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{{Header Nav|game=Pokémon Diamond and Pearl}}
{{Header Nav|game=Pokémon Diamond and Pearl}}
Turnback Cave is probably the hardest dungeon you have or ever will face. Inside are high level Pokémon, and the place is crawling with them. Also, you ''cannot'' use an Escape Rope to get out, so you will have to remember how to get out. This is ''way'' harder than it sounds because Turnback Cave is seemingly endless. Finding what you want here will be ''very'' hard. Before proceeding, use Defog to clear up everything and make looking around and battling much easier.
Turnback Cave is a dungeon that opens with the Spring Path when you get the National Pokedex. Inside are high level Pokémon. Also, you ''cannot'' use an Escape Rope to get out. Before proceeding, use Defog to clear up everything and make looking around and battling much easier.
===Pokémon Encounters===
===Pokémon Encounters===
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===Points of Interest===
==Giratina==
*Giratina
Giratina is in a room after meeting 3 pillars inside of Turnback Cave. There are randomly-generated rooms inside of the Cave. They are all rooms with four doors to the north, south, east, and west. They either contain a pillar in the middle with a two number combination on them, or they contain patterns of Rock Smash-able rocks. You will probably want to bring a level 70 Pokémon with you, put in in the lead, and bring 15 Max repels along with you.


To get to Giratina, you are supposed to pass three pillars before going through 30 rooms. The key is to finding an out-of-place rock in the formations, and go to a door near(or opposite?) it. However, there seems to be no solution for soultions with / /, \ \, < > patterns...but even if you come across these, do not go back the way you came, or you will end up at the beginning. Note the wild Pokemon increase in level every time you pass a pillar. However, in the entrance and rooms with a pillar, no wild Pokemon appear.
To get to Giratina, you are supposed to enter three rooms each having a pillar in the middle, before going through total 30 rooms, excluding the entrance room. The key is to find an out-of-place rock in the formations, and go to a door near or opposite it. You will also need to use the Rock Smash move at times. Wild Pokemon increase in level every time you pass a pillar. However, in the entrance and rooms with a pillar, no wild Pokemon appear. If you exit any door by which you just entered, or fail to press A on three different pillars, you will be back at the entrance; then press A on the slab to restart the 30 rooms countdown. After seeing the third pillar, go through any door (except the entry) and you will be in the final chamber. Which has no wild Pokemon other than a waiting Giratina.


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Revision as of 16:02, 12 July 2007

Turnback Cave is a dungeon that opens with the Spring Path when you get the National Pokedex. Inside are high level Pokémon. Also, you cannot use an Escape Rope to get out. Before proceeding, use Defog to clear up everything and make looking around and battling much easier.

Pokémon Encounters

Name Type Level Rarity
HaunterPokemon 093Haunter.png File:PkmnType Ghost.gif/File:PkmnType Poison.gif 45-46, 55-56, 65-66 Common
BronzongPokemon 437Bronzong.png File:PkmnType Steel.gif/File:PkmnType Psychic.gif 45-46, 55-56, 65-66 Common
BronzorPokemon 436Bronzor.png File:PkmnType Steel.gif/File:PkmnType Psychic.gif 55, 64-66 Rare
GolbatPokemon 042Golbat.png File:PkmnType Poison.gif/File:PkmnType Flying.gif 45-46, 55-56, 65-66 Common

Giratina

To get to Giratina, you are supposed to enter three rooms each having a pillar in the middle, before going through total 30 rooms, excluding the entrance room. The key is to find an out-of-place rock in the formations, and go to a door near or opposite it. You will also need to use the Rock Smash move at times. Wild Pokemon increase in level every time you pass a pillar. However, in the entrance and rooms with a pillar, no wild Pokemon appear. If you exit any door by which you just entered, or fail to press A on three different pillars, you will be back at the entrance; then press A on the slab to restart the 30 rooms countdown. After seeing the third pillar, go through any door (except the entry) and you will be in the final chamber. Which has no wild Pokemon other than a waiting Giratina.

Name Type Level Recommended Defensive Types Strategy Moves
GiratinaPokemon 487Giratina.png Ghost/Dragon 70 Normal/Flying/Dark look here for details Slash, Earth Power, Shadow Force, Heal Block

Note that whenever you come back after catching/defeating Giratina, after coming to the room where it once stood will get you an item, probably the Rare Bone. The inscription in the entrance of the cave also changes after your battle with Giratina.