Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
  • Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
  • Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
  • Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
  • Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
  • Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
  • Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
  • Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
  • Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
  • Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
  • Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
  • Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
  • Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.

Frostprey: Temporarily summons Freezer to deal Ice damage to up to 4 monsters.

Frostprey effects

Temporarily summons Freezer to deal Ice damage to up to 4 monsters.

  • Level 1: MP -40; Frostprey is summoned for 104 seconds. Deals 185% Damage on 4 monsters.
  • Level 2: MP -44; Frostprey is summoned for 108 seconds. Deals 190% Damage on 4 monsters.
  • Level 3: MP -44; Frostprey is summoned for 112 seconds. Deals 195% Damage on 4 monsters.
  • Level 4: MP -48; Frostprey is summoned for 116 seconds. Deals 200% Damage on 4 monsters.
  • Level 5: MP -48; Frostprey is summoned for 120 seconds. Deals 205% Damage on 4 monsters.
  • Level 6: MP -52; Frostprey is summoned for 124 seconds. Deals 210% Damage on 4 monsters.
  • Level 7: MP -52; Frostprey is summoned for 128 seconds. Deals 215% Damage on 4 monsters.
  • Level 8: MP -56; Frostprey is summoned for 132 seconds. Deals 220% Damage on 4 monsters.
  • Level 9: MP -56; Frostprey is summoned for 136 seconds. Deals 225% Damage on 4 monsters.
  • Level 10: MP -60; Frostprey is summoned for 140 seconds. Deals 230% Damage on 4 monsters.
  • Level 11: MP -60; Frostprey is summoned for 144 seconds. Deals 235% Damage on 4 monsters.
  • Level 12: MP -64; Frostprey is summoned for 148 seconds. Deals 240% Damage on 4 monsters.
  • Level 13: MP -64; Frostprey is summoned for 152 seconds. Deals 245% Damage on 4 monsters.
  • Level 14: MP -68; Frostprey is summoned for 156 seconds. Deals 250% Damage on 4 monsters.
  • Level 15: MP -68; Frostprey is summoned for 160 seconds. Deals 255% Damage on 4 monsters.
  • Level 16: MP -72; Frostprey is summoned for 164 seconds. Deals 260% Damage on 4 monsters.
  • Level 17: MP -72; Frostprey is summoned for 168 seconds. Deals 265% Damage on 4 monsters.
  • Level 18: MP -76; Frostprey is summoned for 172 seconds. Deals 270% Damage on 4 monsters.
  • Level 19: MP -76; Frostprey is summoned for 176 seconds. Deals 275% Damage on 4 monsters.
  • Level 20: MP -80; Frostprey is summoned for 180 seconds. Deals 280% Damage on 4 monsters.
  • Level 21: MP -80; Frostprey is summoned for 184 seconds. Deals 285% Damage on 4 monsters.
  • Level 22: MP -84; Frostprey is summoned for 188 seconds. Deals 290% Damage on 4 monsters.
  • Level 23: MP -84; Frostprey is summoned for 192 seconds. Deals 295% Damage on 4 monsters.
  • Level 24: MP -88; Frostprey is summoned for 196 seconds. Deals 300% Damage on 4 monsters.
  • Level 25: MP -88; Frostprey is summoned for 200 seconds. Deals 305% Damage on 4 monsters.
  • Level 26: MP -92; Frostprey is summoned for 204 seconds. Deals 310% Damage on 4 monsters.
  • Level 27: MP -92; Frostprey is summoned for 208 seconds. Deals 315% Damage on 4 monsters.
  • Level 28: MP -96; Frostprey is summoned for 212 seconds. Deals 320% Damage on 4 monsters.
  • Level 29: MP -96; Frostprey is summoned for 216 seconds. Deals 325% Damage on 4 monsters.
  • Level 30: MP -100; Frostprey is summoned for 220 seconds. Deals 330% Damage on 4 monsters.

File:MS Skill Ultimate Strafe.png

Ultimate Strafe: Enhances Strafe to its ultimate state.

Ultimate Strafe effects

Enhances Strafe to its ultimate state.

