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{{Final Fantasy I Nav}}
{{Header Nav|game=Final Fantasy}}
[[File:Final Fantasy I (NES) Chp5.jpg|thumb|right|Crescent Lake region]]
'''''Before the Water Crystal shines again, the Warriors of Light will face challenges by air and by sea. They must prove to the Dragon King once and for all that they are true heroes by mastering the Citadel of Trials. Finally. they will need to plunge deep into the sea and explore the Sunken Shrine. There they will face Kraken in battle, and relight the crystal. But first, a new means of transportation must be discovered.'''''


'''Treasure:''' 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame Shield, Mythril Gloves, Canoe.
== {{s|Locations|Crescent Lake}} ==
After you've lit the Fire Crystal in Mt. Gulg, head back to Crescent Lake for rest and supplies. Celebrate your hard earned victory against Malirith (Kary) by talking to the sages and the few inhabitants to see if they have anything new to say. The man stationed in the upper left corner of town mentions that he searched for a special stone, the Levistone (Floater), in the Ice Cavern. The cave of which the man speaks is in the mountains to the North.


== [[Final Fantasy I/Walkthrough#Crescent Lake|Crescent Lake]] ==
== The {{s|Locations|Ice Cavern}} ==
Crescent Lake has a new selection of weapons and armour, as well as level 6 magic for your [[Final Fantasy I/Magic/White#Level 6|White]], [[Final Fantasy I/Magic/Black#Level 6|Black]], and Red Mages. It's expensive, but you should check them out anyway. After you're done outfitting your characters, go past the Black Magic shop and follow the path through the forest until you reach a group of sages. Talk to them and they'll tell you some important stuff about the remaining three fiends. Most of the other sages will tell you the same stuff over and over again, but one of them will give you the [[Final Fantasy I/Items#Canoe|canoe]], which you'll need to get to [[#Mt. Gulg|Mt. Gulg]].
Return to your boat at the dock northeast of town and sail for the dock to the north. You'll need to row your canoe along the river to reach the Cavern of Ice. The river's twists and turns will get you lost in a hurry. After you ditch your boat at the dock north of Crescent Lake, slip your canoe into the river and use the map above to find the route to the Cavern of Ice. It's a good idea to use some kind of shelter and save your game right outside of the cavern.


Exit the town, bust out your newly acquired canoe and up the river. There are several annoying enemies you can encounter here, I would suggest you run away from most of them unless you have a cabin on hand so you can refill your magic charges. Either way, if you choose to attack them, do it with your Ice or Bolt spells. Jump into your canoe and head left until the river branches off to the north, follow it up. Take a right at the next branch and continue up, then take a left at the next branch. Continue up and take a final left at the branch. Now all you have to do is follow the river and you'll near Mt. Gulg. Cross the river with your canoe and use a tent or a cabin if you used some magic beforehand.
Like the lava in Mt. Gulg, the ice-ridden areas of the floor will damage your party members with every step. Monsters will not engage you in battle while you are moving across the ice, so tread the areas to avoid confrontations. Fire is your friend against the ice-wielding enemies in the cavern. You will also encounter Cockatrices in here, so bring plenty of Gold Needles (Soft) in order to keep your party members functioning. Seek out the Levistone and find your way to the exit before you run out of HP and MP.


== [[Final Fantasy I/Walkthrough#Mt. Gulg|Mt. Gulg]] ==
=== Floor 1a ===
[[File:Final Fantasy 1 map cave Ice F1a.png|frame|left|Ice Cavern F1a]]
The entrance to the Ice Cavern is fairly linear with no treasure to discover. Your only goal is to reach stairway <font color="blue">'''A'''</font> to access the floor below. You can see the other portion of the floor beyond the rocks, but a cave-in has blocked the path off. You'll have to find another way around to access that area.


