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{{Final Fantasy I Nav}}
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Black magic is simply great to have, even if you have strong attackers capable of killing most things in one hit. You will often be facing large groups of enemies, and a physical attack (no matter how strong) can only kill on enemy at a time. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights. Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.
Black magic is simply great to have, even if you have strong attackers capable of killing most things in one hit. You will often be facing large groups of enemies, and a physical attack (no matter how strong) can only kill on enemy at a time. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights. Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.
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*'''Elemental spells''' did not work properly in the original (NES) version of Final Fantasy. As a result no enemy was weak against anything - Fire elementals took the same damage from Ice2 as they did from Fire2, for example. This was corrected with all of the other versions of the game.
*'''Elemental spells''' did not work properly in the original (NES) version of Final Fantasy. As a result no enemy was weak against anything - Fire elementals took the same damage from Ice2 as they did from Fire2, for example. This was corrected with all of the other versions of the game.
*'''Status aliment''' inducing spells are useless. The enemies that are powerful enough that you would bother with a spell are, for the most part, immune to these types of spells.
*'''Status aliment''' inducing spells are useless. The enemies that are powerful enough that you would bother with a spell are, for the most part, immune to these types of spells.
*'''Instant-death''' spells are, by and large, useless. They have a low probability of success, and most of the stronger enemies (including the common ones) are immune.
*'''Instant-death''' spells are, by and large, useless. They have a low probability of success, and most of the stronger enemies (including the common ones) are immune.
*'''Quake''' and '''Break''', while they instantly kill an enemy, are not members of the death family of spells. As a result many common enemies that cannot be killed by instant-death spells can be killed by one of these. Most bosses are immune to these two spells, unfortunately.
*'''Quake''' and '''Break''', while they instantly kill an enemy, are not members of the death family of spells. As a result many common enemies that cannot be killed by instant-death spells can be killed by one of these. Most bosses are immune to these two spells, unfortunately.
*'''Haste''' and '''Saber''' are probably the two most useful Black Magic spells. They increase the number of hits and the strength of each blow on a character. They can also be stacked, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Always open a boss fight by casting these two spells on your physical attackers.


*'''Haste''' and '''Saber''' are probably the two most useful Black Magic spells. They increase the number of hits and the strength of each blow on a character. They can also be stacked, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Always open a boss fight by casting these two spells on your physical attackers.
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