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Goth's are an attacking civilization. If you try to defend, you're dead. Build 4 barracks either side of the enemy's walls. The Huskarl can bring down any building, and they are cheap. They can be produced at an incredible rate. From 2 barracks create Pike's and from other two Huskarl's. Huskarl's can take out buildings while the pikes take out the siege and other units. And remember to do this on the flank's (either side of the enemy). Keep on creating the units and simultaneously create 5 treb's and your all set to defeat your enemy. But always remember you need to advance age's quicker, and do the unique research. And you must attack the enemy first, if it's the other way around, then your done. Build atleast 4 castles in your base and 8 barracks.
Goth's are an attacking civilization. If you try to defend, you're dead. Build 4 barracks either side of the enemy's walls. The Huskarl can bring down any building, and they are cheap. They can be produced at an incredible rate. From 2 barracks create Pike's and from other two Huskarl's. Huskarl's can take out buildings while the pikes take out the siege and other units. And remember to do this on the flank's (either side of the enemy). Keep on creating the units and simultaneously create 5 treb's and your all set to defeat your enemy. But always remember you need to advance age's quicker, and do the unique research. And you must attack the enemy first, if it's the other way around, then your done. Build atleast 4 castles in your base and 8 barracks.
Contrary to popular belief the Goths are quite adept at defending, the catch is to defend at chokepoints on the map if none are available, your only hope is to box your enemy within his own base.  Building a castle or two just before the chokepoint or enemy base to provide cover for infantry is a lethal defense which will keep enemies at bay.  When playing with the Goths it's vital to keep your economy up and runnning and you'll need anything between 75-90 villagers (Rememember the Goths have a +10 cap) If you keep your barracks queues full with rally points just before your castles, you'll be able to hold out any attack since the rate at which the goths train infantry are higher than any other civilization, just make sure you build 8-14 barracks behind the castles to keep your numbers up, since the Goths have cheaper infantry you can afford to lose the numbers, the battles will still work out cheaper for you, especially when using pikemen against the Persian elite war elephants or Paladins, when you run into archers, switch to Huskarls, or play with mixed units for the best effect. ;)

Revision as of 10:55, 23 December 2008

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With the Vikings and Teutons, the Goths are one of the civilizations belonging to the Eastern and Northern European culture. Their major advantage is their Strong infantry. The Goths are able to build infantries at a cheaper cost. Their unique unit is the Huskarl, a very strong infantry unit. They are very cheap as they do not cost gold, and they are nearly immune to archer units.

Strategies

Goth's are an attacking civilization. If you try to defend, you're dead. Build 4 barracks either side of the enemy's walls. The Huskarl can bring down any building, and they are cheap. They can be produced at an incredible rate. From 2 barracks create Pike's and from other two Huskarl's. Huskarl's can take out buildings while the pikes take out the siege and other units. And remember to do this on the flank's (either side of the enemy). Keep on creating the units and simultaneously create 5 treb's and your all set to defeat your enemy. But always remember you need to advance age's quicker, and do the unique research. And you must attack the enemy first, if it's the other way around, then your done. Build atleast 4 castles in your base and 8 barracks.


Contrary to popular belief the Goths are quite adept at defending, the catch is to defend at chokepoints on the map if none are available, your only hope is to box your enemy within his own base. Building a castle or two just before the chokepoint or enemy base to provide cover for infantry is a lethal defense which will keep enemies at bay. When playing with the Goths it's vital to keep your economy up and runnning and you'll need anything between 75-90 villagers (Rememember the Goths have a +10 cap) If you keep your barracks queues full with rally points just before your castles, you'll be able to hold out any attack since the rate at which the goths train infantry are higher than any other civilization, just make sure you build 8-14 barracks behind the castles to keep your numbers up, since the Goths have cheaper infantry you can afford to lose the numbers, the battles will still work out cheaper for you, especially when using pikemen against the Persian elite war elephants or Paladins, when you run into archers, switch to Huskarls, or play with mixed units for the best effect. ;)