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Black magic is simply great to have, even if you have strong attackers capable of killing most things in one hit. You will often be facing large groups of enemies, and a physical attack (no matter how strong) can only kill on enemy at a time. A mid or high level spells can hit every thing at once, and once you start finding items capable of casting spells, you don't even need physical attacks for many fights. Black magic can also be used to augment your attackers, letting them deal hundreds of points in damage to even the strongest bosses.

While in the original version each character could cast each level of magic a certain number of times, in Dawn of Souls (DoS), spells cost a varying amount of points taken from a single pool of magic points.

Users

See also: spell recommendations

Spells

Many mid and high levels spells are not unique, but are improved versions of low levels spells. Each "family" of spells usually contains three versions, though some have two or four.

  • Elemental families: Casts Ice, Fire, or Lightning spells, 2nd and 3rd levels can hit all enemies.
  • Death family: Kills enemies instantly. Low chance of success, some target all enemies.
  • Sleep family: Put enemies to sleep until they are hit or wake up
  • Slow family: Reduces the number of hits per attack

There are several other spells that do not belong in a specific family, but tend to be focused on causing status ailments, such as darkness, stone, or stop. Black magic also includes the spell Temper, which raises the targets strength and Haste, which increases the number of hits per attack.

Black Magic

Spells are listed under the Origins name. Original Name refers to the NES name. DoS Name and DoS MP are the Dawn of Souls name and MP cost, respectively. Spells in DoS and Origins Easy Mode cost are listed in parenthesis next to the original cost.