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{{Header Nav|game=Final Fantasy I & II: Dawn of Souls}}
{{Header Nav|game=Final Fantasy I & II: Dawn of Souls}}


Whisperwind Cove is one of the new Soul of Chaos dungeons added in the ''Dawn of Souls'' release of Final Fantasy I. It is an optional dungeon, located north of the Cavern of Ice along the narrow river paths. Access is granted once players have defeated the Fiend of Wind, Tiamat.
Whisperwind Cove is a new 40-level Soul of Chaos dungeon added in the ''Dawn of Souls'' release of Final Fantasy I. It is an optional dungeon, located north of the Cavern of Ice along the narrow river paths. Access is granted once players have defeated the Fiend of Wind, Tiamat.
 
Astute Final Fantasy fans might recognize the bosses contained in Whisperwind Cove, as they all previously appeared in ''Final Fantasy VI'' (not to be confused with ''Final Fantasy III''). Players will need to run the entirety of Whisperwind Cove in order to see all four new bosses.


It is highly recommended that you '''save your game before entering Whisperwind Cove!''' It is also highly recommended that you '''do not save inside Whisperwind Cove''', as once you enter, there is no way out except for defeating a boss.
It is highly recommended that you '''save your game before entering Whisperwind Cove!''' It is also highly recommended that you '''do not save inside Whisperwind Cove''', as once you enter, there is no way out except for defeating a boss.
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==Entrance Area==
==Entrance Area==
A lone Lufenian keeps watch over the entrance area. If you haven't defeated Tiamat yet, you can't continue beyond this point. '''WARNING: Once you enter the nearby door, you will be unable to return to this area. Also, the White Magic spell Exit and Black magic spell Teleport will not function further inside!''' Enter the door when ready.
A lone Lufenian keeps watch over the entrance area. If you haven't defeated Tiamat yet, you can't continue beyond this point. '''WARNING: Once you enter the nearby door, you will be unable to return to this area. Also, the White Magic spell Exit and Black magic spell Teleport will not function further inside!''' Enter the door when ready.
 
==Basements 1-9==
==Bosses==
The basements are randomly-ordered from a set group of different basement layouts.
Astute Final Fantasy fans might recognize these bosses, as they all previously appeared in ''Final Fantasy VI'' (not to be confused with ''Final Fantasy III'').
==Basement 10 (Boss Floor)==
 
This basement is a fixed layout and contains no random enemies. One of the four new bosses, Typhon, resides on this level. Approach the flame and press A to engage Typhon. Upon defeating Typhon, the player may choose to proceed deeper into Whisperwind Cove or may choose to exit to the surface.
===Death Gaze===
===Typhon===
Located on the 40th floor.
Located on B10.
==Basements 11-19==
The basements are randomly-ordered from a set group of different basement layouts.
==Basement 20 (Boss Floor)==
This basement is a fixed layout and contains no random enemies. One of the four new bosses, Orthros, resides on this level. Approach the flame and press A to engage Orthros. Upon defeating Orthros, the player may choose to proceed deeper into Whisperwind Cove or may choose to exit to the surface.
===Orthros===
===Orthros===
Located on the 20th floor.
Located on B20.
==Basements 21-29==
The basements are randomly-ordered from a set group of different basement layouts.
==Basement 30 (Boss Floor)==
This basement is a fixed layout and contains no random enemies. One of the four new bosses, Phantom Train, resides on this level. Approach the flame and press A to engage Phantom Train. Upon defeating Phantom Train, the player may choose to proceed deeper into Whisperwind Cove or may choose to exit to the surface.
===Phantom Train===
===Phantom Train===
Located on the 30th floor.
Located on B30.
===Typhon===
==Basements 31-39==
Located on the 10th floor.
The basements are randomly-ordered from a set group of different basement layouts.
==Basement 40 (Boss Floor)==
This basement is a fixed layout and contains no random enemies. One of the four new bosses, Death Gaze, resides on this level. Approach the flame and press A to engage Death Gaze. Upon defeating Death Gaze, the player is forced to exit to the surface.
===Death Gaze===
Located on B40.


{{Footer Nav|game=Final Fantasy I & II: Dawn of Souls|prevpage=Lifespring Grotto|nextpage=Soul of Chaos}}
{{Footer Nav|game=Final Fantasy I & II: Dawn of Souls|prevpage=Lifespring Grotto|nextpage=Soul of Chaos}}

Revision as of 20:03, 3 September 2007

Whisperwind Cove is a new 40-level Soul of Chaos dungeon added in the Dawn of Souls release of Final Fantasy I. It is an optional dungeon, located north of the Cavern of Ice along the narrow river paths. Access is granted once players have defeated the Fiend of Wind, Tiamat.

Astute Final Fantasy fans might recognize the bosses contained in Whisperwind Cove, as they all previously appeared in Final Fantasy VI (not to be confused with Final Fantasy III). Players will need to run the entirety of Whisperwind Cove in order to see all four new bosses.

It is highly recommended that you save your game before entering Whisperwind Cove! It is also highly recommended that you do not save inside Whisperwind Cove, as once you enter, there is no way out except for defeating a boss.

Entrance Area

A lone Lufenian keeps watch over the entrance area. If you haven't defeated Tiamat yet, you can't continue beyond this point. WARNING: Once you enter the nearby door, you will be unable to return to this area. Also, the White Magic spell Exit and Black magic spell Teleport will not function further inside! Enter the door when ready.

Basements 1-9

The basements are randomly-ordered from a set group of different basement layouts.

Basement 10 (Boss Floor)

This basement is a fixed layout and contains no random enemies. One of the four new bosses, Typhon, resides on this level. Approach the flame and press A to engage Typhon. Upon defeating Typhon, the player may choose to proceed deeper into Whisperwind Cove or may choose to exit to the surface.

Typhon

Located on B10.

Basements 11-19

The basements are randomly-ordered from a set group of different basement layouts.

Basement 20 (Boss Floor)

This basement is a fixed layout and contains no random enemies. One of the four new bosses, Orthros, resides on this level. Approach the flame and press A to engage Orthros. Upon defeating Orthros, the player may choose to proceed deeper into Whisperwind Cove or may choose to exit to the surface.

Orthros

Located on B20.

Basements 21-29

The basements are randomly-ordered from a set group of different basement layouts.

Basement 30 (Boss Floor)

This basement is a fixed layout and contains no random enemies. One of the four new bosses, Phantom Train, resides on this level. Approach the flame and press A to engage Phantom Train. Upon defeating Phantom Train, the player may choose to proceed deeper into Whisperwind Cove or may choose to exit to the surface.

Phantom Train

Located on B30.

Basements 31-39

The basements are randomly-ordered from a set group of different basement layouts.

Basement 40 (Boss Floor)

This basement is a fixed layout and contains no random enemies. One of the four new bosses, Death Gaze, resides on this level. Approach the flame and press A to engage Death Gaze. Upon defeating Death Gaze, the player is forced to exit to the surface.

Death Gaze

Located on B40.