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{{Header Nav|game=Warhammer 40,000: Dawn of War}}
{{Header Nav|game=Warhammer 40,000: Dawn of War}}


==Infiltration==
==Mission 2: Infiltration==
This mission begins with an infiltration part where you control just one squad of Scout Marines. Sneak past the first couple of Ork groups until you gain another squad equipped with sniper rifles. You can now move on or backtrack to kill the enemies you saw (keep the other team infiltrated and snipe them from afar with the other; they won't even see you).
The ultimate objective of this mission is to destroy some more Ork camps, but you start with an infiltration part where you control only a few Scout Marines.


Either way, as you move on you will be directed to kill a small group of Orks guarding a Strategic Point. They go down easily as long as you stay far away. Moving on, there's a minor Ork camp that is actually possible to take down with your meager scout "army" but it's probably not worth your time. Sneak past the camp and kill the Ork leader hanging at the ramp as directed.
Infiltrate your scouts right away as there are Orks close by. While infiltrated, you can move freely for now - there are no leader units who could detect you. Move south and then east; ignore the Guardsmen in trouble, there's no way you can help them. Reach your first objective to gain another Scout Marine Squad, this one with sniper rifles. Reinforce both squads to 4 men. Around the first Strategic Point there are some Orks you must kill. Do this with your snipers (stay at maximum distance). Capture the SP while you're at it. Go stealth again; don't bother attacking any more Orks, it's easier to come back later with bigger guns.


When the Ork leader goes down, some Space Marines are dropped in once again so retreat your scouts and do the dirty work with the heavy infantry. Move up the ramp and destroy the Ork base. Use your heavy bolters to take out structures from maximum distance like before. Build a base and as many Space Marine Squads as you're allowed.
[[Image:W40k-dow_mission02_screenshot01.jpg|thumb|Avoid the Nob like this.]]
A bit northeast there's a small Ork camp with a Slugga Boy patrol. This squad has a Nob Leader so stay away! He can detect you. Sneak past clockwise; i.e., wait for them to move east to sneak up, then wait for them to move to the SP to sneak out.


Now the tougher part; it's quite simple but there will be a whole lot of Orks. You must follow the winding, branching pathways and clear all Ork structures (there are two major bases). Basically you should advance methodically with a flamer squad (I recommend upgrading each squad with one kind of heavy weapon) in front, followed by plasma guns followed by heavy bolters followed by missile launchers. The leading flamers will break morale, making the charging Ork hordes quite inefficient. Plasma/bolter fire will do the actual infantry killing, while the missile launchers hang back to take down any buildings and Killa Kans. If you get 2 flamer squads, 2 missile squads and anti-infantry weapons for the rest, you can take two branches at the same time.
Past the camp, there is a small Ork squad hanging around. Wait until there's no patrols around (there's one patrolling the ramp south of you in addition to the camp patrol you just sneaked past), then attack it with both squads. Infiltrate again when they're dead. Now position your Scout Marines to snipe the Nob you were told to assassinate. Wait until the patrol goes back up the ramp, then hit him.


It can be a bit of a grind but just keep pushing on and you should win easily. The Orks will come in hordes but your heavy weapons will mow them down quickly; it's the Killa Kans that can be annoying, needing repeated missile hits and some concentrated fire from your other squads to kill.
When the Nob's dead some Tactical Marines and the Commander are dropped in. Move up the ramp and use the heavy bolters to take out Ork buildings (remember they outrange any structures if you position them carefully). Capture the SP's and build a base. Don't waste Requisition on more than 1 Plasma Generator. Upgrade your Marine Squads to 4 heavy bolters and build a third squad with 4 flamers.
 
Now take your Force Commander, 1 flamer squad and 2 heavy bolter squads to capture the SP south of your other ramp. Build a fortified Listening Post on it, put the Commander and flamer squad in front of it and the heavy bolters behind. This defense will put down any Orks coming down the path so you can concentrate on clearing the map with other troops.


{{Footer Nav|game=Warhammer 40,000: Dawn of War|prevpage=Planet Fall|nextpage=Under Siege}}
{{Footer Nav|game=Warhammer 40,000: Dawn of War|prevpage=Planet Fall|nextpage=Under Siege}}

Revision as of 21:24, 15 November 2009

Mission 2: Infiltration

The ultimate objective of this mission is to destroy some more Ork camps, but you start with an infiltration part where you control only a few Scout Marines.

Infiltrate your scouts right away as there are Orks close by. While infiltrated, you can move freely for now - there are no leader units who could detect you. Move south and then east; ignore the Guardsmen in trouble, there's no way you can help them. Reach your first objective to gain another Scout Marine Squad, this one with sniper rifles. Reinforce both squads to 4 men. Around the first Strategic Point there are some Orks you must kill. Do this with your snipers (stay at maximum distance). Capture the SP while you're at it. Go stealth again; don't bother attacking any more Orks, it's easier to come back later with bigger guns.

File:W40k-dow mission02 screenshot01.jpg
Avoid the Nob like this.

A bit northeast there's a small Ork camp with a Slugga Boy patrol. This squad has a Nob Leader so stay away! He can detect you. Sneak past clockwise; i.e., wait for them to move east to sneak up, then wait for them to move to the SP to sneak out.

Past the camp, there is a small Ork squad hanging around. Wait until there's no patrols around (there's one patrolling the ramp south of you in addition to the camp patrol you just sneaked past), then attack it with both squads. Infiltrate again when they're dead. Now position your Scout Marines to snipe the Nob you were told to assassinate. Wait until the patrol goes back up the ramp, then hit him.

When the Nob's dead some Tactical Marines and the Commander are dropped in. Move up the ramp and use the heavy bolters to take out Ork buildings (remember they outrange any structures if you position them carefully). Capture the SP's and build a base. Don't waste Requisition on more than 1 Plasma Generator. Upgrade your Marine Squads to 4 heavy bolters and build a third squad with 4 flamers.

Now take your Force Commander, 1 flamer squad and 2 heavy bolter squads to capture the SP south of your other ramp. Build a fortified Listening Post on it, put the Commander and flamer squad in front of it and the heavy bolters behind. This defense will put down any Orks coming down the path so you can concentrate on clearing the map with other troops.