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(Took me a while to decide. So I'll take my time doing Linkle then do Cia last.)
 
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{{Header Nav|game=Hyrule Warriors}}
{{Header Nav|game=Hyrule Warriors}}


Before you jump the gun, Linkle is unrelated to Link. Linkle is a girl and carries two crossbows. She does wear a green tunic but she also has a special compass from her grandmother with the Triforce symbol on it. Although Linkle never meets Link in her adventures, she'll go in her misadventure as she mis-interpret her map. And in the cutscene, she does talk and thinking that she's a hero will lead to a comedy of errors.
Before you jump the gun, Linkle is unrelated to Link. Linkle is a girl who carries two crossbows. She does wear a green tunic but she also has a special compass from her grandmother with the Triforce symbol on it. Although Linkle never meets Link in her adventures, she'll go on her own misadventure as she misinterprets her map.  


==Majora's Mask wants to play==
==Majora's Mask wants to play==
Veterans should recognize that this mask plays a major role directly after "Ocarina of Time". Young Link has to reset the time over and over again with his ocarina and a few other instruments in goron or zora or deku form to end the crazy cycle of getting that mask back. Here, with Tatl and Tael, he stole the compass and Linkle is forced to chase him around the woods. The middle area and the south east corner would be available at the start.
Veterans should recognize that this mask and its wearer, the Skull Kid, play a major role directly after [[Ocarina of Time]]. Young Link must reset time over and over again with his ocarina (and a few other instruments in Goron, Zora, or Deku form) to end the crazy cycle of getting that mask back. Here, with Tatl and Tael, the Skull Kid steals Linkle's compass and she is forced to chase him around the woods. The middle area and the southeast corner will be available at the start.


==Base after base after base==
==Base after base after base==
This level is pretty forgiving. Go to where Majora is as he'll disappear and reappears on different base. But if you take too long, he'll summon a few monsters to track you and take you down. Since most of the bases were closed, only Majora will open them if you can track him down. He'll start on the top middle base and you have to take the gate keeper down.
This level is pretty forgiving. Go to where the Skull Kid is as he'll disappear and reappear on a different base. If you take too long, he'll summon a few monsters to track you and take you down. Since most of the bases are closed, you'll have to track down the Skull Kid to open them. He'll start on the top middle base, where you have to take the gate keeper down.


He'll teleport to one of the bases on either the middle south or the middle west. At the same time, there would be gibdos or any other monsters attacking your Allied Base. Make sure your Allied Based is no longer in danger. He'll also eventually open up the Fairy Fountain and the north west corner. That's the time to take Majora down. Or delay a little a longer to let the last south west corner base be open.
He'll teleport to one of the bases on either the middle-south or the middle-west. At the same time, there will be Gibdos or any other monster attacking your Allied Base. Make sure your Allied Based is no longer in danger. He'll also eventually open up the Fairy Fountain and the northwest corner. This is the time to take the Skull Kid down, or delay a little a longer to let the last southwest corner base be opened.


==Linkle fights back==
==Linkle fights back==
As long as you take overtake all available bases, he'll have no place to summon or control the monsters. So attack him as much as you can. In the midst of it, your compass shines a blinding light, giving your chance to end his mischief once and for all. He promises not to do it again if he can steal something else?! Majora will never learn.
As long as you overtake all available bases, the Skull Kid will have no place to summon or control the monsters, so attack him as much as you can. In the midst of it, your compass shines a blinding light, giving you a chance to end his mischief once and for all. He promises not to do it again if he can steal something else?! The Skull Kid will never learn.


Linkle will continue on her adventure, if she's going the right way. The cutscene will explain her background and what drives Linkle to become a hero despite being a girl with beautiful yellow pigtails.
Linkle will continue on her adventure, if she's going the right way. The cutscene will explain her background and what drives Linkle to become a hero.


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{{Footer Nav|game=Hyrule Warriors|prevpage=|nextpage=}}

Revision as of 19:20, 17 August 2018

Before you jump the gun, Linkle is unrelated to Link. Linkle is a girl who carries two crossbows. She does wear a green tunic but she also has a special compass from her grandmother with the Triforce symbol on it. Although Linkle never meets Link in her adventures, she'll go on her own misadventure as she misinterprets her map.

Majora's Mask wants to play

Veterans should recognize that this mask and its wearer, the Skull Kid, play a major role directly after Ocarina of Time. Young Link must reset time over and over again with his ocarina (and a few other instruments in Goron, Zora, or Deku form) to end the crazy cycle of getting that mask back. Here, with Tatl and Tael, the Skull Kid steals Linkle's compass and she is forced to chase him around the woods. The middle area and the southeast corner will be available at the start.

Base after base after base

This level is pretty forgiving. Go to where the Skull Kid is as he'll disappear and reappear on a different base. If you take too long, he'll summon a few monsters to track you and take you down. Since most of the bases are closed, you'll have to track down the Skull Kid to open them. He'll start on the top middle base, where you have to take the gate keeper down.

He'll teleport to one of the bases on either the middle-south or the middle-west. At the same time, there will be Gibdos or any other monster attacking your Allied Base. Make sure your Allied Based is no longer in danger. He'll also eventually open up the Fairy Fountain and the northwest corner. This is the time to take the Skull Kid down, or delay a little a longer to let the last southwest corner base be opened.

Linkle fights back

As long as you overtake all available bases, the Skull Kid will have no place to summon or control the monsters, so attack him as much as you can. In the midst of it, your compass shines a blinding light, giving you a chance to end his mischief once and for all. He promises not to do it again if he can steal something else?! The Skull Kid will never learn.

Linkle will continue on her adventure, if she's going the right way. The cutscene will explain her background and what drives Linkle to become a hero.