=== Floor 1 ===
You'll encounter a great number of ice based enemies. Frost Wolves often hunt in large packs, and the White (Frost) Dragon uses Blizzard magic against you. Just as you attacked Fire monsters with Ice spells and weapons, Ice monsters are susceptible to attack by fire. Fira, and especially Fiaraga (if you have it at this point) will melt the opposition.
The first floor is just a very large circular room with lava practically everywhere, save the few little dots of safe ground here and there. There's no treasure here, and more importantly, no enemies that will give you any real trouble. The obvious path to the next floor would take you down around the bottom, then back to the top around the left side of the floor. An easier choice might be to just cross the lava field to the left of the entrance to Mt. Gulg. You'll take some damage but generally no more than you would if you took the first path.
{{-}}
=== Floor 2a and 3a ===
[[File:Final Fantasy 1 map cave Ice F2a.png|frame|left|Ice Cavern F2a]]
[[File:Final Fantasy 1 map cave Ice F3a.png|frame|right|Ice Cavern F3a]]
When you reach the second floor, it may appear like you have a big decision to make, but a thorough examination of the floor will reveal that both paths ultimately arrive at the same destination, staircase <font color="blue">'''B'''</font>, which will take you down to the floor below. There is still no treasure to be discovered yet.


=== Floor 2 ===
When you arrive there, all you will find is a tiny section of dungeon that immediately transports you back up one flight via staircase <font color="blue">'''C'''</font>. It's doubtful that you will even have time to get attacked here.
Floor 2 is, in a nutshell, a long corridor connected to a very large room which coincidently has a large cache of treasure, but almost all of it is guarded by some rather annoying enemies, one of them are [[Final Fantasy I/Enemies#Pyros|Pyro]], and the other are Pyrolisks. Pyros are tough, but weak against [[Final Fantasy I/Magic/Black#Spells|Ice spells]], so use them and they'll die rather quickly. [[Final Fantasy I/Enemies#Pyrolisk|Pyrolisks]] are nothing without a group as they are "pack hunters" so to speak. They are pretty weak but they can use the instant-kill spell [[Final Fantasy I/Magic/Black#Glance|Glance]], often, and when you're dealing with a group of Pyrolisks, this means trouble. Use a strong spell that can hit multiple targets to get rid of them easily. Once you've collected the treasure, the stairs to floor 3 are at the far end of the aforementioned corridor, which you can reach via the two doors near the far bottom left corner of the large room.
{{-}}
=== Floor 2b ===
[[File:Final Fantasy 1 map cave Ice F2b.png|frame|right|Ice Cavern F2b]]
*<font color="red">'''A'''</font>: Flame Sword
*<font color="red">'''B'''</font>: NES - Floater, GBA - Levistone
*<font color="red">'''C'''</font>: Clothes


=== Floor 3a ===
Finally, an opportunity to collect treasure. When you make it down to the bottom of the floor and up into the chamber above, you will notice three treasure chests and a floor marked with a collection of holes. If you step on to any one of these holes, you will fall down and arrive at the top of the map below.  
Ho, hum... just another inane floor checkered with lava patches. There's no treasure here, just head to the right and you eventually see the stairs to floor 4. The path to the left of the stairs leading back to floor 2
is a dead end, so don't bother.


=== Floor 4a ===
Out of the three treasure chests, there are two that you can access immediately. Of those two, one (<font color="red">'''A'''</font>) is a powerful weapon, the Flame Sword, which you should equip immediately. The other (<font color="red">'''C'''</font>) is the relatively useless Clothes. To make matters worse, the Clothes are defended by powerful Dark Wizards (Mages), who have the ability to cast Kill, and instantly wipe out one of your party members. Think twice before collecting it.
There are actually two separate sections of floor 4 (and floor 3, for that matter), so you'll have to go down, up, and back down to get to [[#Floor 5|floor 5]]. You'll appear in a wide lava field with occasional "islands" of safe ground to step on There are no chests here so just hotfoot it to each island and you should see some stairs at the bottom right side of the floor that head back up.
 