  • Level 1: MP -34; 173% Damage and attacks 6 times.
  • Level 2: MP -34; 176% Damage and attacks 6 times.
  • Level 3: MP -34; 179% Damage and attacks 6 times.
  • Level 4: MP -34; 182% Damage and attacks 6 times.
  • Level 5: MP -34; 185% Damage and attacks 6 times.
  • Level 6: MP -36; 188% Damage and attacks 6 times.
  • Level 7: MP -36; 191% Damage and attacks 6 times.
  • Level 8: MP -36; 194% Damage and attacks 6 times.
  • Level 9: MP -36; 197% Damage and attacks 6 times.
  • Level 10: MP -36; 200% Damage and attacks 6 times.

File:MS Skill Pierce.png

Piercing Arrow: Fires an arrow. Its effect increases with each enemy it hits.

Piercing Arrow effects

Fires an arrow. Its effect increases with each enemy it hits.

  • Level 1: MP -24; 715% Damage on 4 enemies.
  • Level 2: MP -24; 730% Damage on 4 enemies.
  • Level 3: MP -24; 745% Damage on 4 enemies.
  • Level 4: MP -26; 760% Damage on 4 enemies.
  • Level 5: MP -26; 775% Damage on 4 enemies.
  • Level 6: MP -26; 790% Damage on 4 enemies.
  • Level 7: MP -28; 805% Damage on 4 enemies.
  • Level 8: MP -28; 820% Damage on 4 enemies.
  • Level 9: MP -28; 835% Damage on 4 enemies.
  • Level 10: MP -30; 850% Damage on 4 enemies.
  • Level 11: MP -30; 865% Damage on 5 enemies.
  • Level 12: MP -30; 880% Damage on 5 enemies.
  • Level 13: MP -32; 895% Damage on 5 enemies.
  • Level 14: MP -32; 910% Damage on 5 enemies.
  • Level 15: MP -32; 925% Damage on 5 enemies.
  • Level 16: MP -34; 940% Damage on 5 enemies.
  • Level 17: MP -34; 955% Damage on 5 enemies.
  • Level 18: MP -34; 970% Damage on 5 enemies.
  • Level 19: MP -36; 985% Damage on 5 enemies.
  • Level 20: MP -36; 1000% Damage on 5 enemies.
  • Level 21: MP -36; 1015% Damage on 6 enemies.
  • Level 22: MP -38; 1030% Damage on 6 enemies.
  • Level 23: MP -38; 1045% Damage on 6 enemies.
  • Level 24: MP -38; 1060% Damage on 6 enemies.
  • Level 25: MP -40; 1075% Damage on 6 enemies.
  • Level 26: MP -40; 1090% Damage on 6 enemies.
  • Level 27: MP -40; 1105% Damage on 6 enemies.
  • Level 28: MP -42; 1120% Damage on 6 enemies.
  • Level 29: MP -42; 1135% Damage on 6 enemies.
  • Level 30: MP -42; 1150% Damage on 6 enemies.

File:MS Skill Blind.png

Blind: Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.

Blind effects

Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.

