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| 3||White Dragon||Carbunkle||12||33||22||8||5||Air||Fireballs||
| 3||White Dragon||Carbunkle||12||33||22||8||5||Air||Fireballs||
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|-
| 4||Valkyrie||Aurora||10||29||21||25||7||Air||Lightning hit||
| 4||Valkyrie||Aura (Aurora)||10||29||21||25||7||Air||Lightning hit||
|-
|-
| 5||Sleipnir||Odin's Brace||8||31||18||0||10||Horse||Charge (Energy hit vs. air)||Cannot cast any spells
| 5||Sleipnir||Odin's Brace||8||31||18||0||10||Horse||Charge (Energy hit vs. air)||Cannot cast any spells
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* '''Attack type''': Lightning hit
* '''Attack type''': Lightning hit
* '''MP Cost''': 10
* '''MP Cost''': 10
* '''Requirement''': Aura
* '''Requirement''': Aura (Aurora)


===Sleipnir===
===Sleipnir===

Revision as of 12:26, 29 June 2015

Summons can only be used by the summoner class. It costs only MP to summon, but all except Elemental require the summoner to wear a special item.

  • A summon always appears on the left space of the summoner, if that space is passable and is not occupied by another unit. Otherwise it appears in another space. The order of preference is left, right, top, bottom, bottom left, top right, top left, bottom right.
  • A summoner can only have one of them at a time -- if you summon a new creature, the old one disappears.
  • A summon can also get attack and defense bonuses from the leader.
  • Spells seem to be randomly assigned, and each time their leader moves or a new turn starts they have a random chance to get a new bunch of spells. They never have more than 3.
    • Possible spells: Magic Arrow, Heal 1, Force Heal 1, Attack, Fireball, Earthquake, Tornado, Sleep, Resist.

Comparison

No Summon Required Item MP Cost AT DF MP MV Class Attack Type Notes
1 Elemental -- 5 22 20 10 7 Spirit (Air) Lightning blast
2 Freyia Angel Wing 10 23 25 40 7 Air Wind
3 White Dragon Carbunkle 12 33 22 8 5 Air Fireballs
4 Valkyrie Aura (Aurora) 10 29 21 25 7 Air Lightning hit
5 Sleipnir Odin's Brace 8 31 18 0 10 Horse Charge (Energy hit vs. air) Cannot cast any spells
6 Fenrir Gleipnir 10 31 25 10 8 Horse Blur charge (Energy darts vs. air)
7 Yrmgard (Worm Guard) Gyaral's Horn 10 29 28 32 5 Sea Slow charge (Fire dart vs. air)
8 Aniki Iron Array 15 35 30 16 5 Ground Flash

Summon List

Elemental

  • AT 22 DF 20 MP 10 MV 7 (Spirit [Air])
  • Attack type: Lightning blast
  • MP Cost: 5
  • Requirement: --

Freiya

  • AT 23 DF 25 MP 40 MV 7 (Air)
  • Attack type: Wind
  • MP Cost: 10
  • Requirement: Angel's Wing

White Dragon

  • AT 33 DF 22 MP 10 MV 5 (Air)
  • Attack type: Fireballs
  • MP Cost: 12
  • Requirement: Carbunkle

Valkyrie

  • AT 29 DF 21 MP 25 MV 7 (Air)
  • Attack type: Lightning hit
  • MP Cost: 10
  • Requirement: Aura (Aurora)

Sleipnir

  • AT 31 DF 18 MP 0 MV 10 (Horse)
  • Attack type: Charge (Energy hit vs. air)
  • MP Cost: 8
  • Requirement: Odin's Buckler
  • Notes: Cannot cast any spells

Fenrir

  • AT 31 DF 25 MP 10 MV 8 (Horse)
  • Attack type: Blur charge (Energy darts vs. air)
  • MP Cost: 10
  • Requirement: Gleipnur

Yrmgard (Worm Guard)

  • AT 29 DF 28 MP 32 MV 5 (Sea)
  • Attack type: Slow charge (Fire dart vs. air)
  • MP Cost: 10
  • Requirement: Gyaral's Horn

Aniki

  • AT 35 DF 30 MP 16 MV 5 (Ground)
  • Attack type: Flash
  • MP Cost: 15
  • Requirement: Iron Array

The best summon in the game, if you dare to use him. If not, just use white dragon instead.