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This campaign is pretty straight forward - you start with enough resources to immediately build a Seige Workshop and produce 3-4 rams. Do so, and fend off the green light cavalry attacking you with 5-6 knights. Once the rams are ready to go, head south and straight for reds Town Centre. The rams will deal with this without any problems whilst your knights keep the attention of red's infantry. By doing this immediately, you are able to defeat red before they have had time to build up any resistance. Leave the rams in town to destroy the rest of the area, and by taking the docks, mill, market and the horse runnings errands for the market you will pick up some gold off the Romans. In the meantime, get a handful of villagers on wood and food, and then produce as many more knights as you can. Return your surviving knights from the initial seige on red to your monk for a quick patch up. Once your rams are finished flattening anything of any value in the red town, send them just north of your base to attack green's gate. As per the scout report, you'll find that green are as weak as an old lady with arthritis so after your rams have knocked down their gate, your knights can do as they please. Once again, send the rams in to flatten the valuable buildings (starting with the Town Centre) and you'll receive more gold off the romans each time you do. Don't forget the docks!
This campaign is pretty straight forward - you start with enough resources to immediately build a Seige Workshop and produce 3-4 rams. Do so, and fend off the green light cavalry attacking you with 5-6 knights. Once the rams are ready to go, head south and straight for reds Town Centre. The rams will deal with this without any problems whilst your knights keep the attention of red's infantry. By doing this immediately, you are able to defeat red before they have had time to build up any resistance. Leave the rams in town to destroy the rest of the area, and by taking the docks, mill, market and the horse runnings errands for the market you will pick up some gold off the Romans. In the meantime, get a handful of villagers on wood and food, and then produce as many more knights as you can. Return your surviving knights from the initial seige on red to your monk for a quick patch up. Once your rams are finished flattening anything of any value in the red town, send them just north of your base to attack green's gate. As per the scout report, you'll find that green are as weak as an old lady with arthritis so after your rams have knocked down their gate, your knights can do as they please. Once again, send the rams in to flatten the valuable buildings (starting with the Town Centre) and you'll receive more gold off the romans each time you do. Don't forget the docks!


Now produce as many villagers as you can afford and gather up all of your current villagers and send them to the very SE edge of the map - you'll find a large amount of gold ready to be mined at the end of a peninsula. By this stage you should only have about 3000 gold left to get before reaching 10,000 - so get to work!
Now produce as many villagers as you can afford and gather up all of your current villagers and send them to the very SE edge of the map - you'll find a large amount of gold ready to be mined at the end of a peninsula. By this stage you should only have about 3000 gold left to get before reaching 10,000 - so get to work!
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Revision as of 17:32, 28 February 2016

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This campaign is pretty straight forward - you start with enough resources to immediately build a Seige Workshop and produce 3-4 rams. Do so, and fend off the green light cavalry attacking you with 5-6 knights. Once the rams are ready to go, head south and straight for reds Town Centre. The rams will deal with this without any problems whilst your knights keep the attention of red's infantry. By doing this immediately, you are able to defeat red before they have had time to build up any resistance. Leave the rams in town to destroy the rest of the area, and by taking the docks, mill, market and the horse runnings errands for the market you will pick up some gold off the Romans. In the meantime, get a handful of villagers on wood and food, and then produce as many more knights as you can. Return your surviving knights from the initial seige on red to your monk for a quick patch up. Once your rams are finished flattening anything of any value in the red town, send them just north of your base to attack green's gate. As per the scout report, you'll find that green are as weak as an old lady with arthritis so after your rams have knocked down their gate, your knights can do as they please. Once again, send the rams in to flatten the valuable buildings (starting with the Town Centre) and you'll receive more gold off the romans each time you do. Don't forget the docks!

Now produce as many villagers as you can afford and gather up all of your current villagers and send them to the very SE edge of the map - you'll find a large amount of gold ready to be mined at the end of a peninsula. By this stage you should only have about 3000 gold left to get before reaching 10,000 - so get to work!