Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:


[[Image:W40k-dow-wa_mission01_ss01.jpg|thumb|The way to kill the turrets. Same goes for enemy infantry.]]
[[Image:W40k-dow-wa_mission01_ss01.jpg|thumb|The way to kill the turrets. Same goes for enemy infantry.]]
You start out with your Command Squad and a hefty bunch of Guardsmen, displaying the "strength in numbers" approach of the Guard right away. For this mission, you will always have an unlimited number of troops - if one formation is destroyed, you will receive a new one for free after a short delay.
You start out with your Command Squad and a hefty bunch of Guardsmen, displaying the "strength in numbers" approach of the Guard right away. You must take two Strategic Points close by, both guarded by a turret. Take these out one at a time by charging with the Command Squad and helping out with a couple of squads while it's drawing all the fire. When you have the SPs, stay put for a while and build your base. Get a Tactica Control and purchase all available upgrades; build Commissars and attach to squads; buy Sergeants and heavy weapons. Don't waste resources on too many Plasma Generators, you don't need much Power and you'll be short on Requisition.
 
You must take two Strategic Points close by, both guarded by a turret. Take these out one at a time by charging with the Command Squad and helping out with a couple of squads while it's drawing all the fire. When you have the SPs, stay put for a while and build your base. Get a Tactical Control and purchase all available upgrades; build Commissars and attach to squads; buy Sergeants and heavy weapons. Don't waste resources on too many Plasma Generators, you don't need much Power and you'll be short on Requisition.


[[Image:W40k-dow-wa_mission01_ss02.jpg|thumb|Destroy the two Chaos Temples here and it's downhill from there.]]
[[Image:W40k-dow-wa_mission01_ss02.jpg|thumb|Destroy the two Chaos Temples here and it's downhill from there.]]
Line 16: Line 14:
When the central base is gone, sweep those "hills" and destroy the Chaos Temples. You can build a secondary base over the Chaos base, but it's not really necessary. Take a couple of vehicles and squads back down on the other side to get that second Mechanized Command you skipped before. Reinforce/repair/build and gather your units in the area between the 2nd and 3rd gates.
When the central base is gone, sweep those "hills" and destroy the Chaos Temples. You can build a secondary base over the Chaos base, but it's not really necessary. Take a couple of vehicles and squads back down on the other side to get that second Mechanized Command you skipped before. Reinforce/repair/build and gather your units in the area between the 2nd and 3rd gates.


Before you go through the third pair of gates, bring a Servitor (to repair the turrets) and a couple of squads on the middle hill. Then breach the gates. Let the initial Chaos rush melt on your newly claimed turrets, and have your main forces start pushing the attack (Hellhounds in front, Guardsmen behind). Then move in and destroy the few production buildings they have. The defense here is very weak. Sweep the area and position you army to batter the final gate. It is indestructable, but you'll be switched to Eldar to attack from behind.
Before you go through the third pair of gates, bring a Servitor (to repair the turrets) and a couple of squads on the middle hill. Then breach the gates. Let the initial Chaos rush melt on your guns (Hellhounds in front, Guardsmen behind). Then move in and destroy the few production buildings they have. The defense here is very weak. Sweep the area and position you army to batter the final gate. It won't die, and you're switched to Eldar.


==Eldar==
==Eldar==
Line 23: Line 21:
This part is very simple; you can do it without losing an elf. Select your Webway Gate and summon some troops. Attach the Farseer to a Seer Council. Set the Seer Councils to "hold ground" and the Dark Reapers to "stand ground". Go into the Webway Gate and pop out from another. Bring the Seer Councils out first, melee the enemy, then get the Reapers out to shoot at them. Use the Farseer's special abilities. Try to fight around the Webway Gates if you can (they are constantly healing your units). Smash the generators. Heal (and wait for special abilities to charge if you need them). Move on.
This part is very simple; you can do it without losing an elf. Select your Webway Gate and summon some troops. Attach the Farseer to a Seer Council. Set the Seer Councils to "hold ground" and the Dark Reapers to "stand ground". Go into the Webway Gate and pop out from another. Bring the Seer Councils out first, melee the enemy, then get the Reapers out to shoot at them. Use the Farseer's special abilities. Try to fight around the Webway Gates if you can (they are constantly healing your units). Smash the generators. Heal (and wait for special abilities to charge if you need them). Move on.


When all the generators are down, you must kill a Chaos Sorcerer. This is also simple, but you should disregard the instruction to defeat the sorcerer in one-on-one combat. Heal/recharge, take your troops out through the final Webway Gate. Kill any infantry that attacks you but ignore other enemies (infantry further away and especially the Defilers, as they cannot be harmed). Then move down and rush the enemy commander.
When all the generators are down, you must kill a Chaos Sorcerer. This is also simple. Heal/recharge, take your troops out through the final Webway Gate. Kill any infantry that attacks you but ignore other enemies (infantry further away and especially the Defilers). Then move down and rush the enemy commander.


The single Sorcerer seems trivial for your three commander units, but turns out he's a special guy with 15,000 health, so you need to beat at him for quite a while. You don't have much tactical choices to make - rush him with Seer Councils, use all special abilities, shoot with the Dark Reapers. He'll die eventually, and you'll switch back to Imperial Guard.
The single Sorcerer seems trivial for your three commander units, but turns out he's a special guy with 15,000 health, so you need to beat at him for quite a while. You don't have much tactical choices to make - rush him with Seer Councils, use all special abilities, shoot with the Dark Reapers. He'll die eventually. You will be switched back to Imperial Guard.


==Imperial Guard part 2==
==Imperial Guard part 2==
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: