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==Setting== | ==Setting== | ||
===Races=== | ===Races=== | ||
All | All four of the pre-existing factions gain new units, and two new playable races are available. | ||
====Tau Empire==== | ====Tau Empire==== | ||
One of the two newer races, the Tau are unique in multiple ways. Tau warriors and vehicles are powerful in ranged battles, but lack melee capability; even their commander lacks a melee attack. To compensate, they fight alongside the alien [[wp:Kroot|Kroot]], using these primal warriors as auxiliaries. Also, they are the only race with a 'choice' in their final technology choices; two final tier buildings are presented, which provide different end-game units and technologies. Only one may be chosen. The Tau also do not have any standalone defensive structures or minefields. | One of the two newer races, the Tau are unique in multiple ways. Tau warriors and vehicles are powerful in ranged battles, but lack melee capability; even their commander lacks a melee attack. To compensate, they fight alongside the alien [[wp:Kroot|Kroot]], using these primal warriors as auxiliaries. Also, they are the only race with a 'choice' in their final technology choices; two final tier buildings are presented, which provide different end-game units and technologies. Only one may be chosen. The Tau also do not have any standalone defensive structures or minefields. |