The third chest, <font color="red">'''B'''</font>, is completely surrounded by pits. You'll have to locate another means of reaching it. When you're done examining the treasures, drop down any of the pits to continue your journey through the cavern.


=== Floor 3b ===
=== Floor 3b ===
This floor is a lot like the floor 3a, except that the entire floor is broken into a series of small rooms and some long corridors with wide lava pools. There's nothing here that you haven't dealt with before, so walk (or
[[File:Final Fantasy 1 map cave Ice F3b.png|frame|left|Ice Cavern F3b]]
run) left past two of the rooms, then go all the way down, then go all the way to the left again. Stairs that go back down? Yes!
*<font color="red">'''A'''</font>: NES - Silver Gauntlet, GBA - Mythril Gloves
*<font color="red">'''B'''</font>: Ice Armor
*<font color="red">'''C'''</font>: 7900 Gil
*<font color="red">'''D'''</font>: 5450 Gil
*<font color="red">'''E'''</font>: 180 Gil
*<font color="red">'''F'''</font>: 9900 Gil
*<font color="red">'''G'''</font>: 5000 Gil
*<font color="red">'''H'''</font>: 12350 Gil
By falling through the pits in the floor above, you will land in the chamber at the top of this floor. While it's quite expansive, there are really only three areas of interest: the two treasure rooms at the top and bottom of the floor, and the staircase (<font color="blue">'''D'''</font>) that takes you all the way back up to the first floor.
 
The treasure room at the top contains two useful pieces of armor, but an encounter point will force you to fight White (Frost) Dragons. You'll hit the encounter point twice if you want both treasures. Be wary of the dragons' Ice Storm attack—it will damage all party members heavily. Fight them using the Wyrmkiller and Fire attacks. The treasure room at the bottom contains six chests, all overflowing with Gil. Once you've cleaned it out, head back up and to the right and follow the pathway around to reach the stairs.
{{-}}
=== Floor 1b ===
[[File:Final Fantasy 1 map cave Ice F1b.png|frame|right|Ice Cavern F1b]]
*<font color="red">'''A'''</font>: NES - Heal, GBA - Ether
*<font color="red">'''B'''</font>: 10,000 Gil
*<font color="red">'''C'''</font>: 9500 Gil
*<font color="red">'''D'''</font>: NES - Tent, GBA - Sleeping Bag
*<font color="red">'''E'''</font>: Ice Shield
You will arrive on the opposite side of the cave-in that blocked your progress on the first floor. There are a couple of treasure chests to examine, but most important of all is the pit (<font color="blut">'''E'''</font>) just below the set of three chests in the right chamber. If you have plenty of health and are prepared for a big fight, jump in. If you're not sure you're ready and feel that you should head outside and return to town, take staircase <font color="blut">'''F'''</font> to exit the cave. Just remember that you will have to repeat your steps to return to the pit.
 
Jumping down the pit will return you to [[#Floor_2b|Floor 2b]], and position you near the third treasure chest that you could not access before. Stepping in front of it will cause the guardian of the treasure to attack you, the {{s|Bosses|Evil Eye}}.
 
[[File:FFI boss Evil Eye.gif|thumb|left|Evil Eye]]
*'''HP''': 162
*'''Experience Points''': 3225(PS: 806)
*'''Gil''': 3225
You'll need to take out the Evil Eye quickly before it unleashes its flurry of spells. The boss doesn't have any particular weakness, but it doesn't have a lot of HP either. Equip your best fighter with the Rune Sword and cast Haste on him if possible. A quick round of strong physical attacks should diminish its power. The Life spell may come in handy if the Eye succeeds in casting an instant-kill spell on one of your party members.
 
If you are capable of taking out the Evil Eye before it attacks you, you have an unprecedented opportunity. Few foes grant more Experience points than it, and it shows up whenever you stand in front of the treasure. If you are doing a challenge run of the game, such as a solo run, this is a great opportunity to reach the maximum level in a matter of minutes.


