Editing MapleStory/Hilla

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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}}
{{Header Nav|game=MapleStory}}
{{floatingtoc}}
{{floatingtoc}}
*'''Availability''': see [[MapleStory/Availability#Accompaniments]].
*'''Availability''': see [[MapleStory/Availability#Accompaniments]].
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*'''Minimum level''': 120 (170 in Hard mode).
*'''Minimum level''': 120 (170 in Hard mode).
*'''Participants''': 1 to 6 people in a party.
*'''Participants''': 1 to 6 people in a party.
*Max 1 entry daily for Normal mode, max 1 clear weekly (resets Thursday 12am) for Hard mode
*Max 1 entry daily regardless of mode.
**For Hard Mode, re-entry is allowed every 30 minutes
*Practice mode is allowed 20 times daily for '''Hard mode only''' (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.


==Stats==
==Stats==
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*DEF: 50%
*DEF: 50%
*Resists all elements including Physical
*Resists all elements including Physical
*EXP: 582,000 (582 Thousand EXP)
*EXP: 5,820,000 (5.82 Million EXP)


;Hard Mode
;Hard Mode
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*DEF: 100%
*DEF: 100%
*Resists all elements including Physical
*Resists all elements including Physical
*EXP: 2,040,000 (2.04 Million EXP)
*EXP: 20,400,000 (20.4 Million EXP)


===Attacks===
===Attacks===
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*Fire breath
*Fire breath
*Curses you (Receive more damage from non HP% attacks)
*Curses you (Receive more damage from non HP% attacks)
*(Hard mode) Summons many monsters while entering vampiric mode for 25 seconds every 1 minute.
*(Hard mode) Cages a random member in the map, killing the player inside if the cage is not broken using about 150 normal attacks in 30 seconds, during the cage duration heals 63 million HP every 2 seconds. Heal can be reduced using Wounds Shot debuff effect.
**Every monster that exists other than herself: Heals 1% Max HP per 1 second
*(Hard mode) Summons many Ghosts of Azwan while sleeping and becoming invincible.
**Getting hit by her or her monsters: Heals 5% Max HP per hit taken by your party
**Heal amount ignores Bowmaster's Wounds Shot effects.
*(Hard mode) When HP falls below 50%, summons many Ghosts of Azwan while sleeping and becoming invincible.


===Drops===
===Drops===
*Glowing Soul Crystal (individual drop)
*Level 120 Reincarnation Flame (not in GMS)
**'''Max 180 per world weekly''', limit resets on Thursday 12am
**5x value on Reboot servers
**The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
**The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
**Price shown are by solo standards. The actual price is '''inversely proportional to party size when entering the boss fight'''
*Suspicious Cubes
**1 for Normal mode
**9 for Hard mode
*Boss Medal of Honor (individual drop, gives 100~200 Honor Points when picked)
**1 for Normal mode
**9 for Hard mode
*Potions
*Potions
**10 Elixirs for Normal mode
*Crusader Coins
**30 Power Elixirs for Hard mode
*Medal of Honor
*Level 120 Necromancer Equipments
*Level 120 Necromancer Equipments
*Blackheart Pet Box (individual drop, Open for either Blackheart Pet's Earrings or Blackheart Pet randomly)
*Blackheart Pet Box (Open for either Blackheart Pet's Earrings or Blackheart Pet randomly)
*Blackheart Pet guide
*Blackheart Pet guide
*Stone of Eternal Life (individual drop, pocket item)
*Stone of Eternal Life (pocket item)
*Will O' the Wisps Earrings (individual drop)
*Will O' the Wisps Earrings
*Hilla Soul Shard (individual drop, collect 10 to get a random Hilla weapon soul).
*Hilla Soul Shard (collect 10 to get a random Hilla weapon soul).


==Combat tips==
==Combat tips==
Medina will alert you if Hilla is doing certain attacks.
Normally there will be words at the top to help you.
*When Hilla is preparing the attack that causes Medina to create the shield, you may have to search for Medina, since there is no guarantee the shield is created close to you. Hilla's follow-up attack will hit for 50% (100% in Hard mode)
*When Hilla is preparing for an attack for a very long time, quickly move to a shield made by Medina. Otherwise, you will get hit by 50% (100% in Hard mode)
*Avoid the tombstones, as they deal 40% damage.
*Avoid tombstones as they deal 40% damage.
*If Hilla is making a shield around her, it means that she buffing herself with damage reflect. Do not attack her during this time. Note that Phantom can steal the reflect buff from Hilla!
*If Hilla is making a shield around her it means that she buffing herself with reflect. Do not attack her during this time. Note that Phantom can steal the reflect buff off of Hilla!
*She will summon towers that suck you in and won't let you move, so destroy them as fast as possible.
*She will summon towers that attract you, and won't let you move, so destroy them as fast as possible.
*She will summon ads to help her on hard mode. This can be very dangerous when it mixed with reflection due to mis-fire, so try to face away from Hilla when using linear skills and keep your distance if using AoE around yourself.
*She will summon some monsters to help her: this is also dangerous when it mixed with reflection due to mis-fire, so try to face away from Hilla when using linear skills and keep your distance if using AoE around yourself.
*When attempting to solo Hilla, it is completely viable to suicide (since you have 15 lives) and wait for Hilla to use her cage. After Medina's warning disappears, you can spawn in and continue the fight, knowing that Hilla will not use her cage again for some time.
*The Strategy for solo-ing Hilla (with less than 1-bind range) is as follows:
1. Bind + Burst.
 
2. Use any abnormal-status protection your class has (e.g. Hero's Will, Will of Erda, etc.) to dodge Hilla's cage and continue attacking.
 
3. Suicide to an attack when you don't have abnormal-status protection.
 
4a. Spawn in and wait for your abnormal-status protection skills to come back up, using them before returning to the arena.
 
4b. Continue the fight.
 
Alternatively:
 
4a. While dead, wait for Hilla to use her cage.
 
4b. As soon as the cage has been baited out, spawn in and continue the fight.


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