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{{Header Nav|game=Pokémon Diamond and Pearl}}
{{Header Nav|game=Pokémon Diamond and Pearl}}
Turnback Cave is a dungeon that opens with the Spring Path when you get the National Pokedex. Inside are high level Pokémon. Also, you ''cannot'' use an Escape Rope to get out. Before proceeding, use Defog to clear up everything and make looking around and battling much easier.
'''Turnback Cave is a dungeon that opens with the Spring Path when you get the National Pokédex. Inside are high level Pokémon. Also, you ''cannot'' use an Escape Rope to get out. Before proceeding, use Defog to clear up everything and make looking around and battling much easier.'''
===Pokémon Encounters===
 
{| {{prettytable}}
==Giratina==
!Name
!Type
!Level
!Rarity
|-
|Haunter[[image:Pokemon_093Haunter.png|40px]]||[[Image:PkmnType_Ghost.gif]]/[[Image:PkmnType_Poison.gif]]||45-46, 55-56, 65-66||Common
|-
|Bronzong[[image:Pokemon_437Bronzong.png|40px]]||[[Image:PkmnType_Steel.gif]]/[[Image:PkmnType_Psychic.gif]]||45-46, 55-56, 65-66||Common
|-
|Bronzor[[image:Pokemon_436Bronzor.png|80x40px]]||[[Image:PkmnType_Steel.gif]]/[[Image:PkmnType_Psychic.gif]]||44, 54, 64||Rare
|-
|Golbat[[image:Pokemon_042Golbat.png|40px]]||[[Image:PkmnType_Poison.gif]]/[[Image:PkmnType_Flying.gif]]||45-46, 55-56, 65-66||Common


|}
[[File:Pokemon DP Turnback Cave Entrance.png|200px|right|Entrance]]
[[File:Pokemon DP Turnback Cave pillar room.png|200px|right|Pillar room]]
[[File:Pokemon DP Giratina room.png|200px|right|Giratina's room]]


==Giratina==
Giratina randomises this cave's space and time. To get to it, you are supposed to enter three rooms each having a pillar in the middle, before going through a total of 30 rooms, excluding the entrance room. Which room you arrive in is completely random and soft resetting the game will make all the doors lead to the entrance room. Even if luck isn't on your side, you will be able to get to Giratina's room within the 30 count. Just remember to click on all 3 pillars before leaving the room and dont go through the door you entered in or you will have to restart. After seeing the third pillar, go through any door (except the one you entered in) and you will be in the final chamber. Which has no wild Pokémon other than a waiting Giratina.
Giratina randomises this cave's space and time. To get to it, you are supposed to enter three rooms each having a pillar in the middle, before going through total 30 rooms, excluding the entrance room. The key is to find an out-of-place rock in the formations, and go to a door near or opposite it. You will also need to use the Rock Smash move at times. Wild Pokémon increase in level every time you pass a pillar. However, in the entrance and rooms with a pillar, no wild Pokémon appear. If you exit any door by which you just entered, or fail to press A on three different pillars, you will be back at the entrance; then press A on the slab there to restart the 30 rooms countdown. After seeing the third pillar, go through any door (except the entry) and you will be in the final chamber. Which has no wild Pokémon other than a waiting Giratina.


{| {{prettytable}}
{| {{prettytable}}
!Name!!Type!!Level!!Recommended Defensive Types!!Strategy!!Moves
!Name!!Type!!Level!!Recommended Defensive Types!!Strategy!!Moves
|-
|-
|Giratina[[image:Pokemon_487Giratina.png|40px]]||Ghost/Dragon||70||Normal/Flying/Dark||look [[Pokémon Diamond and Pearl/Rare and Legendary Pokémon|here]] for details||Slash, Earth Power, Shadow Force, Heal Block
|Giratina[[File:Pokemon 487Giratina.png|40px]]||Ghost/Dragon||70||Normal/Flying/Dark||look [[Pokémon Diamond and Pearl/Rare and Legendary Pokémon|here]] for details||Slash, Earth Power, Shadow Force, Heal Block
|}
|}


===Battling===
===Battling===
Giratina is an extremely strong legendary Pokémon but after it is captured. Right now, its 4 moves make the battle easy (so no need to defeat it). Here's how.
Giratina is an extremely strong legendary Pokémon. Right now, the four moves it knows make the battle pretty easy. Here's how to capture it:
*First reduce most of its power using a ghost, dragon, dark or ice type move from a Pokémon below level 70.
 
*Paralysing it is also suggested. (Not burn, poison or confuse)
*First reduce most of its HP. Use Ghost, Dragon, Dark or Ice type moves to weaken it, but make sure you don't KO it.
*Once its HP is in the red zone, switch to a ghost Pokémon (makes the move slash useless). A flying ghost or one with the ability to levitate overcomes move Earth Power.
* Status ailments such as PAR, FRZ and SLP are also a good idea (do not burn, poison or confuse as this may KO Giratina before you have a chance to capture it).
*If these needs are met but you don't use a ghost, lots of healing items are needed. Heal Block move stops healing, so switch a blocked Pokémon to remove the block.
*Use moves such as Charm, Screech and Scary Face, or use Pokémon with abilities such as intimidate to sharply lower Giratina's stats. This will help make catching the Pokémon easier.
*Giratina vanishes one move before using shadow force. Quickly switch to a normal Pokémon (immune to move Shadow Force).
*Giratina vanishes one move before using Shadow Force. Switch to a Normal type Pokémon to avoid getting damage (immune to Ghost type moves). Once it has used Shadow Force five times, you may want to use a Ghost/Flying type Pokémon or a Ghost type that knows the ability Levitate. This will eliminate any chance of receiving damage from Slash and Earth Power.
*Start throwing Ultra Balls or Dusk Balls if your Pokémon's HP is high and Giratina's is low. Try hard till you get Giratina
*Start throwing Poké Balls once you feel you have lowered its stats and HP enough.


