Latest revision |
Your text |
Line 162: |
Line 162: |
| #The fourth patch includes the reorganized Flame Wizard (Blaze Wizard in KMS) and an increased level cap from 120 to 250. | | #The fourth patch includes the reorganized Flame Wizard (Blaze Wizard in KMS) and an increased level cap from 120 to 250. |
| #The fifth patch includes the reorganized Night Walker and an increased level cap from 120 to 250. | | #The fifth patch includes the reorganized Night Walker and an increased level cap from 120 to 250. |
|
| |
| {{-}}
| |
|
| |
| ==Dawnveil: Demons of Tynerum==
| |
| [[File:MapleStory Dawnveil patch art.jpg|thumb|left|Dawnveil patch art.]]
| |
| *GMS: released in GMS on November 14, 2013. v.142. [http://maplestory.nexon.net/news/updates/update-highlights/00HCw Official update summary].
| |
|
| |
| The release of Tynerum and [[../Gollux|Gollux]]. Hero, Nova, and Resistance class revamps. Hayato and Kanna hyperskills. Easy boss modes for Zakum, Von Leon, Arkarium, and Magnus. Stone Colossus dungeon.
| |
|
| |
|
| {{-}} | | {{-}} |
Line 275: |
Line 267: |
| *Changes: Skill changes, runes added, elite monsters and elite bosses added, mini-games added. | | *Changes: Skill changes, runes added, elite monsters and elite bosses added, mini-games added. |
|
| |
|
| ==Shining Star== | | ==2014 Summer Updates== |
|
| |
|
| ;KMS | | ;KMS |
| #'''Touch of the Coordinator: Star Force ''' ''July 24'': The first update brought a revamped equipment enhancement system, skill changes, revamped Evolution System and a ton of new equips. | | #'''Touch of the Coordinator: Star Force ''' ''July 24'': The first update brought a revamped equipment enhancement system, skill changes, revamped Evolution System and a ton of new equips. |
| #'''Shining Star''' ''August 28'' : The second update brought a brand new game-wide "hub" for events and minigames called the Star Planet. | | #'''Shining Star''' ''August 28'' : The second update brought a brand new game-wide "hub" for events and minigames called the Star Planet. |
| #'''Blockbuster''' (see "Black Heaven") | | #'''Blockbuster''' These are considered to be part of the Summer update though it was released in the Fall. |
| | ##'''Black Heaven: First Chapter''' ''September 30'' : This update brought the first two acts of the Black Heaven storyline in the new Blockbuster system. Also, this patch included some more skill changes and there were some changes to Star Planet. |
| | ##'''Black Heaven: Second Chapter''' ''October 16'' : This update brought the third act of the Black Heaven storyline in the new Blockbuster system. This patch also included some more changes to Star Planet, changes to the Messenger system and added Halloween events to Star Planet. |
| | ##'''Black Heaven: Second Chapter (2)''' ''October 30'' : This update brought the fourth act of the Black Heaven storyline in the new Blockbuster system. This patch also brought a complete revamp to all the Resistance classes. |
|
| |
|
|
| |
|
| ==Black Heaven==
| |
| ;KMS
| |
| #'''Black Heaven: First Chapter''' ''September 30, 2014'' : This update brought the first two acts of the Black Heaven storyline in the new Blockbuster system. Also, this patch included some more skill changes and there were some changes to Star Planet.
| |
| #'''Black Heaven: Second Chapter''' ''October 16, 2014'' : This update brought the third act of the Black Heaven storyline in the new Blockbuster system. This patch also included some more changes to Star Planet, a new chat system and added Halloween events to Star Planet.
| |
| #'''Black Heaven: Second Chapter (2)''' ''October 30, 2014'' : This update brought the fourth act of the Black Heaven storyline in the new Blockbuster system. This patch also brought a complete revamp to all the Resistance classes.
| |
| #'''Black Heaven: Final Chapter''' ''November 25, 2014'' : This update brought the last act of the Black Heaven storyline in the new Blockbuster system. This patch also brought a new boss, Suu and new level 160 equipment.
| |
| #Though the next patch, Maple ICE & BURN were not part of Black Heaven, one of the patches brought forth a new area titled ''Haven'' that had to do with the Black Heaven storyline.
