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| 6||Fenrir||Gleipnir||10||31||25||10||8||Horse||Blur charge (Energy darts vs. air)|| | | 6||Fenrir||Gleipnir||10||31||25||10||8||Horse||Blur charge (Energy darts vs. air)|| | ||
|- | |- | ||
| 7||Yrmgard (Worm Guard)||Gyaral Horn||10||29||28||32||5||Sea||Slow charge (Fire dart vs. air)|| | | 7||Yrmgard (Worm Guard)||Gyaral's Horn||10||29||28||32||5||Sea||Slow charge (Fire dart vs. air)|| | ||
|- | |- | ||
| 8||Aniki||Iron Array||15||35||30||16||5||Ground||Flash|| | | 8||Aniki||Iron Array||15||35||30||16||5||Ground||Flash|| | ||
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* '''Attack type''': Slow charge (Fire dart vs. air) | * '''Attack type''': Slow charge (Fire dart vs. air) | ||
* '''MP Cost''': 10 | * '''MP Cost''': 10 | ||
* '''Requirement''': Gyaral Horn | * '''Requirement''': Gyaral's Horn | ||
===Aniki=== | ===Aniki=== |
Revision as of 12:19, 29 June 2015
Summons can only be used by the summoner class. It costs only MP to summon, but all except Elemental require the summoner to wear a special item.
- A summon always appears on the left space of the summoner, if that space is passable and is not occupied by another unit. Otherwise it appears in another space. The order of preference is left, right, top, bottom, bottom left, top right, top left, bottom right.
- A summoner can only have one of them at a time -- if you summon a new creature, the old one disappears.
- A summon can also get attack and defense bonuses from the leader.
- Spells seem to be randomly assigned, and each time their leader moves or a new turn starts they have a random chance to get a new bunch of spells. They never have more than 3.
- Possible spells: Magic Arrow, Heal 1, Force Heal 1, Attack, Fireball, Earthquake, Tornado, Sleep, Resist.
Comparison
No | Summon | Required Item | MP Cost | AT | DF | MP | MV | Class | Attack Type | Notes |
---|---|---|---|---|---|---|---|---|---|---|
1 | Elemental | -- | 5 | 22 | 20 | 10 | 7 | Spirit (Air) | Lightning blast | |
2 | Freyia | Angel Wing | 10 | 23 | 25 | 40 | 7 | Air | Wind | |
3 | White Dragon | Carbunkle | 12 | 33 | 22 | 8 | 5 | Air | Fireballs | |
4 | Valkyrie | Aurora | 10 | 29 | 21 | 25 | 7 | Air | Lightning hit | |
5 | Sleipnir | Odin's Brace | 8 | 31 | 18 | 0 | 10 | Horse | Charge (Energy hit vs. air) | Cannot cast any spells |
6 | Fenrir | Gleipnir | 10 | 31 | 25 | 10 | 8 | Horse | Blur charge (Energy darts vs. air) | |
7 | Yrmgard (Worm Guard) | Gyaral's Horn | 10 | 29 | 28 | 32 | 5 | Sea | Slow charge (Fire dart vs. air) | |
8 | Aniki | Iron Array | 15 | 35 | 30 | 16 | 5 | Ground | Flash |
Summon List
Elemental
- AT 22 DF 20 MP 10 MV 7 (Spirit [Air])
- Attack type: Lightning blast
- MP Cost: 5
- Requirement: --
Freiya
- AT 23 DF 25 MP 40 MV 7 (Air)
- Attack type: Wind
- MP Cost: 10
- Requirement: Angel's Wing
White Dragon
- AT 33 DF 22 MP 10 MV 5 (Air)
- Attack type: Fireballs
- MP Cost: 12
- Requirement: Carbunkle
Valkyrie
- AT 29 DF 21 MP 25 MV 7 (Air)
- Attack type: Lightning hit
- MP Cost: 10
- Requirement: Aura
Sleipnir
- AT 31 DF 18 MP 0 MV 10 (Horse)
- Attack type: Charge (Energy hit vs. air)
- MP Cost: 8
- Requirement: Odin's Buckler
- Notes: Cannot cast any spells
Fenrir
- AT 31 DF 25 MP 10 MV 8 (Horse)
- Attack type: Blur charge (Energy darts vs. air)
- MP Cost: 10
- Requirement: Gleipnur
Yrmgard (Worm Guard)
- AT 29 DF 28 MP 32 MV 5 (Sea)
- Attack type: Slow charge (Fire dart vs. air)
- MP Cost: 10
- Requirement: Gyaral's Horn
Aniki
- AT 35 DF 30 MP 16 MV 5 (Ground)
- Attack type: Flash
- MP Cost: 15
- Requirement: Iron Array
The best summon in the game, if you dare to use him. If not, just use white dragon instead.