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Fleet Battles are the game's only ranked mode when played against other players. It is a strategic tug-of-war mode with various objectives to complete. The ultimate goal is to destroy the enemy's capital ship - either the MC75 or the Imperial Star Destroyer. | Fleet Battles are the game's only ranked mode when played against other players. It is a strategic tug-of-war mode with various objectives to complete. The ultimate goal is to destroy the enemy's capital ship - either the MC75 or the Imperial Star Destroyer. | ||
The game starts with the team's capital ship behind two frigates, and a pair of corvettes attacking each other in the middle. | |||
==Morale== | ==Morale== | ||
[[File:SWS-Morale.png|200px|left]] | [[File:SWS-Morale.png|200px|left]] | ||
Morale is the gauge at which indicates which side is defending and which side is attacking. | Morale is the gauge at which indicates which side is defending and which side is attacking. Destroying enemies will increase your team's morale. Once your team has enough morale points, you will team will switch from defending to attacking. | ||
Also shown is the shield (top, green) and hull (bottom, white) status of the current objectives. | |||
Gain morale by completing objectives. Destroying the various AI fighters ("creeps") nets you a small amount of morale. Earn three times the morale by splashing an enemy player - or more accurately, every time an enemy player dies, whether due to a collision or by capital ship fire. Destroying the enemy corvette when it appears also likewise gives a lot of morale to the opposing team. | |||
Managing morale is therefore a team effort. Is is ''very'' important thus to not just get kills, but to stay alive. Suicide attacks on enemy capital ships will only feed the enemy morale points, preventing you from completing objectives. | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- | |- | ||
! Action !! Morale | ! Action !! Morale | ||
|- | |- | ||
| AI kill || + | | AI kill || +2 | ||
|- | |- | ||
| Player kill | | Player kill || +10 | ||
|- | |- | ||
| Corvette Destroyed | | Corvette Destroyed || +20 | ||
|- | |- | ||
| Capital Ship | | Capital Ship Destroyed || +15 | ||
|} | |} | ||
==Points== | ==Points== | ||
Points are awarded to players as follows: | Points are awarded to players as follows: | ||
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|- | |- | ||
| Enemy turret destroyed || +15 | | Enemy turret destroyed || +15 | ||
|} | |} | ||
==Corvettes== | ==Corvettes== | ||
Corvettes are powerful and heavily armoured ships that attack each other in the first minute of the game. | Corvettes are powerful and heavily armoured ships that attack each other in the first minute of the game. Usually the team that destroys the enemy corvette first goes on the attacking side. The corvette will begin attacking the enemy frigates. The Rebels receive support from the CR90, while the Imperials deploy Raiders. An infinite number of them can spawn throughout the game. | ||
The | |||
Corvettes | Corvettes are fairly small, are mobile, and have a lot of guns on them. Taking them down is best accomplished by bombers, torpedo-armed fighters, or interceptors with rockets. Flying past the shields of the corvette can be difficult due to the number of guns on them, and how tightly the shields hug the ship. | ||
<gallery> | <gallery> | ||
File:SWS-Raider.png|Imperial Raider class corvette | File:SWS-Raider.png|Imperial Raider class corvette | ||
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Most importantly to the attacking team, however, are how frigates repair and resupply the attacking team. If your team is defending, this functionality is unavailable. Frigates are fairly heavily armed with gun turrets and long range missile launchers - all of which can be destroyed to make subsequent attacks easier. | Most importantly to the attacking team, however, are how frigates repair and resupply the attacking team. If your team is defending, this functionality is unavailable. Frigates are fairly heavily armed with gun turrets and long range missile launchers - all of which can be destroyed to make subsequent attacks easier. | ||
<gallery> | <gallery> | ||
File:SWS-Arquitens.png|Imperial Arquitens class Light Cruiser | File:SWS-Arquitens.png|Imperial Arquitens class Light Cruiser | ||
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[[File:SWS-ISDDiagram2.jpg|left|thumb|Ventral defence and subsystem layout.]] | [[File:SWS-ISDDiagram2.jpg|left|thumb|Ventral defence and subsystem layout.]] | ||
When playing as the New Republic, you must therefore attack the Star Destroyer either from long range with ion or proton torpedoes, or from odd angles - like directly above or from below. Getting at its shield generators at the back end of the ship is extremely difficult. If you can lower the Star Destroyer's shields, a few gun runs on the ISD's turrets can make subsequent attacks easier. The turrets are rather predictably placed, but nonetheless difficult to attack, especially head on. | When playing as the New Republic, you must therefore attack the Star Destroyer either from long range with ion or proton torpedoes, or from odd angles - like directly above or from below. Getting at its shield generators at the back end of the ship is extremely difficult. If you can lower the Star Destroyer's shields, a few gun runs on the ISD's turrets can make subsequent attacks easier. The turrets are rather predictably placed, but nonetheless difficult to attack, especially head on. | ||
==Strategies== | ==Strategies== | ||
Traditional fleet battle gameplay will feature | Traditional fleet battle gameplay will feature a good mix of interceptors to deal with fighters, bombers to attack the capital ships, and a support for shielding, healing, and potentially other purposes. Fighters, being the jack of all trades class, can perform supplement interceptors or bombers as necessary. | ||
Currently it is extremely viable to simply attack the AI ships for extremely large morale boosts, especially when using multi-missiles and bombers. If your opponent's frigates remain operational after losing yours, the enemy team can remain behind their fighters and gain as much morale as they need by attacking the AI fighters - attempting to cross the frigates while on defence will get you shot down. There is not much of a way to play against this strategy as of yet, though torpedo attacks against the frigates offer the best of a bad situation. Farming the AI fighters is a frowned upon tactic in Fleet Battles. | |||
==Post-Match Awards== | ==Post-Match Awards== | ||
At the end of the match, five players from either team are recognized for certain milestones. | At the end of the match, five players from either team are recognized for certain milestones. | ||
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|- | |- | ||
| Heavy Hitter || Dealt X damage | | Heavy Hitter || Dealt X damage | ||
|- | |- | ||
| Breaker || Destroyed X breach points | | Breaker || Destroyed X breach points | ||
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|- | |- | ||
| Precision Pilot || X turrets destroyed | | Precision Pilot || X turrets destroyed | ||
|} | |} | ||
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