| |
|
| |
| ;JMS, TMS, GMS and CMS
| |
| [[File:MS Black Heaven Chapter1 Eng logo.png|thumb|right|GMS' Black Heaven 'First Chapter']]
| |
| #'''Black Heaven: First Chapter''' ''March 11, 2015 (CMS: March 18, 2015)'': This update brought the first two acts of the Black Heaven storyline and the new Maple Talk system and Resistance updates.
| |
| #'''Black Heaven: Second Chapter''' ''March 25, 2015'': This update brings the next act of the Black Heaven storyline.
| |
|
| |
| ==Creation 12==
| |
| The official name for this update is <기승전12!> but this is almost untranslatable into something meaningful in English so the name that is accepted is from the KMS blogger Orange Mushroom which is "Creation 12!". The patch names are also taken from him as well.
| |
| ;KMS
| |
| #'''Introduction''' ''February 27'' : Some previous events were re-introduced.
| |
| #'''Development'''
| |
| ## '''FriendsStory: Rock & Roll''': ''March 10'' : A new chapter to Friends Story was added, Rock & Roll.
| |
| ## '''The SEED R''': ''March 26'': The SEED R, an updated version of The SEED which has updated stages, rewards and rankings. Xerxes of Chryse Party Quest which is level 75 - 120 will be available beginning April 2nd.
| |
| #'''Conclusion''' : Return of Legends changes and 2 new characters are introduced into the Star Planet PvP.
| |
| #'''12''': 12th Anniversary events and System Changes (Burning map, combo EXP changes, Maple Guide update, Dojo revamp, Party Quest updates, new runes) (The name 12 comes from the fact that this will be the amount of years since Korean MapleStory has launched)
| |
|
| |
| ==Reboot==
| |
| This patch aims to fix most of the problems in the game (hence the name Reboot, which means restart)
| |
| ;KMS
| |
| #1st part of the patch includes Skill Rebalances (where most jobs are getting nerfed while weaker jobs are buffed to achieve near-perfect balance) and Battle Stats system to keep track of damage output.
| |
| The goals of the rebalancing are:
| |
| *Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased.
| |
| **To the best of our ability, changes are being made without affecting each job's characteristics and fun.
| |
| *Utility ability adjustments
| |
| **Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted.
| |
| *Draining skills will now be based off of your character's maximum HP instead of the damage dealt to monsters.
| |
| *Binding skill abilities and binding skill resistances have been uniformed and classified under the same bind group. (There are no longer different 'types' of binds to disallow stacking)
| |
| *Jobs with a low number of utility based skills have had their effectiveness increased.
| |
| *Combat pattern improvements
| |
| **Some jobs' combat patterns have been changed slightly.
| |
| **Many cooldowns have been adjusted to create equality.
| |
| **The performance differences between weapons for jobs which can use more than one have been mitigated.
| |
| *Inconvenience improvements
| |
| **Buff skills' casting delays have been decreased.
| |
| **Jobs' buff skills have had their durations normalized.
| |
| *Skill damage increases' text explanations clarifications
| |
| **Skills that increase damage, increase attack, or both have had their descriptions clarified. (Basically it is to state whether the skill adds Damage or adds Attack explicitly to reduce confusion)
| |
| *Skills that increase damage additively will now state '%p damage increase', skills that increase damage multiplicatively will now state '% damage increase', skills that increase your damage multiplicatively but are multiplied last will now state '% final damage increase'.'
| |
| *Damage increase when attacking bosses' has been renamed to 'Damage increase when attacking boss monsters'.
| |
| #The 2nd part of the patch includes the Hyper Stats system, the Reboot world (no reliance on NX cash) and the Toad's hammer system (carry over up till Epic Potential Stats to an equipment up till 10 levels higher, bonus stats does not carry) as well as Monster Changes to Mu Lung, Time Temple and Future Ereve.
| |
| #3rd part consist of Dojo revamp and new job Kinesis.
| |
| #4th part consist of the brand new Korean Folk Town as well as the Spiegelmann Ghost Park (new training map with awesome EXP but no potion can be used)
| |
| #5th part consist of the massive 18 man raid Urus.
| |
| {{Footer Nav|game=MapleStory|prevpage=Patches|nextpage=Availability|nextname=Feature Availability}} | | {{Footer Nav|game=MapleStory|prevpage=Patches|nextpage=Availability|nextname=Feature Availability}} |