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< Final Fantasy
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Armor not only affects how much damage an enemy can do, but also affects your evasion and speed. There are four types of armor: body, head, arms, and shields. Each character class can equip a different set of armor:

Combat mechanics

Each character has an absorb and evade rating. Up to four pieces of armor may be equipped, each adding to the absorb rating and decreasing the evade rating. Thus higher absorb ratings are better while lower evade ratings are preferred. The strongest monsters will have high to-hit ratings however and will rarely be dodged, so absorb is more important than evade.

The base absorb rating of a character is 0, except for unarmored monks/masters which have absorb equal to their level. A bug in the NES version causes the monk/master to have their absorb reset to the unarmored level on leveling up, until the armor page is visited again to correctly set it.

The base evade rating of all characters is 48 plus their agility rating. Every extra point of evade generally decreases the character's chance to be hit by 0.5%. The weight of an armor reduces a character's ability to evade attack. Therefore, a Knight that equips Knight's Armor, the heaviest armor in the game, will be unlikely to avoid many attacks.

Armor types

Body

Body armor comes in several flavors. Heavy mail offers high protection at the small cost of reduced evasion, but can only be used by a few classes. Shirts or robes generally offer poor protection, and are intended for use by mages and wizards. Armlets offer varying levels of protection with good evasion and can be used by all classes, but at high cost.

Head

Helms add more protection than body armor alone, but only the Warrior, Knight, and Ninja classes can equip more than the most basic helm. The most worthwhile headgear in the game is the ribbon, which offers little physical protections, but makes the wearer immune to all status effects.

Arms

As with headgear, arm protection adds a small amount of defense, but only a few classes can equip the best kinds. The most useful piece is the protect ring which blocks instant death attacks (except Petrification).

Hand

Off-hand items, generally shields, not only give protection, but they can randomly block a physical attack, resulting in no damage to the wearer. Equip a character with shield if possible, no matter how weak it is since a block absorbs all damage. Since the protect cloak technically isn't a shield, it can be equiped by most characters that cannot use shields.

Armor details

See the class details chart below for a more detailed list of which classes can equip each piece of armor, and note that some armors have further explanation in the special weapons section.

In the table below, when two names are reported, the first one is from the NES version, the second one from the PSX and GBA remakes.

Default sorting is by price. Armors that can only be found but not purchased are listed afterwards, as more valuable; their listed price is twice the selling price, because every armor can be sold for half its purchasing price; anyway, their Price cell is shaded in gray.

Special effects:

  • Item: use the armor from the "Item" menu to cast a spell; alignment (B/W) and level (1-8) of the spell are noted as well; in order to use it as an item, it is not relevant whether the weapon is equipped or not.
  • Elements: Fire is strong versus ice attacks; Ice is strong versus fire attacks. The Dragon Mail protects from fire, ice and lightning too.

Many armors can only be equipped by specific characters. The tables below reports all of them, abbreviated as follows:

  • wK: Warrior and Knight
  • tN: Thief and Ninja
  • mM: Monk and Master
  • rR: Red Mage and Red Wizard
  • wW: White Mage and White Wizard
  • bB: Black Mage and Black Wizard


Body armor

Name Price Def W. Special effects wK tN mM rR wW bB Locations
Shirt / Clothes 10 1 2 - wK tN mM rR wW bB Buy: Cornelia
Find: several
Wooden/Leather armor 50 4 8 - wK tN mM rR - - Buy: Cornelia,
Pravoka
Chain armor/plate 80 15 15 - wK N - rR - - Buy: Cornelia,
Pravoka
Iron armor / Steel plate 800 24 23 - wK N - - - - Buy: Pravoka,
Elfheim
Find: Marsh Cave,
Cornelia Castle
Copper bracelet / armlet 1000 4 1 - wK tN mM rR wW bB Buy: Elfheim
Find: Marsh Cave
Silver bracelet/armlet 5000 15 1 - wK tN mM rR wW bB Buy: Melmond
Find: Marsh Cave
Silver armor / Mithril mail 7500 18 8 - wK N - rR - - Buy: Crescent Lake
Find: Mt.Gulg
Steel/Knight's armor 45000 34 33 - wK - - - - - Buy: Melmond
Gold bracelet / Ruby armlet 50000 24 1 - wK tN mM rR wW bB Buy: Gaia
Find: Trials Citadel
Black shirt/robe 2 24 2 Item: casts B4 Blizzard2 - - - - - B Find: Flying Fortress
White shirt/robe 2 24 2 Item: casts W6 Invis2 - - - - W - Find: Flying Fortress
Flame armor 30000 34 10 Element: fire wK N - - - - Find: Mt.Gulg
Ice armor 30000 34 10 Element: ice wK N - - - - Find: Ice Cave
Opal/Diamond armor 60000 42 10 - K - - - - - Find: Sunken Shrine
Dragon armor/mail 60000 42 10 Elements: All! K - - - - - Find: Mirage Tower
Opal bracelet / Diamond armor 65000 34 1 - wK tN mM rR wW bB Find: Sunken Shrine

