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Summons can only be used with the summoner class. Most require a special item. A summoner can only have one of these at a time--if you summon a new creature, the old one disappears. Spells seem to be randomly assigned, and each time their leader moves or a new turn starts they have a random chance to get a new bunch of spells. They never have more than 3.

Spells: Magic Arrow, Heal1, Force Heal1, Attack, Fireball, Earthquake, Tornado, Sleep, Resist.

Elemental

  • AT 22 DF 20 MP 10 MV 7 (Flying)
  • Attack type: Lightning blast
  • MP Cost: 5
  • Requirement: --

Freiya

  • AT 23 DF 25 MP 40 MV 7 (Flying)
  • Attack type: Wind
  • MP Cost: 10
  • Requirement: Angel's Wing

White Dragon

  • AT 33 DF 22 MP 10 MV 5 (Flying)
  • Attack type: Fireballs
  • MP Cost: 12
  • Requirement: Gleipnur

Valkyrie

  • AT 29 DF 21 MP 25 MV 7 (Flying)
  • Attack type: Lightning hit
  • MP Cost: 10
  • Requirement: Aura

Sleipnir

  • AT 31 DF 18 MP 0 MV 10 (Horse)
  • Attack type: Charge (Energy hit vs. air)
  • MP Cost: 8
  • Requirement: Odin's Buckler
  • Notes: Cannot cast any spells

Fenrir

  • AT 31 DF 25 MP 10 MV 8 (Horse)
  • Attack type: Blur charge (Energy darts vs. air)
  • MP Cost: 10
  • Requirement: Carbunkle

Yrmgard (Worm Guard)

  • AT 29 DF 28 MP 32 MV 5 (Sea)
  • Attack type: Slow charge (Fire dart vs. air)
  • MP Cost: 10
  • Requirement: Gyaral Horn

Aniki

  • AT 35 DF 30 MP 16 MV 5
  • Attack type: Flash
  • MP Cost: 15
  • Requirement: Iron Array

The best summon in the game, if you dare to use him. If not, just use white dragon instead.