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{{Header Nav|game=Kingdom Hearts: Chain of Memories}} | {{Header Nav|game=Kingdom Hearts: Chain of Memories}} | ||
[[image:khcom_traversemap1.png|thumb|A map of Traverse town shown in the menu]] | |||
'''Traverse Town''' is the first level of this game. While being the easiest level in terms of enemies, it allows the new players to jump right in. | |||
[[ | [[image:Khcom_traversemaprefmap1.png|thumb|The reference map used in this section of the walkthrough. The gray rooms have to special use, the orange ones require a gold card, and the blue rooms are the entrance and exits, 1 being the entrance and 11 being the exit.]] | ||
==Castle Oblivion== | ==Castle Oblivion== | ||
Upon starting a new game, | Upon starting a new game, the player is treated to a computer graphic movie continuing from the end of the [[Kingdom Hearts]] game. After a short while, the player watches a scene that they can control themselves by pressing the {{gb|A}} button to continue. After learning the beginnings of '''Castle Oblivion''', and what they are here to do. | ||
After the entire scene, Sora obtains his first world card, '''Traverse Town'''. The world selection screen will come up, prompting | After the entire scene, Sora obtains his first world card, '''Traverse Town'''. The world selection screen will come up, prompting the player to press {{gb|A}} to choose '''Traverse Town''' as their first destination. | ||
==Traverse Town== | ==Traverse Town== | ||
Upon entering '''Traverse Town''', the game takes control again and | Upon entering '''Traverse Town''', the game takes control again and takes the player through a series of commands to get them acquainted with the controls. After completing this, the player is given a '''Key of Beginnings''', the first of many required cards and is told to move toward the door, hit it by pressing the {{gb|a}} button, and choosing the card that the computer wants chosen. | ||
After opening | After opening the first room, room 1 on the map at right, the player gains control of Sora again. Moving toward the save point initiates an informational group of text boxes that the player must go through to continue. After smashing a barrel and fighting a Shadow Heartless, the player is given "free" control, but is basically forced to go through the next door to room 5 by using the card they received in battle. | ||
After this, Sora is placed back in room 6. | After opening this door up, there is an almost linear map to complete this level. The player continues through the rooms to 6, and then until the player reaches a door, leading to room 2, that has a crown over it, symbolizing it is a special door and one of four special cards are needed to open it. After learning about these cards, and opening the door, the player initiates a short sequence. The player then learns in this sequence against Leon about card strength and breaks, along with how to use sleights, a large part of the game. Leon also gives Sora '''Simba''', a summon card. Sora also receives a '''Key of Guidance''' to continue on in the story. | ||
After this, Sora is placed back in room 6. The player should then go to room 7 to proceed to room 3, using the '''Key of Guidance''''. After the events in room 3, the player should retreat back to room 1 to save. After saving, going to room 4 via route of room 8 is advised to complete the level's events and continue the story. Upon entering room 4 by using '''Key to Truth''', the player will receive a short cut scene in which a the player will eventually battle '''Guard Armor''', the first boss. | |||
==Boss Battle: Guard Armor== | ==Boss Battle: Guard Armor== | ||
*'''Body HP:''' 1/2 Bar | *'''Body HP:''' 1/2 Bar | ||
*'''Legs (2) HP:''' 1/2 Bar | *'''Legs (2) HP:''' 1/2 Bar | ||
*'''Arms (2) HP:''' 1/2 Bar | *'''Arms (2) HP:''' 1/2 Bar | ||
Guard Armor is the first boss, yet is simple enough that it will not send the players to the brink of insanity, yet will not be all that much of a cakewalk. Guard Armor is split into five parts, a body, two legs and two arms. To defeat this boss, all parts must be destroyed. Focusing on either the arms or the legs, take out part of Guard Armor using simple Keyblade cards, healing when necessary. After all the arms and legs are gone, go for the body. Watch out, for the body spins around, seemingly randomly, making this part a little tricky. Break the enemy cards to make this battle simpler and to allow you a couple hits. Continue to heal as necessary until the boss is defeated. | Guard Armor is the first boss, yet is simple enough that it will not send the players to the brink of insanity, yet will not be all that much of a cakewalk. Guard Armor is split into five parts, a body, two legs and two arms. To defeat this boss, all parts must be destroyed. Focusing on either the arms or the legs, take out part of Guard Armor using simple Keyblade cards, healing when necessary. After all the arms and legs are gone, go for the body. Watch out, for the body spins around, seemingly randomly, making this part a little tricky. Break the enemy cards to make this battle simpler and to allow you a couple hits. Continue to heal as necessary until the boss is defeated. | ||
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|Soldier||5 exp.||A combat-centric Heartless. More powerful than a Shadow. | |Soldier||5 exp.||A combat-centric Heartless. More powerful than a Shadow. | ||
|- | |- | ||
| | |Guard Armor||48 exp.||A collection of parts to form a armored knight of sorts. A boss. See specific section above. | ||
|} | |} | ||