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The final battle group consists of an Arquitens cruiser, two jammers, and a wing of TIEs. At this point you must make a decision: if you want the achievement, you must destroy the cruiser while leaving the jammers alive. If you want the Loyal Recruit medal, you must destroy the jammers first. You won't be able to get both. Both methods should involve removing the number of guns firing at you, and that first means splashing the defending TIEs, so start with them. | The final battle group consists of an Arquitens cruiser, two jammers, and a wing of TIEs. At this point you must make a decision: if you want the achievement, you must destroy the cruiser while leaving the jammers alive. If you want the Loyal Recruit medal, you must destroy the jammers first. You won't be able to get both. Both methods should involve removing the number of guns firing at you, and that first means splashing the defending TIEs, so start with them. | ||
If you're going for the cruiser first, take advantage of its more vulnerable rear and slide in behind it. Slip past its shields and destroy some of its turrets before flying away to let your shields and lasers recharge. Try not to drift in front of the cruiser, as it has too many guns up there. Once the rear guns have been destroyed, you can start destroying the other guns on the dorsal side. Also prioritize the cruiser's missile launcher located amidships. | If you're going for the cruiser first, take advantage of its more vulnerable rear and slide in behind it. Slip past its shields and destroy some of its turrets before flying away to let your shields and lasers recharge. Try not to drift in front of the cruiser, as it has too many guns up there. Once the rear guns have been destroyed, you can start destroying the other guns on the dorsal side. Also prioritize the cruiser's missile launcher located amidships. | ||