===After battling===
===After battling===
Note that whenever you come back after catching/defeating Giratina, after coming to the room where it once stood will get you an item, either a Reaper Cloth, a Rare Bone, or a Stardust (depending on how quickly you reach the room). The inscription in the entrance of the cave also changes after your battle with Giratina.
Note that whenever you come back after catching/defeating Giratina, Giratina's room will have a rare item, either a Reaper Cloth(go through 3 rooms only), a Rare Bone(go through 4-15 rooms), or a Stardust(go through 16-29 rooms). The inscription in the entrance of the cave also changes after your battle with Giratina.
 
==Pokémon found==
 
There are no wild Pokémon in the entrance room, pillar rooms and Giratina's room.
 
{{ContentBoxContainer}}
{{Pokemon/Wild|DP}}
{{Pokemon/Wild header|Before encountering a pillar}}
{{Pokemon/Wild row|DP||042|45,46|30|bp=1}}
{{Pokemon/Wild row|DP||093|44-46|30|bp=1}}
{{Pokemon/Wild row|DP||436|44|5|bp=1}}
{{Pokemon/Wild row|DP||437|45,46|35|bp=1}}
{{Pokemon/Wild header|Between 1st and 2nd pillar}}
{{Pokemon/Wild row|DP||042|55,56|30|bp=1}}
{{Pokemon/Wild row|DP||093|54-56|30|bp=1}}
{{Pokemon/Wild row|DP||436|54|5|bp=1}}
{{Pokemon/Wild row|DP||437|55,56|35|bp=1}}
{{Pokemon/Wild header|Between 2nd and 3rd pillar}}
{{Pokemon/Wild row|DP||042|65,66|30|bp=1}}
{{Pokemon/Wild row|DP||093|64-66|30|bp=1}}
{{Pokemon/Wild row|DP||436|64|5|bp=1}}
{{Pokemon/Wild row|DP||437|65,66|35|bp=1}}
|}
</div>


{{Footer Nav|game=Pokémon Diamond and Pearl|prevpage=Spring Path/Spring Sendoff |nextpage=Route 224}}
{{Footer Nav|game=Pokémon Diamond and Pearl|prevpage=Spring Path/Sendoff Spring|nextpage=Route 224}}

Latest revision as of 23:09, 14 March 2024

Turnback Cave is a dungeon that opens with the Spring Path when you get the National Pokédex. Inside are high level Pokémon. Also, you cannot use an Escape Rope to get out. Before proceeding, use Defog to clear up everything and make looking around and battling much easier.

Giratina[edit]

Entrance
Entrance
Pillar room
Pillar room
Giratina's room
Giratina's room

Giratina randomises this cave's space and time. To get to it, you are supposed to enter three rooms each having a pillar in the middle, before going through a total of 30 rooms, excluding the entrance room. Which room you arrive in is completely random and soft resetting the game will make all the doors lead to the entrance room. Even if luck isn't on your side, you will be able to get to Giratina's room within the 30 count. Just remember to click on all 3 pillars before leaving the room and dont go through the door you entered in or you will have to restart. After seeing the third pillar, go through any door (except the one you entered in) and you will be in the final chamber. Which has no wild Pokémon other than a waiting Giratina.

Name Type Level Recommended Defensive Types Strategy Moves
GiratinaPokemon 487Giratina.png Ghost/Dragon 70 Normal/Flying/Dark look here for details Slash, Earth Power, Shadow Force, Heal Block

Battling[edit]

Giratina is an extremely strong legendary Pokémon. Right now, the four moves it knows make the battle pretty easy. Here's how to capture it:

  • First reduce most of its HP. Use Ghost, Dragon, Dark or Ice type moves to weaken it, but make sure you don't KO it.
  • Status ailments such as PAR, FRZ and SLP are also a good idea (do not burn, poison or confuse as this may KO Giratina before you have a chance to capture it).
  • Use moves such as Charm, Screech and Scary Face, or use Pokémon with abilities such as intimidate to sharply lower Giratina's stats. This will help make catching the Pokémon easier.
  • Giratina vanishes one move before using Shadow Force. Switch to a Normal type Pokémon to avoid getting damage (immune to Ghost type moves). Once it has used Shadow Force five times, you may want to use a Ghost/Flying type Pokémon or a Ghost type that knows the ability Levitate. This will eliminate any chance of receiving damage from Slash and Earth Power.
  • Start throwing Poké Balls once you feel you have lowered its stats and HP enough.

After battling[edit]

Note that whenever you come back after catching/defeating Giratina, Giratina's room will have a rare item, either a Reaper Cloth(go through 3 rooms only), a Rare Bone(go through 4-15 rooms), or a Stardust(go through 16-29 rooms). The inscription in the entrance of the cave also changes after your battle with Giratina.

Pokémon found[edit]

There are no wild Pokémon in the entrance room, pillar rooms and Giratina's room.

Diamond and Pearl
Pokémon Level Rate
Before encountering a pillar
Golbat Golbat 45,46 30%
Haunter Haunter 44-46 30%
Bronzor Bronzor 44 5%
Bronzong Bronzong 45,46 35%
Between 1st and 2nd pillar
Golbat Golbat 55,56 30%
Haunter Haunter 54-56 30%
Bronzor Bronzor 54 5%
Bronzong Bronzong 55,56 35%
Between 2nd and 3rd pillar
Golbat Golbat 65,66 30%
Haunter Haunter 64-66 30%
Bronzor Bronzor 64 5%
Bronzong Bronzong 65,66 35%