  • Level 1: MP -20; 65 seconds; 11% success rate; -1% accuracy, 1 second darkness duration.
  • Level 2: MP -21; 70 seconds; 12% success rate; -2% accuracy, 1 second darkness duration.
  • Level 3: MP -21; 75 seconds; 13% success rate; -3% accuracy, 2 second darkness duration.
  • Level 4: MP -22; 80 seconds; 14% success rate; -4% accuracy, 2 second darkness duration.
  • Level 5: MP -22; 85 seconds; 15% success rate; -5% accuracy, 3 second darkness duration.
  • Level 6: MP -23; 90 seconds; 16% success rate; -6% accuracy, 3 second darkness duration.
  • Level 7: MP -23; 95 seconds; 17% success rate; -7% accuracy, 4 second darkness duration.
  • Level 8: MP -24; 100 seconds; 18% success rate; -8% accuracy, 4 second darkness duration.
  • Level 9: MP -24; 105 seconds; 19% success rate; -9% accuracy, 5 second darkness duration.
  • Level 10: MP -25; 110 seconds; 20% success rate; -10% accuracy, 5 second darkness duration.
  • Level 11: MP -25; 115 seconds; 21% success rate; -11% accuracy, 6 second darkness duration.
  • Level 12: MP -26; 120 seconds; 22% success rate; -12% accuracy, 6 second darkness duration.
  • Level 13: MP -26; 125 seconds; 23% success rate; -13% accuracy, 7 second darkness duration.
  • Level 14: MP -27; 130 seconds; 24% success rate; -14% accuracy, 7 second darkness duration.
  • Level 15: MP -27; 135 seconds; 25% success rate; -15% accuracy, 8 second darkness duration.
  • Level 16: MP -28; 140 seconds; 26% success rate; -16% accuracy, 8 second darkness duration.
  • Level 17: MP -28; 145 seconds; 27% success rate; -17% accuracy, 9 second darkness duration.
  • Level 18: MP -29; 150 seconds; 28% success rate; -18% accuracy, 9 second darkness duration.
  • Level 19: MP -29; 155 seconds; 29% success rate; -19% accuracy, 10 second darkness duration.
  • Level 20: MP -30; 160 seconds; 30% success rate; -20% accuracy, 10 second darkness duration.
  • Level 21: MP -30; 165 seconds; 31% success rate; -21% accuracy, 11 second darkness duration.
  • Level 22: MP -31; 160 seconds; 32% success rate; -22% accuracy, 11 second darkness duration.
  • Level 23: MP -31; 175 seconds; 33% success rate; -23% accuracy, 12 second darkness duration.
  • Level 24: MP -32; 170 seconds; 34% success rate; -24% accuracy, 12 second darkness duration.
  • Level 25: MP -32; 185 seconds; 35% success rate; -25% accuracy, 13 second darkness duration.
  • Level 26: MP -33; 180 seconds; 36% success rate; -26% accuracy, 13 second darkness duration.
  • Level 27: MP -33; 195 seconds; 37% success rate; -27% accuracy, 14 second darkness duration.
  • Level 28: MP -34; 210 seconds; 38% success rate; -28% accuracy, 14 second darkness duration.
  • Level 29: MP -34; 205 seconds; 39% success rate; -29% accuracy, 15 second darkness duration.
  • Level 30: MP -35; 210 seconds; 40% success rate; -30% accuracy, 15 second darkness duration.

Snipe: Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.

Snipe effects

Allows you to locate an enemy's weak spot to deal fatal damage to that enemy.

  • Level 1: MP -300; 20 second Cooldown.
  • Level 2: MP -290; 20 second Cooldown.
  • Level 3: MP -280; 20 second Cooldown.
  • Level 4: MP -270; 20 second Cooldown.
  • Level 5: MP -260; 20 second Cooldown.
  • Level 6: MP -250; 20 second Cooldown.
  • Level 7: MP -240; 20 second Cooldown.
  • Level 8: MP -230; 20 second Cooldown.
  • Level 9: MP -220; 20 second Cooldown.
  • Level 10: MP -210; 15 second Cooldown.
  • Level 11: MP -200; 15 second Cooldown.
  • Level 12: MP -190; 15 second Cooldown.
  • Level 13: MP -180; 15 second Cooldown.
  • Level 14: MP -170; 15 second Cooldown.
  • Level 15: MP -160; 15 second Cooldown.
  • Level 16: MP -150; 15 second Cooldown.
  • Level 17: MP -140; 15 second Cooldown.
  • Level 18: MP -130; 15 second Cooldown.
  • Level 19: MP -120; 15 second Cooldown.
  • Level 20: MP -110; 15 second Cooldown.
  • Level 21: MP -100; 10 second Cooldown.
  • Level 22: MP -90; 10 second Cooldown.
  • Level 23: MP -80; 10 second Cooldown.
  • Level 24: MP -70; 10 second Cooldown.
  • Level 25: MP -60; 10 second Cooldown.
  • Level 26: MP -50; 10 second Cooldown.
  • Level 27: MP -40; 10 second Cooldown.
  • Level 28: MP -30; 10 second Cooldown.
  • Level 29: MP -20; 10 second Cooldown.
  • Level 30: MP -10; 5 second Cooldown.

