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Revision as of 03:17, 1 October 2007 by Koweja (talk | contribs) (added more, added tables, formated, removed info redundant to Soul of Chaos page)
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The Earthgift Shirne is located between Castle Cornelia and the Chaos Shrine. The cave entrance is in plain sight along the western mountain range on the way to the Shrine. Access is granted once players have defeated the Fiend of Earth, the Lich.

Inside, a lone dwarf keeps watch over the entrance area and warns you of monsters beyond the door. If you haven't defeated the Lich, he merely comments on the evil stench coming from within.

Floors

Floor Map Max. Chests Treasure
1 Random 2 Spider's Silk, Hi-Potion, Remedy, White Curtain
2 Random 3 Potion, Speed Drink, Black Cowl, Protect Drink
3 Random 4 Vampire Fang, White Fang, Blue Curtain, Kenpogi
4 Random 4 Red Fang, Elven Cloak, Silver Apple, Ether
5 Floor 5 1 Megaelixir

All four bosses are located on the lowest floor. Since there are only four random maps, you will have to go through all of them once. Fortunately three of them are small, and there are no mini-games.

Maps

Floor Type* Layout** Environment Size Starting point
Cave A Dungeon Closed Cave Small Fixed
Cave B Dungeon Closed Cave Small Fixed
Desert Dungeon Endless Desert Medium Random
Forest Dungeon Closed Forest Large Fixed
Floor 5 Dungeon Closed Cave Small Fixed
*Dungeon = fighting, Town = interact with people, Minigame = solve puzzle
**Closed = area with defined rooms/sections, Field = open area, Endless = no edges

Random

Cave A

Cave A
(click for larger view)

It's hard to get lost here, as there's only one path. Follow the path and grab any treasure chests you see along the way. The stairs down are located in the upper right corner of the room.

Cave B

Cave B
(click for larger view)

This small level is a bit bigger than the other cave floor and has a single forking path that result in a dead end. Check the two side paths near the entrance for treasure chests and then make your way to the exit in the upper left corner of the room to proceed.

Desert

You start seemingly in the middle of nowhere in the desert, and your starting point is completely random. Pick a direction to wander and keep an eye out for formations of three trees. These form directional arrows intended to guide you to the exit. Treasure chests can occasionally be found near trees as well. Keep following the arrows until you reach an oasis with a nearby staircase and exit down. Try and get a feel for the general layout for subsequent visits so you can find the exit without following the arrows, as they will take you on a very indirect route. The oasis is located in the "center" of the map, though there are no actual edges since all four sides loop around (similar to how the world map works).

Forest

Forest
(click for larger view)

This basement level will keep you busy. As soon as you enter, you can spot the exit, but you'll need to go around the long way to get to it. Your path will be roughly circular along a counter-clockwise route. Most forking paths will be dead ends, although some may contain treasure chests. Not surprisingly, you need to make the widest possible loop to get to the exit. This level is distinctive in that monsters are visible on the screen blocking your path. Clear them out of your path by walking near one and pressing A to engage. Continue in your circular pattern towards the exit. You'll know you're close when you spot a lone grave.

Fixed

Floor 5

Floor 5
(click for larger view)

This basement is a fixed layout and contains no random enemies or treasure. All four new bosses reside on this level. Enter a room, approach one of the flames, and press A to engage a boss. Upon defeating a boss, you are forced to exit to the surface.

Enemies

See the enemies page for details on each monster.
  • Abyss Worm: Desert maps (very strong and rare)
  • Black Goblin: All maps
  • Catoblepas: All maps
  • Desertpede: All maps
  • Gloom Widow: All maps
  • Skuldier: All maps
  • Wild Nakk: All maps

Bosses

The fifth floor is home to four new bosses, which Final Fantasy fans might recognize from Final Fantasy III. Players will need to run through the entirety of the Earthgift Shrine four times in order to fight all four new bosses.

Note: All bosses are strong against everything and weak against nothing. Additionally, you will receive no Gil or EXP for defeating them.

2-Headed Dragon Ahriman Cerberus Echidna
HP 4500 5000 4000 4800
Attack 60 60 40 50
Accuracy 50 65 60 50
Defense 50 50 50 50
Agility 30 30 50 30
Intelligence 10 50 40 30
Evasion 30 25 50 1
Magic Defense 50 100 60 70
Treasure Bard's Tunic Dry Ether Kotesu X-Potion
Location Northwest room Northeast room Southwest room Southeast room