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Your job now is to find out if Seishiro has left the ship or not. '''Examine''' the '''glass''' on the desk; the ice inside the glass is an indication that a refrigerator can be found on this ship. '''Examine''' the '''wastepaper basket''' to find a drill notice that has been discarded. The '''Evacuation Drill Itinerary''' is entered into the Court Record. '''Pan right''' and '''examine''' the '''rectangular outline''' on the wall. This was probably left behind by a frame that had been hanging there. '''Examine''' the '''trunk''' on the floor. It's locked, so for the time being, Mikotoba and Sholmes can't investigate it further. | Your job now is to find out if Seishiro has left the ship or not. '''Examine''' the '''glass''' on the desk; the ice inside the glass is an indication that a refrigerator can be found on this ship. '''Examine''' the '''wastepaper basket''' to find a drill notice that has been discarded. The '''Evacuation Drill Itinerary''' is entered into the Court Record. '''Pan right''' and '''examine''' the '''rectangular outline''' on the wall. This was probably left behind by a frame that had been hanging there. '''Examine''' the '''trunk''' on the floor. It's locked, so for the time being, Mikotoba and Sholmes can't investigate it further. | ||
The Russian sailor then tries to kick both Sholmes and Mikotoba out, but time is of the essence since they have less than thirty minutes to find the Japanese judge. So what do they do? Time for | The Russian sailor then tries to kick both Sholmes and Mikotoba out, but time is of the essence since they have less than thirty minutes to find the Japanese judge. So what do they do? Time for a Dance of Deduction. Start by pointing out the '''glass containing ice'''. It's clear that the ice has barely melted, so it's unlikely that Seishiro left the drink for more than two hours. Next, point out the framed '''Rules of Passage''', partially obscured by the sailor. Sholmes pulls it off the wall to find a bullet hole, though the bullet itself is nowhere to be found. | ||
Now why is Strogenov maintaining this pretense? Move the camera behind him and point to the '''wad of banknotes''' sticking out of his back pocket. Next, you must figure out what the sailor is looking at. Point to the '''large trunk'''. Despite Seishiro's size, he could've hid perfectly inside a large trunk. But it contains a seven-digit combination! When Strogenov is about to hit you with his left arm, it comes to light that the marks on his arm make up the final clue to resolving this mystery. | Now why is Strogenov maintaining this pretense? Move the camera behind him and point to the '''wad of banknotes''' sticking out of his back pocket. Next, you must figure out what the sailor is looking at. Point to the '''large trunk'''. Despite Seishiro's size, he could've hid perfectly inside a large trunk. But it contains a seven-digit combination! When Strogenov is about to hit you with his left arm, it comes to light that the marks on his arm make up the final clue to resolving this mystery. |