Skill analysis

  • Note: Requires a new analysis to fit the Big Bang.

Job 2: Crossbowman or Hunter

(Cross)Bow Mastery
This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the exact same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.
Final Attack
There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS. More commonly used with AB builds than DS build. Also more common for xbowmen to use than hunters. Requires 3 points in Mastery
(Cross)Bow Booster
This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.
Soul Arrow
This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.
Power Knock-Back
This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.

It is somewhat a mysterious skill that appears to factor in level or KB resistance from the enemy. The attack damage equation is also unknown, as it has extremes of highs and lows. You can also use it to kill mages by knocking Golems or other large creatures into them. Just keep in mind, Nependeaths will never slide from any amount of PKB, no matter how hard you try.

Most people think that PKB adds the % KB rate weapon and the skill. Aka, a lvl 90 Metus will give a 100% KB rate. Unfortunately, this has been proven wrong with several different bows, and a large amount of tests. Leaving us with the conclusion that no one really knows how this skill works. Current tests point at having a 60% "KnockBack" cap, but even this is uncertain.

The test was simple: At level 40, keep using PKB against Stone Golems until they jump back. Easily, you can see that it is less than 5% of the time when Golems get KBed, or even flinch. Even with Max PKB, you don't get the theoretical 70% or 80% Knockback. Some variables that may effect the PKB level are monster's level, an unknown monster "size" variable, and maybe even how many enemies you hit. But all are just theories and are not even tested.

PKB takes advantage of a glitch or a "feature" that afflicts crossbows. Often, when an enemy is close, the crossbow will shoot, but because of slowness, the enemy will advance upon you and the crossbow will bash the enemy instead of shooting. While on the surface that would appear to be a disadvantage compared to a bow that does not suffer that problem, it is in fact a feature that allows a combo. If the Crossbowman anticipates bashing the monster, instead of continually shooting, he can activate PKB and cause it to chain in a combo after the previous shot, forcing the enemy back far enough to be shot again, or knocking them back, assuming their KB number is lower than the damage done. The point is that if you are going to be forced to bash the enemy against your will, you increase your chances of knocking them back by activating the PKB skill. If you don't do it, you only get the chance for KB inherent to the crossbow, but if you use the PKB skill you get the KB% from the crossbow plus the unknown bonus you get from PKB.

Arrow Bomb
The signature move of Hunters. It is definitely one of the most flashy second job skills there is. When maxed, Bomb provides a 130% damage (up to 260% with critical as Arrow Bomb, unlike other skills, does twice the dmg with critical instead of +100%), while also providing a 60% chance of stunning them up to 6 monsters! The first monster that gets hit by the arrow itself does not receive the full damage from the bomb, instead, it is more 40. Also, the 60% chance of stunning is not actually a real percentage, the formula seems to involve the level of the monster, the Knock-Back level of the monster, your level, as well as of course, your bomb level. Nonetheless, Bomb is definitely a skill to be maxed.
(Erik) From experience I believe that the initial hit of AB doesn't take targets def into account or your damage either. the initial hit is less then my min damage and then the splash damage erupts from the point of impact doing greater damage as it goes. Being FAless its easy for me to keep monsters in a line rather then in 1 big pile. The best damage is caused to those mobs about 2inches from the initial hit of AB. Thus a pile of mobs will get hit for 600 damage each where as if they are strung out in a line the first 2 get 600 then next takes 1000, then 1500. the outer monsters take roughly double the damage the creatures near the initial impact. So if you have FA it will kill the lead monster and your initial hit will be on a mob. On a side note since def isn't taken into account at lvl 54 I could stun a Werewolf and do 200-600 damage where as DS did 1 and 1 and AB did 100 damage...(being FAless I trained AB and DS max)
Iron Arrow
Iron Arrow is the defining skill of the Crossbowman. It is unique to your class, and as such it should hold some measure of respect and awe regardless of how strong it actually is. Luckily for you, it is actually pretty strong. Iron Arrow has 180% natural power, and can go up to 280% thanks to Critical Shot. It gets slightly weaker with each enemy it goes through, but the exact rate of dropoff is unknown. Iron Arrow is an attack that goes for over half of a screen's length in a straight line in front of your character, and does not home. While Iron Arrow does not have the stun capabilities of Arrow Bomb, Iron Arrow has the firepower to quickly shred any mob of enemies that it can flinch with endless waves of damage. The downside is that Iron Arrow has quite terrible synergy with the skill Final Attack.

