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! !! Name !! Description | ! !! Name !! Description | ||
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| [[File:SWS-Icons-StandardCannon.svg|50px]] || Standard Sienar L-s1 Laser Cannon || The default laser cannon on the TIE Bomber is used | | [[File:SWS-Icons-StandardCannon.svg|50px]] || Standard Sienar L-s1 Laser Cannon || The default laser cannon on the TIE Bomber is not often used, and is oftentimes replaced by the rotary cannon as soon as it is unlocked. | ||
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| [[File:SWS-Icons-StandardIon.svg|50px]] || Sienar Ion Cannon || Ion cannons aren't often used on the TIE Bomber. They can be used to target a capital ship's shields to make it easier to attack. | | [[File:SWS-Icons-StandardIon.svg|50px]] || Sienar Ion Cannon || Ion cannons aren't often used on the TIE Bomber. They can be used to target a capital ship's shields to make it easier to attack. | ||
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| [[File:SWS-Icons-GuidedRotaryCannon.svg|50px]] || Sienar Guided Rotary Cannon || | | [[File:SWS-Icons-GuidedRotaryCannon.svg|50px]] || Sienar Guided Rotary Cannon || Less often used than its non-guided counterpart, the guided rotary cannon's aim assist can be used to help pin down A-wings. It is otherwise not often used. | ||
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| [[File:SWS-Icons-RotaryCannon.svg|50px]] || Sienar Rotary Cannon || The rotary cannon | | [[File:SWS-Icons-RotaryCannon.svg|50px]] || Sienar Rotary Cannon || The most common weapon seen on the TIE Bomber. After a short wind-up time, the rotary cannon fires a flurry of blaster bolts with a DPS as good as the short-range gun on the TIE Interceptor, but with greater range. The wind-up time is negligible, as by the time players figure out they're in the sights of the rotary cannon, they are already dead. The rotary cannon's high damage also lends it well to dealing with capital ship subsystems. | ||
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| [[File:SWS-Icons-SeekerMine.svg|50px]] || Sienar Seeker Mine || Drops a mine behind you. The mine locks onto and chases any enemy that gets too close. Mines are most effective in narrow corridors where enemies will have to run near them. Particularly useful for bombers which have trouble shaking enemies off their tail. | | [[File:SWS-Icons-SeekerMine.svg|50px]] || Sienar Seeker Mine || Drops a mine behind you. The mine locks onto and chases any enemy that gets too close. Mines are most effective in narrow corridors where enemies will have to run near them. Particularly useful for bombers which have trouble shaking enemies off their tail. | ||
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| [[File:SWS-Icons-AssaultShield.svg|50px]] || Sienar RD-77 Assault Shield || The Assault Shield, when activated, puts up a shield in front of you that blocks a large percentage of damage. It only lasts 3 seconds | | [[File:SWS-Icons-AssaultShield.svg|50px]] || Sienar RD-77 Assault Shield || The Assault Shield, when activated, puts up a shield in front of you that blocks a large percentage of damage. It only lasts 3 seconds, making it more useful on bombers than on fighters for attacking capital ships. The assault shield can, however, be used to give you an edge in head-on attacks against enemy fighters. | ||
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| [[File:SWS-Icons-CompositeBeam.svg|50px]] || Quarrie Composite Beam Cannon || The composite beam cannon, sometimes called the "memebeam", is a powerful anti-capital ship weapon. While you can't alter your course with the beam active, it is more than capable of drilling through shields and hull to deal considerable damage - especially against enemy subsystems. | | [[File:SWS-Icons-CompositeBeam.svg|50px]] || Quarrie Composite Beam Cannon || The composite beam cannon, sometimes called the "memebeam", is a powerful anti-capital ship weapon. While you can't alter your course with the beam active, it is more than capable of drilling through shields and hull to deal considerable damage - especially against enemy subsystems. |