Editing EverQuest/Races/Dark Elf
From StrategyWiki, the video game walkthrough and strategy guide wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The epitome of evil, Dark elves start out in the underground city of Neriak. They are masters of magic, but also good with the sword. As such, they can play a Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior or Wizard. As an evil race, Dark Elves are generally killed on sight in most cities in Norrath, forcing then to sneak through areas patrolled by good guards. The dark race can see in the darkness as well as the light, and has the innate ability to hide from their foes. This is a difficult race to play, since you will have difficulty travelling through a large portion of Norrath without running into an NPC who wants to kill you. | |||
*Alignment: Evil | |||
*Size: Small-Medium | *Size: Small-Medium | ||
*Starting City: Neriak | *Starting City: Neriak | ||
*Innate Abilities | *Innate Abilities | ||
**Hide | **Hide | ||
**Ultravision | **Ultravision | ||
*Base Stats | |||
*Base Stats | |||
**Strength 60 | **Strength 60 | ||
**Stamina 65 | **Stamina 65 |