=== Floor 4b ===
Unlike most the other floors here, this one has lots of treasure, including the vaunted [[Final Fantasy I/Weapons#Ice Brand|Ice Brand]]. It's the strongest sword you'll have for quite awhile. Too bad for the stupid sound it makes (it almost sounds like it's going to break every time you use it). The stairs to floor 5 are at the very bottom. It shouldn't be very hard to find.


=== Floor 5 ===
Once you have defeated the Evil Eye, claim the {{s|Key items|Levistone}} (Floater) and fall through the cracks and retrace your steps to Floor 1b. From there, take staircase <font color="blue">'''F'''</font> to exit the cave and return to Crescent Lake for healing and supplies.
Well, you're finally near the fiend of fire. There's a choice of direction here. Actually eight directions but the two of interest are the southwest path and the west path. Head down the west path first for a nice piece of equipment. Once you've collected the contents of the chest, walk down the other path to find the orb. Touch it.
{{-}}


==== [[Final Fantasy I/Bosses#Marilith 1|Marilith]] ====
== [[../Locations#Lykion Desert|Ryukahn Desert]] ==
Since the fall of the great civilization in the North, the Desert of Ryukahn has kept a secret buried beneath its burning sands. Now, armed with the Levistone, the Light Warriors can seek out and raise the Airship. Their quest to become warriors of the sky is almost complete.


Marilith has strong physical attacks that can do more than 100 damage to a Warrior and well over 200 to a White Mage or Black Mage. In addition to that, she has several mid-range spells that can wear you down easily. The first thing you should do in this battle is cast [[Final Fantasy I/Magic/White#Silence|Silence]] to stop her spells, or just [[Final Fantasy I/Magic/White#NulFire|NulFire]] and [[Final Fantasy I/Magic/White#NulBolt|NulBolt]] to lessen the amount of damage caused by her spells. After that, your White Mages should cast [[Final Fantasy I/Magic/White#Blink|Blink]], [[Final Fantasy I/Magic/White#Shld2|Shld2]], [[Final Fantasy I/Magic/White#Invs1|Invs1]]/[[Final Fantasy I/Magic/White#Invs2|Invs2]] until Marilith can't hit you anymore.
After obtaining the Levistone from the Cavern of Ice, sail south to the Ryukahn Desert. You'll have the ability to raise the airship from the sands by using the Levistone while you're there. To reach Ryukahn Desert, you'll need to drop anchor at the mouth of a river that lies south of Crescent Lake along the eastern border of the continent. Besides ports, these openings are the only places you can reach land from your ship. Then jump onto the piece of land immediately to your left. Hike to the middle of the desert and access the item menu. Use the Levistone and the Airship will magically rise from the sands.


As for your Black Mages, they are out of luck. Marilith has a good resistance to all of his spells, even [[Final Fantasy I/Magic/Black#Spells|ice]], which you would think she would be weak against. Just use up your strong offensive spells like [[Final Fantasy I/Magic/Black#Ice2|Ice2]], [[Final Fantasy I/Magic/Black#Bolt3|Bolt3]] (if you have it), and [[Final Fantasy I/Magic/Black#Bind|Bind]], which will work well if she continues to pound on your mages. Curiously, [[Final Fantasy I/Magic/Black#Fire3|Fire3]] actually does some damage to Marilith. Your physical attackers will be doing much of the damage here so just use your Mages be backup. After all of that, she should bite the dust soon.
The airship is a very powerful vehicle. You won't encounter random enemies while you're piloting it, so you can travel from one place to the next at great speed. Flying the airship opens up many new areas and allows you easy access to places you've already been. The airship does not allow you to reach ''every'' portion on the map, however. You can only land on smooth green areas.


Touch the crystal again and then enter the warp to get sent to the surface.