(Erik) Iron Arrow without FA is great synergy whereas being interrupted 60% of the time by FA causes the terrible synergy.

Job 3: Sniper or Ranger

Here are some pictures of the Hunter skills
Here are some pictures of the Hunter skills

Again; Wizet shows their superb creativity by making Snipers and Rangers differ in 2 skills... and one of those skills still does the same thing.

So here is the only true difference in 3rd job skills for Snipers and Rangers:

Inferno (also known as Fire Shot)
Hotly debated skill right now; few facts known. Hits up to 6 opponents for 150% damage at max level. No one knows how Elemental weakness/advantage works for this skill. Unlike Blizzard, if you get this skill; it is for the kill. Because of the unknown damage formula; it is difficult to compare this skill at all to other skills. Untested theories/hunches right now place Fire Shot to do up to 375% or maybe its max is only 300% damage with critical.
Blizzard (also known as Ice Shot)
No sniper should get this skill over level 21. At level 21, you got 100% chance of freezing your enemy for 3 seconds (unless it is strong to ice). Even at max level; Ice Shot does pathetic damage as it receives no critical. Similarly to Fire Shot; no one knows the damage formula. The difference is that Snipers use this attack not for its damage but for the 3 seconds of freeze to mobs

The rest of the skills are exactly the same, except for minor graphic differences, for Crossbows and Bows. The notation will be Ranger Skill/Sniper Skill. Ex: Arrow Rain is the Ranger skill below, and Arrow Eruption is the Sniper Skill.

