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{{Header Nav|game=Warhammer 40,000: Dawn of War}} | {{Header Nav|game=Warhammer 40,000: Dawn of War}} | ||
==Infiltration== | ==Mission 2: Infiltration== | ||
The ultimate objective of this mission is to destroy some more Ork camps, but you start with an infiltration part where you control only a few Scout Marines. | |||
Infiltrate your scouts right away as there are Orks close by. While infiltrated, you can move freely for now - there are no leader units who could detect you. Move south and then east; ignore the Guardsmen in trouble, there's no way you can help them. Reach your first objective to gain another Scout Marine Squad, this one with sniper rifles. Reinforce both squads to 4 men. Around the first Strategic Point there are some Orks you must kill. Do this with your snipers (stay at maximum distance). Capture the SP while you're at it. Go stealth again; don't bother attacking any more Orks, it's easier to come back later with bigger guns. | |||
[[Image:W40k-dow_mission02_screenshot01.jpg|thumb|Avoid the Nob like this.]] | |||
A bit northeast there's a small Ork camp with a Slugga Boy patrol. This squad has a Nob Leader so stay away! He can detect you. Sneak past clockwise; i.e., wait for them to move east to sneak up, then wait for them to move to the SP to sneak out. | |||
Past the camp, there is a small Ork squad hanging around. Wait until there's no patrols around (there's one patrolling the ramp south of you in addition to the camp patrol you just sneaked past), then attack it with both squads. Infiltrate again when they're dead. Now position your Scout Marines to snipe the Nob you were told to assassinate. Wait until the patrol goes back up the ramp, then hit him. | |||
When the Nob's dead some Tactical Marines and the Commander are dropped in. Move up the ramp and use the heavy bolters to take out Ork buildings (remember they outrange any structures if you position them carefully). Capture the SP's and build a base. Don't waste Requisition on more than 1 Plasma Generator. Upgrade your Marine Squads to 4 heavy bolters and build a third squad with 4 flamers. | |||
Now take your Force Commander, 1 flamer squad and 2 heavy bolter squads to capture the SP south of your other ramp. Build a fortified Listening Post on it, put the Commander and flamer squad in front of it and the heavy bolters behind. This defense will put down any Orks coming down the path so you can concentrate on clearing the map with other troops. | |||
{{Footer Nav|game=Warhammer 40,000: Dawn of War|prevpage=Planet Fall|nextpage=Under Siege}} | {{Footer Nav|game=Warhammer 40,000: Dawn of War|prevpage=Planet Fall|nextpage=Under Siege}} |
Revision as of 21:24, 15 November 2009
Mission 2: Infiltration
The ultimate objective of this mission is to destroy some more Ork camps, but you start with an infiltration part where you control only a few Scout Marines.
Infiltrate your scouts right away as there are Orks close by. While infiltrated, you can move freely for now - there are no leader units who could detect you. Move south and then east; ignore the Guardsmen in trouble, there's no way you can help them. Reach your first objective to gain another Scout Marine Squad, this one with sniper rifles. Reinforce both squads to 4 men. Around the first Strategic Point there are some Orks you must kill. Do this with your snipers (stay at maximum distance). Capture the SP while you're at it. Go stealth again; don't bother attacking any more Orks, it's easier to come back later with bigger guns.
A bit northeast there's a small Ork camp with a Slugga Boy patrol. This squad has a Nob Leader so stay away! He can detect you. Sneak past clockwise; i.e., wait for them to move east to sneak up, then wait for them to move to the SP to sneak out.
Past the camp, there is a small Ork squad hanging around. Wait until there's no patrols around (there's one patrolling the ramp south of you in addition to the camp patrol you just sneaked past), then attack it with both squads. Infiltrate again when they're dead. Now position your Scout Marines to snipe the Nob you were told to assassinate. Wait until the patrol goes back up the ramp, then hit him.
When the Nob's dead some Tactical Marines and the Commander are dropped in. Move up the ramp and use the heavy bolters to take out Ork buildings (remember they outrange any structures if you position them carefully). Capture the SP's and build a base. Don't waste Requisition on more than 1 Plasma Generator. Upgrade your Marine Squads to 4 heavy bolters and build a third squad with 4 flamers.
Now take your Force Commander, 1 flamer squad and 2 heavy bolter squads to capture the SP south of your other ramp. Build a fortified Listening Post on it, put the Commander and flamer squad in front of it and the heavy bolters behind. This defense will put down any Orks coming down the path so you can concentrate on clearing the map with other troops.