<div style=" text-align: right; ">[[Final Fantasy I/Walkthrough/Chapter 6|Chapter 6: The Airship]] >></div>
{{Footer Nav|game=Final Fantasy|prevpage=The Crystal of Fire|nextpage=The Trials}}

Latest revision as of 17:01, 3 August 2023

Crescent Lake region

Before the Water Crystal shines again, the Warriors of Light will face challenges by air and by sea. They must prove to the Dragon King once and for all that they are true heroes by mastering the Citadel of Trials. Finally. they will need to plunge deep into the sea and explore the Sunken Shrine. There they will face Kraken in battle, and relight the crystal. But first, a new means of transportation must be discovered.

Crescent Lake[edit]

After you've lit the Fire Crystal in Mt. Gulg, head back to Crescent Lake for rest and supplies. Celebrate your hard earned victory against Malirith (Kary) by talking to the sages and the few inhabitants to see if they have anything new to say. The man stationed in the upper left corner of town mentions that he searched for a special stone, the Levistone (Floater), in the Ice Cavern. The cave of which the man speaks is in the mountains to the North.

The Ice Cavern[edit]

Return to your boat at the dock northeast of town and sail for the dock to the north. You'll need to row your canoe along the river to reach the Cavern of Ice. The river's twists and turns will get you lost in a hurry. After you ditch your boat at the dock north of Crescent Lake, slip your canoe into the river and use the map above to find the route to the Cavern of Ice. It's a good idea to use some kind of shelter and save your game right outside of the cavern.

Like the lava in Mt. Gulg, the ice-ridden areas of the floor will damage your party members with every step. Monsters will not engage you in battle while you are moving across the ice, so tread the areas to avoid confrontations. Fire is your friend against the ice-wielding enemies in the cavern. You will also encounter Cockatrices in here, so bring plenty of Gold Needles (Soft) in order to keep your party members functioning. Seek out the Levistone and find your way to the exit before you run out of HP and MP.

Floor 1a[edit]

Ice Cavern F1a

The entrance to the Ice Cavern is fairly linear with no treasure to discover. Your only goal is to reach stairway A to access the floor below. You can see the other portion of the floor beyond the rocks, but a cave-in has blocked the path off. You'll have to find another way around to access that area.

You'll encounter a great number of ice based enemies. Frost Wolves often hunt in large packs, and the White (Frost) Dragon uses Blizzard magic against you. Just as you attacked Fire monsters with Ice spells and weapons, Ice monsters are susceptible to attack by fire. Fira, and especially Fiaraga (if you have it at this point) will melt the opposition.

Floor 2a and 3a[edit]

Ice Cavern F2a
Ice Cavern F3a

When you reach the second floor, it may appear like you have a big decision to make, but a thorough examination of the floor will reveal that both paths ultimately arrive at the same destination, staircase B, which will take you down to the floor below. There is still no treasure to be discovered yet.

When you arrive there, all you will find is a tiny section of dungeon that immediately transports you back up one flight via staircase C. It's doubtful that you will even have time to get attacked here.

Floor 2b[edit]

Ice Cavern F2b
  • A: Flame Sword
  • B: NES - Floater, GBA - Levistone
  • C: Clothes

Finally, an opportunity to collect treasure. When you make it down to the bottom of the floor and up into the chamber above, you will notice three treasure chests and a floor marked with a collection of holes. If you step on to any one of these holes, you will fall down and arrive at the top of the map below.

Out of the three treasure chests, there are two that you can access immediately. Of those two, one (A) is a powerful weapon, the Flame Sword, which you should equip immediately. The other (C) is the relatively useless Clothes. To make matters worse, the Clothes are defended by powerful Dark Wizards (Mages), who have the ability to cast Kill, and instantly wipe out one of your party members. Think twice before collecting it.

The third chest, B, is completely surrounded by pits. You'll have to locate another means of reaching it. When you're done examining the treasures, drop down any of the pits to continue your journey through the cavern.

