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{{Header Nav|game=Kingdom Hearts Re:Chain of Memories}}
{{Header Nav|game=Kingdom Hearts Re:Chain of Memories}}


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Despite the ease Dark Mode usually brings to the battle, Zexion can be quite a hard and frustrating boss. Fortunately, you'll have Riku's Dark Mode suit to use for the duration of the battle, granting you strength, speed, and the attacks that only Dark Mode could bring. Zexion's primary weapon is the Book of Retribution, which despite its non-intimidating appearance, can cause quite a hassle in battle. He throws it at Riku occasionally, and, if the attack lands, Riku loses three of his cards. Dodge this attack by using Quick Run, a move exclusive to Dark Mode. Of course, this isn't Zexion's only method of taking away your cards. Zexion also has a sleight called Cyclone Snatch. This sleight involves Zexion creating a giant cyclone in the middle of the arena that sucks Riku in. Every time it hits, Riku loses two cards. Try to avoid this by staying at the edge of the arena and using Quick Run until the sleight is over. One way to make this battle easier is by starting as many duels as possible. As long as your card values are high enough, losing the duel shouldn't be a problem, and winning duels is an easy way to land some major damage on Zexion.  
Despite the ease Dark Mode usually brings to the battle, Zexion can be quite a hard and frustrating boss. Fortunately, you'll have Riku's Dark Mode suit to use for the duration of the battle, granting you strength, speed, and the attacks that only Dark Mode could bring. Zexion's primary weapon is the Book of Retribution, which despite its non-intimidating appearance, can cause quite a hassle in battle. He throws it at Riku occasionally, and, if the attack lands, Riku loses three of his cards. Dodge this attack by using Quick Run, a move exclusive to Dark Mode. Of course, this isn't Zexion's only method of taking away your cards. Zexion also has a sleight called Cyclone Snatch. This sleight involves Zexion creating a giant cyclone in the middle of the arena that sucks Riku in. Every time it hits, Riku loses two cards. Try to avoid this by staying at the edge of the arena and using Quick Run until the sleight is over. One way to make this battle easier is by starting as many duels as possible. As long as your card values are high enough, losing the duel shouldn't be a problem, and winning duels is an easy way to land some major damage on Zexion.  
==Marluxia==
==Marluxia==
[[File:KH RCoM boss Marluxia.png|left|300px]]
==Ansem==
*'''HP''': 1740
*'''EXP''': 12931
Marluxia is the final boss battle of [[Kingdom Hearts: Chain of Memories/Sora's Story|Sora's Story]] and, as such, is also exclusive to Sora's Story. No doubt the hardest battle Sora has to face (and also a bit tougher than it's [[Kingdom Hearts: Chain of Memories/Sora/Castle Oblivion|Game Boy Advance counterpart]]), this is one grueling and frustrating battle. If you have the right cards and strategies, however, it should definitely be possible. Marluxia's battle is split into three parts, each where you'll be fighting a different form.
[[File:KH RCoM boss Marluxia attack.png|right|thumb|Marluxia in his first form using the Deathscythe sleight.]]
The first form, simply enough, is Marluxia in the form you've always seen him in. His attacks and sleights in this form include Full Bloom, Deathscythe, Blossom Shower, Drop Shot, Flower Storm, and Petal Blade. Full Bloom is an attack where Marluxia dashes toward Sora and slashes away with his scythe. When you see him get this attack ready, dodge roll away to avoid it. With Deathscythe, Marluxia slashes his scythe quickly at Sora, and repeats twice. Blossom Shower is a sleight that's practically unavoidable and could be the key to your death. Avoid having to start over by either using the Zexion Auto-Life card or a 0 card. Avoid the shock waves in Drop Shot by dodge rolling away. Don't stop rolling until the attack is over. Flower Storm: When you see Marluxia about to use this attack, keep your distance and try to find a card to break it. By the time he plays the card, you should be ready to break it. After this battle, brace yourself for Marluxia's second form.
[[File:KH RCoM boss Marluxia attack 2.png|right|thumb|Marluxia attacks Sora in his second form.]]
Marluxia's second form, contrary to his first form, is a bit easier than the Chain of Memories counterpart. This is mostly due to the fact that Marluxia is open for attack most of the time. The arena is also bigger than the one in Chain of Memories. This should make it easier for you to avoid Marluxia's attacks. Aside from that, the battle is much more similar to the one in Chain of Memories than the first battle is. Your first goal will be to knock out the two scythes Marluxia is constantly swinging at you. Avoid them by dodge rolling and take them out before they can take you down with their continuous Deathscythe-like attacks. After both scythes are destroyed, you'll be focusing on Marluxia. He'll start with a flurry of attacks (he'll shoot buds at you, ram into you, etc.) that will get faster and faster as his HP goes lower and lower. Take this form out and you'll come face to face with the Re:Chain of Memories-exclusive third form.
[[File:KH RCoM boss Marluxia final form.png|right|thumb|Marluxia, in his final form.]]
Going into the third battle, you should bring with you Jafar or Trickmaster cards. These will either make your attack cards invincible or diminish the value of Marluxia's attack cards. Marluxia's sleights in this form are pretty deadly, starting with Doom. Doom (unlike the similarly named attack in the {{c|Final Fantasy}} franchise) will give you six seconds to card break a set of cards shown by Marluxia. You'll know this attack is coming when he stocks three attack cards, each with a value of six. Gale of Severance is one of Marluxia's less-threatening attacks, and involves him sending a whirlwind at Sora to direct him away. This is not to be confused with Whirlwind to the Void, where Marluxia sends a whirlwind at Sora that will make him drop all of his cards upon impact. Omni Laser is a laser-based attack in which Marluxia surrounds Sora with lasers, and Circle Reject is a shock wave that stretches to a far distance. All of these sleights are deadly in one way or another, but use dodge roll at the right time and you'll be able to avoid a good deal of them. This is no doubt a long battle, but definitely possible.


{{Footer Nav|game=Kingdom Hearts Re:Chain of Memories|prevpage=Walkthrough|nextpage=Attack Cards}}
{{Footer Nav|game=Kingdom Hearts Re:Chain of Memories|prevpage=Walkthrough|nextpage=Attack Cards}}
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