Helms

Name Price Def W. Special effects wK tN mM rR wW bB Locations
Cap / Leather cap 80 1 1 - wK tN mM rR wW bB Buy: Elfheim
Find: Chaos Temple
Wooden helm / Helmet 100 3 3 - wK N - - - - Buy: Elfheim
Find: Mt.Duergar
Iron/Grand helm 450 5 5 - wK N - - - - Buy: Melmond
Find: Mt.Duergar
Silver/Mithril helm 2500 6 3 - wK N - - - - Buy: Crescent Lake
Find: Mt.Gulg,
Flying Fortress
Ribbon 2 1 1 Prevents status ailments wK tN mM rR wW bB Find: Sunken Shrine,
Waterfall Cave,
Flying Fortress
Opal/Diamond helm 1000 8 3 - K - - - - - Find: Sunken Shrine
Heal/Healing helm 10000 6 3 Item: casts W3 Heal1 K N - - - - Find: Mirage Tower,
Flying Fortress

Gloves

Name Price Def W. Special effects wK tN mM rR wW bB Locations
Gloves / Leather gloves 60 1 1 - wK tN mM rR wW bB Buy: Pravoka
Copper/Bronze gloves 200 2 3 - wK N - - - - Buy: Melmond
Find: Elfheim Castle
Iron/Steel gloves 750 4 5 - wK N - - - - Buy: Melmond
Find: Western Keep,
Trials Citadel
Silver/Mithril gloves 2500 6 3 - wK N - - - - Buy: Crescent Lake
Find: Mt.Gulg,
Ice cavern
Pro-Ring / Protection Ring 20000 8 1 Prevents "instant-death" wK tN mM rR wW bB Buy: Gaia
Find: Flying Fortress,
Chaos Temple
Power/Giant's gloves 10000 6 3 Item: casts B7 Saber wK N - R - - Find: Sunken Shrine
Zeus gloves / Gauntlets 15000 6 3 Item: casts B3 Thunder2 K N - R - - Find: Trials Citadel
Opal/Diamond gloves 20000 8 3 - K - - - - - Find: Sunken Shrine,
Flying Fortress

Shields

Name Price Def W. Special effects wK tN mM rR wW bB Locations
Wooden/Leather shield 15 2 0 - wK N - - - - Buy: Pravoka
Find: Terra Cave
Iron shield 100 4 0 - wK N - - - - Buy: Pravoka,
Elfheim
Buckler 2500 2 0 - wK tN - rR - - Buy: Crescent Lake
Silver/Mithril shield 2500 8 0 - wK N - - - - Buy: Crescent Lake
Find: Terra Cave,
Mt.Gulg
Flame shield 10000 12 0 Element: fire wK N - - - - Find: Mt. Gulg
Ice shield 10000 12 0 Element: ice wK N - - - - Find: Ice Cavern
Opal/Diamond shield 15000 16 0 - K - - - - - Find: Sunken Shrine,
Flying Fortress
Pro-Cape / Protect Cloak 20000 8 2 - wK tN - rR wW bB Find: Flying Fortress,
Chaos Temple
Aegis shield 40000 16 0 Prevents "petrify" K - - - - - Find: Mirage Tower