Floor 3b[edit]

Ice Cavern F3b
  • A: NES - Silver Gauntlet, GBA - Mythril Gloves
  • B: Ice Armor
  • C: 7900 Gil
  • D: 5450 Gil
  • E: 180 Gil
  • F: 9900 Gil
  • G: 5000 Gil
  • H: 12350 Gil

By falling through the pits in the floor above, you will land in the chamber at the top of this floor. While it's quite expansive, there are really only three areas of interest: the two treasure rooms at the top and bottom of the floor, and the staircase (D) that takes you all the way back up to the first floor.

The treasure room at the top contains two useful pieces of armor, but an encounter point will force you to fight White (Frost) Dragons. You'll hit the encounter point twice if you want both treasures. Be wary of the dragons' Ice Storm attack—it will damage all party members heavily. Fight them using the Wyrmkiller and Fire attacks. The treasure room at the bottom contains six chests, all overflowing with Gil. Once you've cleaned it out, head back up and to the right and follow the pathway around to reach the stairs.

Floor 1b[edit]

Ice Cavern F1b
  • A: NES - Heal, GBA - Ether
  • B: 10,000 Gil
  • C: 9500 Gil
  • D: NES - Tent, GBA - Sleeping Bag
  • E: Ice Shield

You will arrive on the opposite side of the cave-in that blocked your progress on the first floor. There are a couple of treasure chests to examine, but most important of all is the pit (E) just below the set of three chests in the right chamber. If you have plenty of health and are prepared for a big fight, jump in. If you're not sure you're ready and feel that you should head outside and return to town, take staircase F to exit the cave. Just remember that you will have to repeat your steps to return to the pit.

Jumping down the pit will return you to Floor 2b, and position you near the third treasure chest that you could not access before. Stepping in front of it will cause the guardian of the treasure to attack you, the Evil Eye.

Evil Eye
  • HP: 162
  • Experience Points: 3225(PS: 806)
  • Gil: 3225

You'll need to take out the Evil Eye quickly before it unleashes its flurry of spells. The boss doesn't have any particular weakness, but it doesn't have a lot of HP either. Equip your best fighter with the Rune Sword and cast Haste on him if possible. A quick round of strong physical attacks should diminish its power. The Life spell may come in handy if the Eye succeeds in casting an instant-kill spell on one of your party members.

If you are capable of taking out the Evil Eye before it attacks you, you have an unprecedented opportunity. Few foes grant more Experience points than it, and it shows up whenever you stand in front of the treasure. If you are doing a challenge run of the game, such as a solo run, this is a great opportunity to reach the maximum level in a matter of minutes.


Once you have defeated the Evil Eye, claim the Levistone (Floater) and fall through the cracks and retrace your steps to Floor 1b. From there, take staircase F to exit the cave and return to Crescent Lake for healing and supplies.

Ryukahn Desert[edit]

Since the fall of the great civilization in the North, the Desert of Ryukahn has kept a secret buried beneath its burning sands. Now, armed with the Levistone, the Light Warriors can seek out and raise the Airship. Their quest to become warriors of the sky is almost complete.

After obtaining the Levistone from the Cavern of Ice, sail south to the Ryukahn Desert. You'll have the ability to raise the airship from the sands by using the Levistone while you're there. To reach Ryukahn Desert, you'll need to drop anchor at the mouth of a river that lies south of Crescent Lake along the eastern border of the continent. Besides ports, these openings are the only places you can reach land from your ship. Then jump onto the piece of land immediately to your left. Hike to the middle of the desert and access the item menu. Use the Levistone and the Airship will magically rise from the sands.

The airship is a very powerful vehicle. You won't encounter random enemies while you're piloting it, so you can travel from one place to the next at great speed. Flying the airship opens up many new areas and allows you easy access to places you've already been. The airship does not allow you to reach every portion on the map, however. You can only land on smooth green areas.