Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or recieve one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.
Stat or Power Boosting Hold Items
Name |
Effect
|
Wave Incense |
boosts power of Water-Type moves by 10%
|
Rock Incense |
boosts power of Rock-Type moves by 10%
|
Rose Incense |
boosts power of Grass=Type moves by 10%
|
Mystic Water |
boosts power of Water-Type moves by 15%
|
Charcoal |
boosts power of Fire-Type moves by 15%
|
Magnet |
boosts power of Electric-Type moves by 15%
|
Blackglasses |
boosts power of Dark-Type moves by 15%
|
Poison Barb |
boosts power of Poison-Type moves by 15%
|
Black Belt |
boosts power of Fighting-Type moves by 15%
|
Nevermeltice |
boosts power of Ice-Type moves by 15%
|
Meadow Plate |
boosts power of Grass-Type moves by 15%
|
Flame Plate |
boosts power of Fire-Type moves by 15%
|
Spooky Plate |
boosts power of Ghost-Type moves by 15%
|
Icicle Plate |
boosts power of Ice-Type moves by 15%
|
Fist Plate |
boosts power of Fighting-Type moves by 15%
|
Other Hold Items
Name |
Effect
|
EXP. Share |
Gives holder half of Exp. points recieved during battle, even if it didn't participate
|
Amulet Coin |
doubles File:Pokébuck.png recieved from battle if holder participated
|
Scope-Lense |
raises holder's crtical-hit ratio
|
Iron Ball |
Flying-Types and those with Levitate ability susceptible to Ground-Type moves
|
Razor Claw |
raises holder's critical-hit ratio
|
Smoke Ball |
allows holder to escape from any wild Pokémon encounter
|
Shell-Bell |
holder recovers 1/8 of the damage given to the opponent
|
Light Ball |
Increases Special Attack of Pikachu
|
Stick |
Increases Critcal hit ratio of Farfetch'd
|
Thick Club |
Increases Attack of Cubone and Marowak
|
BrightPowder |
Lowers foes' accuracy
|
Choice Band |
Increases the first move used by a factor of 1.5 when held but can't use other moves.
|
Focus Band |
May allow a Pokémon to survive a fatal attack with 1 HP but doesn't work if the Pokémon has 1 HP.
|
Quick Claw |
A hold item that occasionally allows first strike
|
Leftovers |
Restores 1/16 of the Pokémon's maximum HP (rounded down) each round (in battle) when held.
|
Shell Bell |
Takes 1/8 of the damage given to foe and adds it to your HP
|
Mental Herb |
Prevents Attraction
|
White Herb |
Cures any status condition
|
Power Herb |
Allows user skip first turn of charge-up required moves
|