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{{Header Nav|game=Pokémon Diamond and Pearl}}
{{Header Nav|game=Pokémon Diamond and Pearl}}
Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or recieve one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.
Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or receive one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.
==Stat or Power Boosting Hold Items==
==Stat or Power Boosting Hold Items==
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!Name!!Effect
!Name!!Effect
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|EXP. Share||Gives the holder half of Exp. points recieved during battle, even if it didn't participate. Also, the holder will recieve EV points as though it had participated in the battle.
|EXP. Share||Gives the holder half of Exp. points received during battle, even if it didn't participate. Also, the holder will receive EV points as though it had participated in the battle.
|-
|-
|Amulet Coin||Doubles the amount of [[Image:Pokébuck.png]] recieved from battle if the holder participated.
|Amulet Coin||Doubles the amount of [[Image:Pokébuck.png]] received from battle if the holder participated.
|-
|-
|Scope-Lens||Raises the holder's critical-hit ratio.
|Scope-Lens||Raises the holder's critical-hit ratio.

Revision as of 20:43, 24 July 2007

Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or receive one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.

Stat or Power Boosting Hold Items

Name Effect
Mystic Water Boosts the power of the holder's Water-type moves by 15%.
Charcoal Boosts the power of the holder's Fire-type moves by 15%.
Magnet Boosts the power of the holder's Electric-type moves by 15%.
Blackglasses Boosts the power of the holder's Dark-type moves by 15%.
Poison Barb Boosts the power of the holder's Poison-type moves by 15%.
Black Belt Boosts the power of the holder's Fighting-type moves by 15%.
NeverMelt Ice Boosts the power of the holder's Ice-type moves by 15%.

Plates

Name Effect
Splash Plate Boosts the power of Water-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Water type and the plate cannot be removed by the opponent.
Dread Plate Boosts the power of Dark-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Dark type and the plate cannot be removed by the opponent.
Mind Plate Boosts the power of Psychic-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Psychic type and the plate cannot be removed by the opponent.
Sky Plate Boosts the power of Flying-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Flying type and the plate cannot be removed by the opponent.
Zap Plate Boosts the power of Electric-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Electric type and the plate cannot be removed by the opponent.
Draco Plate Boosts the power of Dragon-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Dragon type and the plate cannot be removed by the opponent.
Meadow Plate Boosts the power of Grass-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Grass type and the plate cannot be removed by the opponent.
Flame Plate Boosts the power of Fire-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Fire type and the plate cannot be removed by the opponent.
Insect Plate Boosts the power of Bug-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Bug type and the plate cannot be removed by the opponent.
Spooky Plate Boosts the power of Ghost-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ghost type and the plate cannot be removed by the opponent.
Icicle Plate Boosts the power of Ice-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ice type and the plate cannot be removed by the opponent.
Fist Plate Boosts the power of Fighting-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Fighting type and the plate cannot be removed by the opponent.
Toxic Plate Boosts the power of Poison-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Poison type and the plate cannot be removed by the opponent.
Stone Plate Boosts the power of Rock-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Rock type and the plate cannot be removed by the opponent.
Iron Plate Boosts the power of Steel-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Steel type and the plate cannot be removed by the opponent.
Earth Plate Boosts the power of Ground-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ground type and the plate cannot be removed by the opponent.

Incenses

Name Effect
Wave Incense Boosts the power of Water-type moves by 10%. If a Mantine is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Mantine would hatch into the baby Pokémon Mantyke.
Rock Incense Boosts the power of Rock-type moves by 10%. If a Sudowoodo is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Sudowoodo would hatch into the baby Pokémon Bonsly.
Rose Incense Boosts the power of Grass-type moves by 10%. If a Roselia is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Roselia would hatch into the baby Pokémon Budew.
Sea Incense Boosts the power of Water-Type moves by 10%. If a Marill is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Marill would hatch into the baby Pokémon Azurill.
Pure Incense Lessens the chance of an encounter with wild Pokemon if the holder is in the first party slot. If a Chimecho is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Chimecho would hatch into the baby Pokémon Chingling.
Odd Incense Boosts power of Psychic-type moves by 10%. If a Mr. Mime is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Mr. Mime would hatch into the baby Pokémon Mime Jr.
Luck Incense Doubles the amount of prize money received after defeating a trainer. If a Chansey is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Chansey would hatch into the baby Pokémon Happiny.
Full Incense The holder always attacks second in a battle, regardless of speed. If a Snorlax is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Snorlax would hatch into the baby Pokémon Munchlax.
Lax Incense Lowers the opponent's accuracy by 5%. If a Wobuffet is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Wobuffet would hatch into the baby Pokémon Wynaut.

Other Hold Items

Name Effect
EXP. Share Gives the holder half of Exp. points received during battle, even if it didn't participate. Also, the holder will receive EV points as though it had participated in the battle.
Amulet Coin Doubles the amount of File:Pokébuck.png received from battle if the holder participated.
Scope-Lens Raises the holder's critical-hit ratio.
Iron Ball If the holder is a Flying-type or if it has the ability "Levitate," it becomes susceptible to Ground-type moves.
Razor Claw Raises the holder's critical-hit ratio.
Smoke Ball Allows the holder to escape from any wild Pokémon encounter.
Light Ball Increases Special Attack and Attack of Pikachu.
Stick Increases critical-hit ratio of Farfetch'd.
Thick Club Increases Attack of Cubone and Marowak.
BrightPowder Lowers the foes' accuracy.
Choice Band Increases the first move used by a factor of 1.5 when held but the holder cannot use other moves.
Focus Band May allow a Pokémon to survive a fatal attack with 1 HP, but doesn't work if the Pokémon is already at 1 HP.
Quick Claw A hold item that occasionally allows the holder to strike first, regardless of the user's speed.
Leftovers Restores 1/16 of the Pokémon's maximum HP (rounded down) each round (in battle) when held.
Shell Bell Takes 1/8 of the damage given to foe and adds it to the holder's HP at the end of the turn if the holder is still in play.
Mental Herb Prevents Attraction.
White Herb Cures any status condition.
Power Herb Allows user skip the first turn of charge-up required moves, such as Solarbeam.

Evolution-Use Items

EV-Increasing Items