Arrow Rain/Eruption
This is a mob skill that hits 6 enemies for 160% damage. This is one of the two "must max" skills in the archer. It has no minimum range; and thus can be activated any time you are on the ground. requires 5 Mortal Blow as a prerequisite. Only the animation is different for Bowmen and Crossbowmen. For Bowmen, the arrows fall from the sky, for Crossbowmen, the arrows come from the ground. There is one believed difference, Arrow Rain may have more vertical range while Eruption may have more horizontal range. However; because of the differences in animation; it is very difficult to test whether or not this is true.
Mortal Blow
This skill replaces your "bow-whack" 70% of the time with an actual arrow shot. This is a passive skill, so it takes place automatically. The 10% instant hit is generally seen as a happy bonus to this skill, but the true usefulness of this skill is the fact that you stop whacking your bow and can finally shoot at close range.
When the skill is activated; you will fire a single shot at 250% damage that has a 10% chance to kill if the HP of the monster is below the halfway point. You can do a OHKO on a full HP monster; the 10% chance to kill is taken after the damage is calculated. Example: Zombies have 4500 HP. If mortal blow does 3000 damage, you have a chance of doing instant kill on the opponent. Pretty good; compared to the fact you would have bow-whacked instead. This skill does not stack with PKB. This replaces the passive bow-whack with an actual shot.
Strafe
This is the stumper skill for all bowmen. Strafe does 4 shots of 100% at the enemy; with max damage of 800%, minimum damage of 400%, and average damage of 560%. This is the 2nd "must get" skill for archers.
Thrust
This skill adds permanent speed to your stats. There is much controversy with this skill; as with a speed candy; level 70/80/90/100 bow, Icarus cape and some lucky scrolling on your shoes and the skull helmet; you'd have max speed anyway and this would be a waste. On the other hand; if you get as low as 5 thrust, replace the Icarus cape with the Icarus jump cape instead, and use a jump bow instead of the speed bow and get some more lucky scrolling on shoes and pets; you'd have max speed and jump. 10 thrust will make your scrolling easiest for max jump and speed without the need to spend real money on pets. Archers are in 100% agreement that anything over 10 thrust is a waste of SP points.
Hawk/Eagle
A very handy skill that at high levels that will almost always stun the enemy (a maximum of 99% chance to stun). The hawk/eagle will follow you around hitting enemies every 2 seconds or so. The bird does pretty weak damage; but it is noticeable. The true reason to get this bird is that it stops enemies in their tracks with stun. Very useful skill, but it costs a lot of money. Each summon stone costs 5k to buy; but that won't be much when you are high level. Also, it can be noted that this skill is somewhat superfluous since Rangers have Arrow Bomb which can stun, and Snipers have Ice Shot, which at level 21 freezes enemies for 3 seconds.
Puppet
The most unique skill in this game is probably puppet. When you cast puppet; all monsters "chasing" you will instead follow the puppet. This skill works on all monsters; including bosses and works on all monsters that are chasing you. Puppet's defenses are also very high; while a Yeti and Pepe stomp may do 1000+ damage on an archer, puppet receives only 300 damage. Because of this reason, some arches are planning to get only 18 puppet to max out the timer, and not the HP. Other archers feel that perhaps some stronger monster will come in the future and you really will need all 6000 HP for puppet.
A popular trick to show how good puppet really is is to place puppet on the spot where enemies cannot reach it. For example, after Jr. Balrog starts hitting you; you can place a puppet on the top of the level. Because Jr. Balrog cannot attack the top of the level, it will run back and forth trying to hit a thing it cannot hit; giving you 100% open room to destroy him. This can be done on mobs of as big as you wish. 20 Spirit Vikings can be "hypnotized" by your Puppet and will run around trying to hit it when they can't (because the puppet is out of reach on a higher or lower platform). A somewhat unfortunate note, is that at first glance, a person who doesn't know the skill may think of it as a vacuum hack, in that all the monsters are gathered in one spot.
Another trick that allows Archers to take on boss monsters that can otherwise kill them in one hit is known as the Double Cast. It works on the principle that if you cast puppet while you already have one in action, the monsters chasing the original puppets will return to a neutral state. However, if you do not cast a second puppet before your first one is dead, the monsters will resume their chase on you. Therefore, the archer can attack the boss monster once or twice while out of the monster's reach then casting the puppet twice, returning the boss monster back to neutral state and continue the cycle.

Job 4: Bow Master

Bow Expertise

Works as a BowMaster's secondary mastery. Gives 90% when maxed. Along with the mastery, weapon attack is increased by 10 as well when maxed. Note that 2nd Job's Bow Mastery is needed maxed to obtain the skill.

Maple Hero

A party skill used to increase the 4 basic stats for a set amount of time. Awards up to 10% bonus of your TOTAL stats, which means both your bonus stats and preset stats.

{{MapleStory/Skill desc|Bow Master

Sharp Eyes

Another party skill for Bowmen. Increases your rate of making critical shots as well as increasing the damage dealt for critical hits. The damage boost is calculated through multiplication, instead of addition. A basic critical damage will boost the arrow's power by 100%. But after Sharp Eyes, it will deal the damage by a bonus of 240% when maxed. This special critical boost also increases the rate of making critical hits by 15%. Formulas:

  • Regular critical strikes: Damage + 100% (effectively Damage*2).
  • Critical strike with Sharp Eyes: Damage + 100% + Sharp Eyes bonus% (effectively Damage*2.4 when maxed). This is the same thing as a regular critical strike plus the bonus as noted on the skill's tooltip (+40% bonus when maxed).
Hurricane

Shoot 480-600 arrows a minute. That's really fast, however it won't be affected by skills such as Booster. Starts at 51% damage and maxes at 100%. Note that at the difference between levels 10 and 11 is 11% damage rather than just 1%. After your character is level 120, this will likely be your main attack.