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Game Boy Color
File:Game Boy Color logo.png
The console image for Game Boy Color.
ManufacturerNintendo
Released1998
Total Games458 (180 present)
← Game Boy Game Boy Advance →

The Game Boy Color (also referred to as GBC) is Nintendo's successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States. It features a color screen and is slightly thicker and taller than the Game Boy Pocket, but smaller than the original Game Boy.

History

The Game Boy Color was a response to pressure from game developers for a new system, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resultant product was backward compatible, a first for a handheld console system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.

Specifications

The processor, which is a Zilog Z80, has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original.

The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advan

Imagine Software
Founder(s)Mark Butler, David Lawson, and Eugene Evans
Founded[[1982]][[Category:1982]]
Closed[[1989]]
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Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20.

Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Mark and Eugene had previously worked at Microdigital, one of the first computer stores in the UK. Imagine Software produced several very successful games, including Arcadia for the Vic 20 and ZX- Spectrum, before running into financial trouble in late 1983.

Rumors of Imagine's financial situation began to circulate in December 1983 following the revelations that an estimated £50,000 of its advertising bills had not been paid.[3] The following year the debts mounted, with further advertising and tape duplication bills going unpaid, and Imagine was forced to sell the rights to its games to Beau Jolly in order to raise money. The company then achieved nationwide notoriety when it was filmed the following year by a BBC documentary crew while in the process of going spectacularly bust.

On June 28, 1984 a writ was issued against Imagine by VNU Business Press for monies owed for advertising in Personal Computer Games magazine, and the company was wound up on 9 July 1984 at the High Court in London after it was unable to raise the £10,000 required to pay this debt (though by this time its total debts ran to hundreds of thousands of pounds).

Former programmers went on to establish Psygnosis and Denton Designs. The company's back catalogue was owned by Beau Jolly, while rights to the Imagine label were acquired by Ocean Software, which used it to publish home computer conversions of popular arcade games under the name of Imagine Studios. The final game bearing the Imagine name was released in 1989. ce]] and later releases. The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick.

  • One such trick occurred in Pokémon Red and Blue. Players were supposed to navigate through Koga's gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and Super Game Boy, these walls could be seen clearly as dots.
  • In Super Mario Land, there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the monochromatic color palette as described below.

Cartridges

Game Boy Color games came in a clear plastic cartridge with a raised bump. Nintendo also made black cartridges that were compatible with the Game Boy Color, the older Super Game Boy and the original Game Boy. The black color distinguished these special cartridges from the grey Game Boy carts and the transparent Game Boy Color carts. The black cartridges had notches in the corner like old Game Boy cartridges, allowing an original Game Boy to be turned on when they were inserted, while the Game Boy Color cartridges did not. Special Game Boy Color palettes were built into the black carts, making it impossible to change their palette.

Color Palette

When playing an original Game Boy game on a later system, the user can choose which color palette is used. This is achieved by pressing certain button combinations while the Game Boy logo is displayed on the screen. It is also possible to use a monochromatic color scheme that preserves the original look of the game.

The palettes available for use when an original Game Boy game is played on a later Game Boy system are as follows:

  • Up dpad : Brown
  • Up dpad + A button : Red
  • Up dpad + B button : Dark Brown
  • Down dpad : Pastel Mix
  • Down dpad + A button : Orange
  • Down dpad + B button : Yellow
  • Left dpad : Blue
  • Left dpad + A button : Dark Blue
  • Left dpad + B button : Monochrome (Original Colors)
  • Right dpad : Green
  • Right dpad + A button : Dark Green (Default Palette)
  • Right dpad + B button : Inverted Monochrome

In addition, most Game Boy games published by Nintendo have a special palette that is enabled when no buttons are pressed. Any game that does not have a special palette will, by default, use the Dark Green (Right dpad + A button) palette instead.

Trivia

  • The Game Boy Color's screen is smaller than those of all other Game Boy systems, with the exception of the Micro.
  • The Game Boy Horror used in Luigi's Mansion is modeled after the transparent Game Boy Color.
  • The last Game Boy Color games released were Harry Potter and the Chamber of Secrets (November 2002) in the United States; and Hamtaro: Ham-Hams Unite! (January 2003) in Europe.
  • The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was Dragon Warrior Monsters 2 (September 2001).
  • The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen! (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the Atari 2600 (1977-1992) and the Neo-Geo (1990-2004).
  • The word Color in the title is spelled the same way in all territories; there is no Game Boy Colour.
  • The colors of the letters of the "COLOR" logo are the five standard colors of the Game Boy Color. There are various others as well, including translucent models and at least two Pokémon-themed models. One of these is yellow and blue and features various Pokémon and a Poké-Ball, the other shifts between Gold and Silver, and features a Pichu and Pikachu, the latter with its cheek as the power light.

Subcategories

This category has only the following subcategory.

Pages in category "Game Boy Color"

The following 179 pages are in this category, out of 179 total.